OpenRCT2 git bot
c934280589
Merge Localisation/master into OpenRCT2/develop
2025-05-23 04:03:10 +00:00
Matt
d56dbb68f0
Merge pull request #24433 from mixiate/prevent-unnecessary-window-invalidations
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Prevent some unnecessary window invalidations
2025-05-22 23:31:20 +03:00
mix
c394712d70
Add changelog entry for improving window invalidations
2025-05-22 20:59:26 +01:00
mix
12606f3d9b
Simplify the code of a couple of viewport screen coord calculations
2025-05-22 20:58:55 +01:00
mix
a27d9ccc07
Prevent path window invalidating unnecessarily
2025-05-22 20:58:55 +01:00
mix
1292afb7c7
Fix plugin window viewports on open and prevent unnecessary invalid
2025-05-22 20:58:55 +01:00
mix
6d8d593b89
Fix scenery window scrollbar thumb size on window expansion
2025-05-22 20:58:55 +01:00
mix
b84caf8da6
Restore original extra viewport opening window size
2025-05-22 20:58:55 +01:00
mix
98f62f2e97
Fix staff window viewport issues
2025-05-22 20:58:55 +01:00
mix
07635362de
Fix new ride window not invalidating on group ride change
2025-05-22 20:58:55 +01:00
mix
03d31d1a7c
Fix viewport invalidation offsetting position each loop iteration
2025-05-22 20:58:55 +01:00
mix
5e51c89d9f
Fix extra viewport invalidating every frame
2025-05-22 20:58:55 +01:00
mix
7fcfef97f7
Fix ride window viewport focus on viewport rotate
2025-05-22 20:58:55 +01:00
mix
3c9136ac4f
Prevent ride ratings from invalidating ride windows unnecessarily
2025-05-22 20:58:55 +01:00
mix
a47ee3f7de
Prevent new ride window from invalidating on every frame
2025-05-22 20:58:55 +01:00
mix
c37fc885c5
Prevent windows invalidating every frame if any button is pressed
2025-05-22 20:58:54 +01:00
mix
ab402a5f15
Prevent inventions window invalidating every frame
2025-05-22 20:58:54 +01:00
mix
4864b6552c
Fix scenery window invalidating every frame unnecessarily
2025-05-22 20:58:54 +01:00
mix
0b5fb11be9
Remove unnecessary window OnResize calls
2025-05-22 20:58:54 +01:00
Matt
ac13ebe21a
Merge pull request #24467 from ZehMatt/entity-tween-update
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Don't tween entities that are not visible on screen or when zoomed out
2025-05-22 22:55:17 +03:00
Aaron van Geffen
1e5806523b
Reduce some LOG_INFO messages to LOG_VERBOSE ( #24472 )
2025-05-22 21:47:34 +02:00
ζeh Matt
0dd1b06af0
Update changelog.txt
2025-05-22 21:33:55 +03:00
ζeh Matt
3770ab0b51
Don't tween entities that are not visible on screen or when zoomed out
2025-05-22 21:33:55 +03:00
Matt
f71b45b6ef
Merge pull request #24464 from mixiate/fix-window-visibility-cache
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Refactor window visibility cache and fix viewport visibility
2025-05-22 21:31:33 +03:00
mix
f22a8056f5
Add changelog entry for fixed window and viewport visibility
2025-05-22 16:54:04 +01:00
Matt
0282f70acd
Merge pull request #24465 from ZehMatt/peep-update-sep
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Clean up peep/guest/staff code, reduce indirections and branching
2025-05-22 14:52:24 +03:00
mix
04c3113593
Simplify window visibility check iteration
2025-05-21 21:37:07 +01:00
ζeh Matt
98c058be1c
Make some members static functions
2025-05-21 22:27:14 +03:00
ζeh Matt
8c6ba00494
Couple more places
2025-05-21 21:59:31 +03:00
ζeh Matt
eb9cf26f1b
Pass guest by reference, rename parameter
2025-05-21 21:48:46 +03:00
