Michał Janiszewski
67b61478cf
Reduce inclusion of EntityList.h
2021-02-25 10:56:27 +01:00
ζeh Matt
a6080b7996
Refactor code to dynamically add and remove viewports ( #13687 )
2021-01-07 19:06:49 +00:00
Matt
d6c2ec898d
Fix #4617 : Crash when rotating with invalid viewport open
2020-09-29 21:44:59 +03:00
frutiemax
f49149222e
Close #12245 : Use coords objects for SetLocation (Window_internal.h)
2020-07-16 23:01:42 +02:00
frutiemax
0fa0ca451e
Part of #12245 : Use coords for window_scroll_to_location ( #12282 )
2020-07-15 23:26:27 -03:00
frutiemax
280a21fa30
Fix #12095 : Use ScreenRect on gfx_set_dirty_blocks ( #12106 )
2020-07-08 13:16:24 -03:00
Duncan
94b3598102
Tiny GetEntity Refactor ( #12124 )
...
* Use default template parameter instead of specialising
* Fix null deref issues
2020-07-06 22:02:25 +01:00
duncanspumpkin
904e6c6987
Implement GetSprite and use it in a number of places
...
This will eventually replace all of the get_sprite and try_get_sprite calls
Further use of GetSprite
Use GetSprite in all remaining easy to use functions
Correct formatting
Rename GetSprite to GetEntity
Make suggested changes
Remove const to allow for building
Fix crashes due to next sprite
2020-06-16 20:21:56 +01:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Matt
cc6321048f
Refactor window_invalidate to use rct_window::Invalidate
2019-08-11 17:22:00 +02:00
Matt
2053ecb688
Refactor window_scroll_to_viewport to use rct_window::ScrollToViewport
2019-08-11 17:22:00 +02:00
Matt
b046d45c01
Refactor window_set_location to use rct_window::SetLocation
2019-08-11 17:21:56 +02:00