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Commit Graph

430 Commits

Author SHA1 Message Date
Aaron van Geffen
15d87a6aae Move many terraform related globals into their window classes 2024-07-31 21:54:09 +02:00
mrmbernardi
9ed5c63857 Rename Location.hpp constants (#22385) 2024-07-26 10:23:25 +02:00
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3 Rename Date.h to Localisation.Date.h to match unit file 2024-07-12 22:18:43 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
15ee05dfb0 Rename kNumOrthogonalDirections constant 2024-07-01 17:29:37 +02:00
Gymnasiast
a3a09577be Fix outdated patrol areas showing up after map shift 2024-05-18 21:10:53 +02:00
Gymnasiast
3bb1f8e18a Guard more moves with null check 2024-05-18 21:10:53 +02:00
Gymnasiast
dde7a8270a Only shift ride locations if they are not null 2024-05-18 21:10:53 +02:00
Gymnasiast
308912b8ce Fix rebase error 2024-05-18 21:10:53 +02:00
Gymnasiast
86f80faca8 Also shift jumping fountains and map animations 2024-05-18 21:10:53 +02:00
Gymnasiast
4f41734dc5 Update for changes on develop 2024-05-18 21:10:53 +02:00
Ted John
1c2bc82456 Fix ShiftMap when x or y is 0 but not both 2024-05-18 21:10:53 +02:00
Ted John
e887662d15 Fix shifting of banner positions 2024-05-18 21:10:53 +02:00
Ted John
58292caf22 Fix code formatting for Map.cpp 2024-05-18 21:10:53 +02:00
Ted John
641d8f70aa Get the entity tweener outside the loop 2024-05-18 21:10:53 +02:00
Ted John
13c4ee5213 Do not tween entities when shifting them 2024-05-18 21:10:53 +02:00
Ted John
776fa71a4f Use edge as template for new tiles 2024-05-18 21:10:52 +02:00
Ted John
abc67f09e6 Add ability to shift map 2024-05-18 21:10:52 +02:00
Gymnasiast
4cdaaa9810 Refactor slope flags 2024-05-10 20:16:07 +02:00
Aaron van Geffen
ca6f142a97 Remove Config.h include from many places 2024-05-08 22:29:32 +02:00
Michał Janiszewski
a088f7615b Fix #21748: TileElement out of bounds (#21749)
* Fix #21748: TileElement out of bounds

This fixes crashes observed and allows the park to load. The park is
overlarge and breaks some assumptions we have in our code.

* Use ternaries for checking conditions
2024-05-02 18:14:22 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
Karsten Van Fossan
137099a429 Close #18305: Move Translate3DTo2DWithZ() from Map.h into Viewport.h
Translate3DTo2DWithZ move to Viewport.h as suggested by ducanspumpkin and update references. Remove redundant function Translate3Dto2D.
2024-04-21 01:18:11 +02:00
Gymnasiast
c158854a7f Move Park into namespace, add other park-related things to struct 2024-04-04 18:14:27 +02:00
Claudio Tiecher
ffb8b4d44b Part of #21421: Refactor MAXIMUM_MAP_SIZE_TECHNICAL 2024-03-25 16:17:32 +01:00
Jan Kelemen
cb3b2a77e7 Move gWidePathTileLoopPosition and gGrassSceneryTileLoopPosition to GameState_t 2024-03-21 22:50:18 +01:00
Harry Hopkinson
e486606189 Move gPeepSpawns to GameState_t (#21570) 2024-03-10 15:16:28 -03:00
ζeh Matt
bdcfa5af8f Add a function to invalidate viewports pre-transformed position 2024-03-05 10:25:59 +02:00
ζeh Matt
2661cf8772 Refactor out all uses of gCurrentRotation, remove gCurrentRotation 2024-03-05 10:23:28 +02:00
Duncan
4b6ba80a46 Move cheats to struct in GameState_t 2024-03-03 22:44:15 +01:00
Katherine Norton
534ba4f339 Fix #20164: Grass and Rock terrain objects cannot be de-selected (#21399) 2024-03-01 21:33:45 -03:00
Harry Hopkinson
14f0479c94 Refactor constants/macros (#21483)
* Refactor constants in AudioMixer.h

* Refactor constants in Map.h

* Rename kMinimumLandHeight_BIG to kMinimumLandZ
2024-03-01 20:23:29 +00:00
Gymnasiast
53b68f23fa Move _tileElements to GameState_t 2024-02-27 16:34:26 +01:00
Harry Hopkinson
d8864e567c Close #21379: Move map base z to constant 2024-02-20 11:49:02 +01:00
Harry-Hopkinson
b755c873e5 Move gMapSize to GameState_t 2024-02-12 21:32:08 +00:00
Harry Hopkinson
a55da09e1c Move gMapBaseZ to GameState_t (#21370)
* Move gMapBaseZ to GameState_t

* Fix fomatting
2024-02-11 21:40:32 +00:00
Michael Steenbeek
0e5c82e2d4 Close #18632: Display land ownership on the water (#21150)
Co-authored-by: pfroud <pfroud@users.noreply.github.com>
2024-01-12 07:14:11 +00:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
45afc1f67b Properly name setter/getter for edge object index 2023-08-26 21:01:27 +03:00
ζeh Matt
ae3c1037ad Properly name what the getter/setter for surface object index is 2023-08-26 20:50:06 +03:00
Aaron van Geffen
f9d8c5923d Replace surface corner hex values with named constants 2023-06-24 01:48:25 +02:00
ζeh Matt
4c78c8e512 Remove pointless masking 2023-05-06 18:25:27 +03:00
ζeh Matt
cc1eee5bee Fix #20134: Don't update grass length outside of the actual map 2023-05-06 18:25:27 +03:00
ζeh Matt
1a0afab6c6 Remove redundant ToCoordsXY 2023-04-05 23:18:12 +03:00
ζeh Matt
0c3c2ebcd2 Refactor MapGetSurfaceElementAt to accept TileCoordsXY 2023-04-05 23:13:47 +03:00
Kevin Strehl
1174063c27 Improve check whether path is connected (#19788) 2023-04-01 06:44:22 +00:00
Duncan
b56748bc82 ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery (#19385)
* Move footpathitem entry into new getter

* Move scenery group entry into new getter

* Move water entry into new getter

* Move large scenery entry into new getter

* Remove unused header includes

* Fix compile issue

* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba Add Object Entry Manager (#19332)
* Add object entry manager

Port over wall and banner

* Port over small scenery to ObjectEntryManager

Clang format files

Actually make things safe

Fix build
2023-02-12 20:43:11 +00:00
Duncan
ead13c44b8 Split off LargeSceneryEntry (#19277) 2023-01-26 18:44:42 +00:00