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Commit Graph

97 Commits

Author SHA1 Message Date
ζeh Matt
7d19a5bc77 Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
Michael Steenbeek
6d0f0334d7 Merge pull request #8339 from ZehMatt/realtime-ticks
Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
ζeh Matt
f69c95f907 Fix #8392: prevent crash due to inconsistent player list updating. (#8397) 2018-12-09 10:18:23 +01:00
Matt
4bc69a0111 Introduce gCurrentRealTimeTicks and refactor some variable names. 2018-12-01 16:36:00 +01:00
Hielke Morsink
354d973a48 Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Robert Lewicki
694608624d Add save_park command (#8078)
Added save_park command that enable to save current state of the game
using command line.
2018-10-14 22:36:41 +02:00
jensj12
eac9b720ee Add #7726: Shortcut to advance one tick (#7851) 2018-09-23 23:40:47 +02:00
Michael Steenbeek
74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
Matt
a89b352fb2 Rename rct_sprite::unknown to rct_sprite::generic 2018-08-20 18:27:40 +02:00
Linus Unnebäck
fd07be587a Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
ζeh Matt
b2005c3b9f Implement FootpathRemoveAction as a GameAction (#7867) 2018-08-12 10:31:00 +02:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
Hielke Morsink
73a7e935c3 Correct formatting for files in the project root 2018-07-23 16:00:17 +02:00
clang-format
c57bbca827 clang-format root 2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e Replace Math::Min and Max with std variants 2018-06-20 17:11:35 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
9e9c2c072e Fix #7678: Crash when Loading or starting a new game...
...while having object selection window open

Close the object manager window before loading the next park.
2018-06-13 23:29:05 +01:00
Michał Janiszewski
1d28826b79 Fix -Wdocumentation and add it to default warnings 2018-06-11 09:52:54 +02:00
Ted John
04da3be824 Move Widget.cpp to libopenrct2ui 2018-06-11 00:04:41 +01:00
Ted John
ae6af47341 Move TitleSequencePlayer to libopenrct2ui 2018-06-10 23:39:56 +01:00
Ted John
85dc161c5a Add SetMainView to WindowManager 2018-06-10 23:33:52 +01:00
Aaron van Geffen
dcff6895b5 Refactor game_init_all into GameState::InitAll. 2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1 Create new GameState class for updating the game 2018-05-30 11:53:30 +02:00
Ted John
96a0a22cd1 Make start on loading objects only once 2018-05-29 18:39:12 +01:00
Ted John
721dc00778 Move park_update into Park class.
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2018-05-19 19:44:01 +02:00
Michał Janiszewski
a2ef4bd699 Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
ZehMatt
30eb844c7f Remove game_command_remove_wall and references. 2018-05-11 12:33:59 +02:00
duncanspumpkin
87b3e5a823 Start the big refactor 2018-05-05 11:04:46 +01:00
oli414
3bff12c081 Seperate surface tile element 2018-05-01 16:33:16 +02:00
Ted John
42f46d15e3 Merge pull request #7414 from OpenRCT2/refactor/string-conversions
Refactor string conversion between RCT2 and UTF8
2018-04-25 10:14:39 +01:00
Hielke Morsink
30063984e6 Delete unused function arguments or mark them so (#7426)
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).

I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Ted John
deaa60f8f1 Refactor string conversion between RCT2 and UTF8
Use Win32 API for conversion on Windows for non-1252 code pages instead of built-in tables.
2018-04-18 13:16:20 +02:00
Gymnasiast
60b864441a Fix encoding of scenario index names 2018-04-12 13:13:14 +02:00
ZehMatt
417a2586b6 Implement game action for banner naming. 2018-03-27 16:29:53 +02:00
ZehMatt
b45609a278 Implement game action for park naming. 2018-03-27 16:29:52 +02:00
ZehMatt
199a3e33f4 Implement game action for sign naming. 2018-03-24 05:19:19 +01:00
Michał Janiszewski
fc97c8c5db Reduce inclusion of <string> header 2018-03-21 22:39:19 +01:00
Ted John
9b604310a2 Implement game action for staff set colour 2018-03-20 09:31:39 +01:00
Ted John
708843b526 Implement game action for park marketing 2018-03-20 09:31:39 +01:00
Ted John
5a803d2551 Implement game action for park set research funding 2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa Implement game action for park set loan 2018-03-20 09:31:39 +01:00
Hielke Morsink
087519ca62 Fix #5261 Deleting the sign after copy/pasting it will crash the game
Prior to the previous commit, signs could be duplicated by pasting them using the tile inspector, which results in some funky behaviour. A duplicated sign refers to the same banner index (which in turn refers to the same user string ID), making the player unable to modify it. Deleting it would previously even crash the game.
This commit looks for such signs when loading a scenario, and attempts to fix them, by creating a new banner entry (and user string if one is used).
2018-03-13 19:45:48 +01:00
duncanspumpkin
33a6a5a994 Fix #7209: Reset spatial index before removeing peeps on fix save.
If the spatial index is corrupted such as in IndianaJones then deleting multiple peeps from the same spatial index will cause an infinite loop. Therefore this will now reset and remake the spatial index if there are peeps that require removing. Note it doesn't reset the spatial index for all saves as it is not required
2018-03-12 11:27:43 +00:00
Michael Steenbeek
1fa2fa8f80 Refactor ride->entrances and ride->exits 2018-03-07 19:10:50 +01:00
Michael Steenbeek
c86dfe5f1b Replace hard coded max map size 2018-02-22 10:22:47 +01:00
wolfreak99
2d8c473f75 Sync Peep Spawn over network 2018-02-19 21:11:14 +01:00
Michael Steenbeek
d481cca2ed Remove some redundant casts and fix rct_sprite::AsDuck() 2018-02-15 13:04:25 +01:00