ζeh Matt
47d58dffa4
Make more functions of Guest private, temporary to see who needs what
2025-05-21 21:12:01 +03:00
mix
cc813e3f16
Refactor window visibility cache and fix viewport visibility
2025-05-21 18:06:06 +01:00
Aaron van Geffen
0f59d6dd02
Optionally allow scenario previews to use screenshots
2025-05-21 18:07:19 +02:00
Matt
01b577fa58
Improve performance of panning the viewport with OpenGL renderer ( #24413 )
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* Improve performance of panning the viewport with OpenGL renderer
* Use a shader to perform the copy rect operation
* Clear the frame buffer after its initialized
* Handle Y flip in shader, be explicit about FBO draw state
* Target 330 core, remove the y flip handling
* Explicitly use GL_RGB8 and not GL_RGB
* Add more error handling, clear depth when depth is created
* Lets try this
* Make sure blend and depth are disabled
* Bind the source fbo for reading
* Try this alternative approach
* Set read and draw buffer before glBlitFramebuffer
* Apple is forcing my hand
* Update changelog.txt
2025-05-21 18:35:05 +03:00
ζeh Matt
5a98133c1d
Handle peep state directly in the update switch
2025-05-21 17:32:35 +03:00
ζeh Matt
04c75f6f8b
Remove code duplication for stepping
2025-05-21 17:28:05 +03:00
ζeh Matt
db23e69597
Remove useless checks
2025-05-21 17:23:30 +03:00
ζeh Matt
f475ef050f
Start splitting Peep::Update into Staff::Update and Guest::Update
2025-05-21 17:15:38 +03:00
Michael Steenbeek
1cf3f50176
Merge pull request #24460 from Gymnasiast/refactor/more-constants
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Banner constants and struct cleanup
2025-05-21 00:37:59 +02:00
Gymnasiast
d2f9d34123
Differentiate formatTextTo() from formatTextWithColourTo()
2025-05-21 00:15:16 +02:00
Gymnasiast
068112c1ee
Rename Banner methods to use camelCase
2025-05-21 00:15:16 +02:00
Gymnasiast
7a68050897
Rename Banner::ride_index to rideIndex
2025-05-21 00:15:16 +02:00
Gymnasiast
cbd2c7b3d7
Use FlagHolder for banner flags
2025-05-21 00:15:12 +02:00
mix
8c8d3435f1
Rewrite ParkPreview::drawPreviewImage to use SPR_TEMP
2025-05-21 00:03:35 +02:00
Gymnasiast
ae38d05ef8
Change BANNER_NULL to kBannerNull
2025-05-20 22:58:34 +02:00
Gymnasiast
ddacaacc71
Change SCROLLING_MODE_NONE to kScrollingModeNone
2025-05-20 22:57:59 +02:00
Gymnasiast
b68b177737
Change MAX_BANNERS to kMaxBanners
2025-05-20 22:57:03 +02:00
Michael Steenbeek
f9d6ca58b8
Merge pull request #24417 from mixiate/improve-dive-loop-vehicle-fallback-sprites
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Improve Dive Loop vehicle fallback sprites
2025-05-20 12:41:51 +02:00
Michael Steenbeek
3a98c5a296
Merge pull request #24332 from Gymnasiast/refactor/ship-with-full-sprite-font
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Include full sprite font
2025-05-20 12:39:42 +02:00
Garv Changrani
67ccf997c7
Fix #24388 , #24448 : shortcut keys are not localised ( #24440 )
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#ieeesoc
* fix: resolve issue where shortcut keys were not localised
* fix: correct Caps Lock shortcut misassigned to numpad dot
* Update changelog.txt
* Keep strings ordered by key
* Remove duplicate entries
* Add another changelog entry
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Co-authored-by: Aaron van Geffen <aaron@aaronweb.net >
2025-05-20 05:55:22 -03:00