mrmbernardi
9ed5c63857
Rename Location.hpp constants ( #22385 )
2024-07-26 10:23:25 +02:00
Aaron van Geffen
15ee05dfb0
Rename kNumOrthogonalDirections constant
2024-07-01 17:29:37 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Aaron van Geffen
d425e0a8bb
Remove const qualifier from constexpr statements
2023-06-24 11:45:26 +02:00
Michael Steenbeek
58baa85a27
Small path additions cleanup ( #20076 )
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* Split off path addition paint calls
* Replace occurences of “path bit” with “path addition”
* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Gymnasiast
38b057a0ba
Use BoundBoxXYZ version of PaintAddImageAsParentRotated()
2023-02-13 20:51:42 +01:00
Duncan
ef27814ca5
Split off scenery entries ( #19133 )
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BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
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* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
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* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
3bb8ea3668
Better annotate some magic numbers in for loops
2022-10-17 16:08:55 +00:00
Rik Smeets
c80bd455e9
Code style: Remove struct snakes from Paint ( #18341 )
2022-10-14 20:26:36 +02:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
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* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
6f3790cf98
Modify ride drawing code to use ImageId
2022-09-28 21:36:56 +02:00
Gymnasiast
dfa58470cf
Apply simplification
2022-03-11 21:10:10 +01:00
duncanspumpkin
a5a00517ea
Apply regex on PaintAddImageAsParentRotated2
2022-03-11 13:45:00 +00:00
ζeh Matt
269673e3aa
Profiler update ( #16463 )
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* Add more functions to be profiled
* Add isEnabled method to Profiler scripting interface
* Bump up scripting version
* Apply review suggestions
2022-01-29 15:29:08 +02:00
Michael Steenbeek
25cb49f8ce
Pass paint_session as reference
2021-12-19 14:48:00 +00:00
Gymnasiast
aa34f0f760
Drop the N postfix
2021-12-11 00:39:39 +01:00
Michael Steenbeek
2d1af0ec42
Replace many GetType() calls with GetTypeN()
2021-12-10 22:43:17 +01:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
ζeh Matt
bbd95f1910
Move painting for Fountain entity
2021-11-27 15:37:12 +02:00
ζeh Matt
a9f76712b5
Add paint function to entities
2021-11-27 15:20:17 +02:00
ζeh Matt
e3f8ff78b8
Move entity serialisation functions ( #16003 )
2021-11-26 07:25:04 +00:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
8c290c7d92
Move entity code from world into entity
2021-11-24 16:37:28 +02:00