Michael Steenbeek
b618bbdcd4
Implement GameAction for setting date
2019-03-31 19:48:51 +02:00
Matt
57283a4e2b
Fix #8900 : Implement GuestSetFlagsAction.
2019-03-17 22:17:04 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
510d71ab68
Add FootpathSceneryPlaceAction
2019-03-04 16:57:21 +00:00
Hielke Morsink
d460443305
Introduce network permission enum
...
This enum needs to match the vector. To make sure their sizes are equal,
the vector has been changed to an std::array.
2019-02-21 19:50:07 +01:00
duncanspumpkin
8a69b89df6
Move Staff Set Orders into game action framework.
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Split up costume and order game commands
2019-02-05 20:38:18 +00:00
Michael Steenbeek
cf44ea7e24
Fix #3832 : Track piece colour scheme paint not network-safe
2018-12-11 22:17:52 +01:00
Hielke Morsink
fb5343114e
format NetworkActions::Actions
2018-11-08 23:45:40 +01:00
Hielke Morsink
b45fabdc7d
Add new action to 'edit scenario options' permission
2018-11-08 23:44:51 +01:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
e32189fd98
clang-format network
2018-07-23 16:00:05 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
wolfreak99
2d8c473f75
Sync Peep Spawn over network
2018-02-19 21:11:14 +01:00
Michał Janiszewski
5a8cfb16c8
Clang-format guards for static data
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This guards most of the hardcoded data from clang-format.
[ci skip]
2018-01-11 09:19:56 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Christian F. Coors
06afeeda9a
Apply some refactoring
2017-11-02 12:22:28 +01:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
...
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
wolfreak99
28c61e7068
Prepare scenario options sync
2017-04-11 14:26:25 +02:00
duncanspumpkin
f54c71b61c
Rename functions to wall. Refactor game commands
2017-02-20 21:02:19 +00:00
wolfreak99
5bdf2cac75
Add permissions for MODIFY_TILE command
2017-02-12 23:02:59 +01:00
wolfreak99
a15a3fedf7
Create "misc_commands" enum
2017-01-21 12:43:16 +01:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Michał Janiszewski
cf670deb10
Add -Wshadow to CMakeLists and fix offenders
2017-01-13 10:02:17 +01:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00