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https://github.com/OpenRCT2/OpenRCT2
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@@ -10,6 +10,7 @@
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- Improved: [#21423] Add mechanism to allow building partly underground.
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- Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire.
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- Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly.
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- Fix: [#20164] Grass and Rock terrain objects cannot be de-selected.
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- Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster.
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- Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while.
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- Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied.
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@@ -80,8 +80,8 @@ public:
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gLandToolTerrainEdge = OBJECT_ENTRY_INDEX_NULL;
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gLandMountainMode = false;
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gLandPaintMode = false;
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_selectedFloorTexture = 0;
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_selectedWallTexture = 0;
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_selectedFloorTexture = LandTool::GetSurfaceStyleFromDropdownIndex(0);
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_selectedWallTexture = LandTool::GetEdgeStyleFromDropdownIndex(0);
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gLandToolRaiseCost = kMoney64Undefined;
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gLandToolLowerCost = kMoney64Undefined;
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}
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@@ -298,9 +298,9 @@ static ScreenCoordsXY Translate3DTo2D(int32_t rotation, const CoordsXY& pos);
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void TileElementIteratorBegin(TileElementIterator* it)
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{
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it->x = 0;
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it->y = 0;
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it->element = MapGetFirstElementAt(TileCoordsXY{ 0, 0 });
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it->x = 1;
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it->y = 1;
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it->element = MapGetFirstElementAt(TileCoordsXY{ 1, 1 });
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}
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int32_t TileElementIteratorNext(TileElementIterator* it)
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@@ -317,16 +317,17 @@ int32_t TileElementIteratorNext(TileElementIterator* it)
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return 1;
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}
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if (it->y < (MAXIMUM_MAP_SIZE_TECHNICAL - 1))
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auto& gameState = GetGameState();
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if (it->y < (gameState.MapSize.y - 2))
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{
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it->y++;
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it->element = MapGetFirstElementAt(TileCoordsXY{ it->x, it->y });
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return 1;
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}
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if (it->x < (MAXIMUM_MAP_SIZE_TECHNICAL - 1))
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if (it->x < (gameState.MapSize.x - 2))
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{
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it->y = 0;
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it->y = 1;
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it->x++;
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it->element = MapGetFirstElementAt(TileCoordsXY{ it->x, it->y });
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return 1;
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