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Files
OpenRCT2/src/openrct2/interface/Window_internal.cpp

47 lines
1.2 KiB
C++

#include "Window_internal.h"
#include "../world/Sprite.h"
void rct_window::SetLocation(int32_t newX, int32_t newY, int32_t newZ)
{
window_scroll_to_location(this, newX, newY, newZ);
flags &= ~WF_SCROLLING_TO_LOCATION;
}
void rct_window::ScrollToViewport()
{
int32_t newX = LOCATION_NULL, newY = LOCATION_NULL, newZ = LOCATION_NULL;
rct_window* mainWindow;
// In original checked to make sure x and y were not -1 as well.
if (viewport == nullptr || viewport_focus_coordinates.y == -1)
return;
if (viewport_focus_sprite.type & VIEWPORT_FOCUS_TYPE_SPRITE)
{
auto* sprite = GetEntity(viewport_focus_sprite.sprite_id);
if (sprite == nullptr)
{
return;
}
newX = sprite->x;
newY = sprite->y;
newZ = sprite->z;
}
else
{
newX = viewport_focus_coordinates.x;
newY = viewport_focus_coordinates.y & VIEWPORT_FOCUS_Y_MASK;
newZ = viewport_focus_coordinates.z;
}
mainWindow = window_get_main();
if (mainWindow != nullptr)
window_scroll_to_location(mainWindow, newX, newY, newZ);
}
void rct_window::Invalidate()
{
gfx_set_dirty_blocks({ windowPos, windowPos + ScreenCoordsXY{ width, height } });
}