* Remove peep sort. No longer required.
Peeps are now only sorted in a temporary vector when the staff or guest list is open. This allows for simpler allocation of sprites
* Increment Network Version
* Clamp park value to prevent integer overflow.
* Replace casting with built-in clamping.
* Add changlog entry for #11005.
* Modify casting to prevent skewed company value.
* Increment network version
Co-authored-by: Michał Janiszewski <janisozaur@gmail.com>
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
It byte swapped uint16_t and then during decode byte swapped it as uint32_t, now it always uses uint32_t for ride/player id. I could use the underlying type but that would require to re-create all replays again.
Closes#10713
The search for height to build track ended at a half-height, leading to (undefined string) error. Changed to always end at whole height and search as high as possible.
This reduces the number of third party dependencies for Windows builds. WinHttp is quite a nice straight forward API so doesn't involve too much extra code.
std::optional is supported by Xcode 10. The non-polyfill variant was already used in our code, so this is not likely to break anything that wasn't broken before.
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.