* Part of #21421: refactor TUNNEL_MAX_COUNT
* Part of #21421: deleted unused OBJECT_SELECTION_NOT_...
* Part of #21421: refactor MAX_SERVER_DESCRIPTION_LENGTH
* Part of #21421: refactor EXPENDITURE_TABLE_MONTH_COUNT
* Part of #21421: refactor FINANCE_GRAPH_SIZE
* Part of #21421: refactor NETWORK_STREAM_VERSION and _ID
* Part of #21421: MONEY_STRING_MAXLENGTH
* Part of #21421: deleted MAX_USER_STRINGS
* Part of #21421: refactor USER_STRING_MAX_LENGTH
* Part of #21421: deleted USER_STRING_END
* Part of #21421: refactor REAL_NAME_START
* Part of #21421: refactor REAL_NAME_END
* Part of #21421: deleted FONT(X) and FONT_OPENRCT2_SPRITE
* Part of #21421: refactor CURRENCY_SYMBOL_MAX_SIZE
* Part of #21421: refactor CURRENCY_RATE_MAX_NUM_DIGITS
* Part of #21421: refactor SCROLLABLE_ROW_HEIGHT
* Part of #21421: refactor ADD_CLAMP_BODY
* Part of #21421: applied clang-format to Util.cpp
* Part of #21421: incorporate feedback from #21760
* Part of #21421: revert to nbsp in Currency.cpp
* Part of #21421: fix merge conflict
* Part of #21421: fix more merge conflict
* Part of #21421: apply clang format
* Part of #21421: using std::numerics for finding bounds
* Part of #21421: fix reference to kAddClampBody
* Part of #21421: improved on comments about AddClamp func
* Part of #21421: apply correct network stream version number
* Part of #21421: apply clang-format
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.
We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.
Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
* Part of #21421: Refactor RIDE_INITIAL_RELIABILITY in Ride.h
* Part of #21421: Refactor STATION_DEPART_FLAG and STATION_DEPART_MASK
* Part of #21421: Refactor MAX_STATION_PLATFORM_LENGTH
* Part of #21421: Refactor RIDE_RATING_UNDEFINED
* Part of #21421: Refactor TRACK_BLOCK_END
* Part of #21421: Refactor TRACK_PREVIEW_IMAGE_SIZE
* Part of #21421: Refactor based on feedback
* Part of #21421: Fix signed/unsigned mismatch on Win
* Improved consistency kTrackPreviewImageSize
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
* Part of #21421: kMaxStationPlatformLength to int8
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Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>