Aaron van Geffen
05e56517ab
Adopt existing namespaces into OpenRCT2 namespace ( #22368 )
...
* Put all of TitleSequenceManager into the same namespace
* Move RideConstructionState into the OpenRCT2 namespace
* Adopt existing namespaces into OpenRCT2 namespace
This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00
Andrew
df07d9cb2b
Close #19596 : Disable replay effects with a startup flag ( #22303 )
2024-07-25 17:29:01 -03:00
Aaron van Geffen
3b42bbb2f3
Include cstdint and cstddef as needed at unit level
2024-07-09 16:49:47 +02:00
Aaron van Geffen
b5ef2693b0
Remove common.h include from all units
2024-07-09 16:45:19 +02:00
Aaron van Geffen
8cef18cd2f
Include cassert as needed at unit level
2024-07-09 16:43:03 +02:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
Aaron van Geffen
ca6f142a97
Remove Config.h include from many places
2024-05-08 22:29:32 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Harry-Hopkinson
5ef115941d
Rename NETWORK_DEFAULT_PORT to kNetworkDefaultPort
2024-04-26 17:55:23 +01:00
Gymnasiast
fef1a27342
Remove GameState class
2024-04-04 18:12:35 +02:00
Gymnasiast
c232aa9b0c
Create import meta object, use single method for JSON parsing
2024-03-30 18:13:03 +01:00
Harry-Hopkinson
56df39dcb4
Replace uint8's with EnumValue
...
Replace uint8's with EnumValue
Replace uint8's with EnumValue
Revertl arge change
Revert large change
Format
2024-03-04 19:04:18 +00:00
Gymnasiast
8d478e78a5
Refactor FILE_TYPE_S4_CUTOFF to kFileTypeS4Cutoff
2024-02-25 17:06:48 +01:00
Michael Steenbeek
115e7389a9
Move most gScenario* globals to GameState_t
2024-01-24 22:17:32 +01:00
ζeh Matt
9b2a79faf1
Adjust the import/export code to have the game state passed
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
3d5e6ea932
Replace Equals with IEquals where appropriate
2023-07-05 23:14:05 +03:00
ζeh Matt
d61ce4e38c
Remove BenchGfx
2023-06-30 16:37:11 +03:00
ζeh Matt
edabd97c8a
Remove benchmark code from game logic
2023-06-30 16:35:05 +03:00
ζeh Matt
bcb0c069c3
Remove dead code of TestPaint and remove BenchSpriteSort
2023-06-30 16:34:55 +03:00
ζeh Matt
ac583569da
Remove Platform::CoreInit
2023-06-27 23:35:11 +03:00
Aaron van Geffen
d425e0a8bb
Remove const qualifier from constexpr statements
2023-06-24 11:45:26 +02:00
Michael Steenbeek
58baa85a27
Small path additions cleanup ( #20076 )
...
* Split off path addition paint calls
* Replace occurences of “path bit” with “path addition”
* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
ζeh Matt
5ea09be0f8
Rename some fields in PaintStruct
2023-04-14 03:06:53 +03:00
Gymnasiast
c3e5c83c92
Fix missed occurrence in BenchSpriteSort.cpp
2023-04-11 22:59:03 +01:00
Gymnasiast
fd4c9a7b9d
Close #19176 , close #19273 : Consistent “CmdLine” naming
2023-02-23 00:03:30 +01:00