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Commit Graph

2306 Commits

Author SHA1 Message Date
Michael Steenbeek
7d5de63484 Refactor rct_research_item, refactor access to rct_research_item
This takes away a lot of the bitshift and bit mask trickery previously used.
2018-01-07 15:33:44 +01:00
Richard Jenkins
59439b778b Fix #6919: Shops don't connect to newly-placed paths 2018-01-07 13:40:37 +01:00
Ted John
c3eab7ead6 Refactor window.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
0b84c7bb43 Refactor viewport_interaction.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
c974daf467 Refactor console.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
630a5065db Refactor colour.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
b781291b58 Refactor chat.c to C++ 2018-01-07 12:39:58 +01:00
ZehMatt
df9854813f Use templates for bounding box test, better branch prediction 2018-01-07 02:18:12 +00:00
TELK
d0ec5e95f8 Add park and company value to console 'get' command
This allows getting the park and company value in scenario that don't display them such as Bumbly Bazaar.
2018-01-06 22:00:28 +01:00
Michael Steenbeek
c3e79b1948 Fix Amity Airport coordinate adjustment 2018-01-06 21:46:18 +01:00
Richard Jenkins
c966faf9c2 Fix #6242: Scenery invalidated when there is no visual change 2018-01-06 19:20:39 +00:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Michael Steenbeek
1fa25739fb Fix #5398: Mini Maze.TD4 causes weird behaviour and crashes 2018-01-06 18:26:28 +01:00
rwjuk
285fc9d11c network version bump 2018-01-06 13:49:29 +00:00
Richard Jenkins
9bb7b66157 Fix #6948 & #6949: Removing or trying to build a ride freezes game 2018-01-06 13:49:29 +00:00
Michael Steenbeek
0430cfb6db Fix #6963: Demolishing ride 0 causes freezes 2018-01-06 14:46:02 +01:00
duncanspumpkin
9e30bfe313 Fix #6954. Readd Error Message for too many rides
Removed during refactor of game actions
2018-01-06 07:48:37 +00:00
Michał Janiszewski
94946ce13b Use min/max instead of clamp for limiting tree count in RMG
Call to `clamp` may not guarantee correct result when `high` < `low`,
use calls to `max()` and `min()` explicitly instead.
2018-01-05 23:44:59 +00:00
Michael Steenbeek
3882715c38 Fix Xcode project 2018-01-05 23:04:52 +01:00
Ted John
3dcbebcf68 Refactor drawing.c to C++ 2018-01-05 22:57:57 +01:00
Ted John
144dbf431c Refactor ttf.c to C++ 2018-01-05 22:57:55 +01:00
Ted John
0c3c998177 Refactor lightfx.c to C++ 2018-01-05 22:57:55 +01:00
Ted John
559ec8a404 Refactor font.c to C++ 2018-01-05 22:57:54 +01:00
Ted John
36d4e7753f Refactor scrolling_text.c to C++ 2018-01-05 19:58:15 +00:00
Ted John
cb468cadb6 Refactor string.c to C++ 2018-01-05 19:58:15 +00:00
Ted John
90b63b09f8 Refactor rect.c to C++ 2018-01-05 19:58:15 +00:00
Ted John
ad406e5ae0 Refactor line.c to C++ 2018-01-05 19:58:15 +00:00
Michael Steenbeek
6450cce829 Fix compilation on Xcode 2018-01-05 19:58:05 +01:00
Ted John
02c58a6c5a Remove custom base Exception class 2018-01-05 18:11:47 +00:00
Harrison Gentry
5862cd9d40 Fix guest counter to say '1 guest' instead of '1 guests' 2018-01-05 08:58:17 +01:00
Tyler Ruckinger
26c35b5c28 Fix consecutive thoughts removal on ride demolish (#6937)
* Fix consecutive thoughts removal on ride demolish

* Update contributors.md

* Update changelog

* Update network version
2018-01-05 06:49:05 +00:00
Duncan
12dde3a589 Refactor of Vehicle Sound Functions (#6907)
* Refactor vehicle_update_sound_params

Named known params.
Changed function structure to use more return statements to prevent multiple nested ifs.
Used core memory functions instead of hand rolled version.
Added more comments.
Named sub_6BC2F3.
Added comment on likely source of corruption of sound.

* Refactor vehicle_sounds_update

Split the function up into multiple functions.
Rework code to remove GoTos.

* Label params. Refactor slightly the restraint code to use bools
2018-01-04 21:38:27 +00:00
Hielke Morsink
512dc2c721 Fix #6923: hovering over queues turns them into regular paths 2018-01-04 21:23:56 +01:00
Michael Steenbeek
31bf792538 Refactor research - spike 1
This involves refactoring gResearchedRideTypes and gResearchedRideEntries
and the functions involved.

Also renames some functions in order to better express what they do.
2018-01-04 17:44:51 +01:00
Michał Janiszewski
c7417e11a4 Use bool type for boolean logic 2018-01-04 15:40:52 +01:00
Michał Janiszewski
17354122d4 Remove deprecated comment 2018-01-04 07:36:54 +01:00
Michał Janiszewski
33a94fe1bb Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
Michał Janiszewski
b2bc974fe7 Use nullptr where possible 2018-01-04 06:58:44 +01:00
Michał Janiszewski
4d0c88fb94 Mark constructors explicit (#6928) 2018-01-04 01:12:34 +00:00
Tobias Kohlbau
7aeb3e11b3 Fix #5562: fix continous reopening of log files
Every logging opens a new file handle which should be avoided
for performance reasons.

Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-04 00:01:43 +01:00
Michael Steenbeek
91589f57c6 Compile map.c as C++ 2018-01-03 20:40:51 +01:00
Ted John
0cbc8bea10 Fix compile of Scenario.cpp 2018-01-03 15:07:17 +01:00
Ted John
49f5611bd1 Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
Hielke Morsink
eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
d25856d59c Make tile element type strings in the Tile Inspector translatable 2018-01-03 10:21:53 +01:00
Michael Steenbeek
347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Michael Steenbeek
3b06f92c0a Merge pull request #5964 from janisozaur/sse4.1 2018-01-02 22:27:17 +01:00
Michał Janiszewski
7f5e3a3a64 Sink some variables 2018-01-02 22:03:10 +01:00