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Commit Graph

15713 Commits

Author SHA1 Message Date
Michael Steenbeek
6d0f0334d7 Merge pull request #8339 from ZehMatt/realtime-ticks
Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
ζeh Matt
d88a9048f9 Fix #8431: crash when game action logging is enabled. (#8447) 2018-12-15 18:41:55 +00:00
Michael Steenbeek
705fb94f58 Fix #8406: Add 'Entrance style:' label to Ride window 2018-12-15 19:00:37 +01:00
Michael Steenbeek
c402b471e4 Add #5684 to changelog [ci skip] 2018-12-15 14:06:03 +01:00
Hielke Morsink
04c3d9a97a Fix #8443: Crash when clicking default vehicle for hacked ride 2018-12-15 11:35:36 +01:00
OpenRCT2 git bot
b915bc31f8 Merge Localisation/master into OpenRCT2/develop. 2018-12-15 04:00:24 +00:00
Hielke Morsink
f53bf5508b Merge pull request #8335 from ZehMatt/vehicle-crash-fix
Fix hacked rides with no vehicles crashing the game.
2018-12-14 21:01:59 +01:00
Michael Steenbeek
596f30313b Merge pull request #8439 from IntelOrca/fix-8433
Fix #8433 and #8434
2018-12-14 20:32:15 +01:00
ζeh Matt
a78a6f2a33 Fix #8349: Ride's exit is rendered incorrectly while building it 2018-12-14 20:08:18 +01:00
Ted John
fecf4ac3e8 Fix #8434: Crash if curl_easy_init fails 2018-12-14 17:10:50 +00:00
Ted John
e2e2d4b7bf Fix #8433: Crash if master server response is not valid JSON
Protect fetch_servers_callback from bad JSON responses
2018-12-14 17:10:50 +00:00
Michael Steenbeek
addc9b922a Contributors: update dev team [ci skip] 2018-12-14 11:30:57 +01:00
OpenRCT2 git bot
0060c887b7 Merge Localisation/master into OpenRCT2/develop. 2018-12-14 04:00:24 +00:00
Hielke Morsink
94f28a50d6 Update changelog.txt 2018-12-14 00:05:40 +01:00
Matt
f0bd72732c Fix hacked rides with no vehicles crashing the game. 2018-12-14 00:04:35 +01:00
Ted John
f8d91279ea Merge pull request #8421 from IntelOrca/8405-use-cangrow
Use new canGrow property on surface objects
2018-12-13 16:51:21 +00:00
OpenRCT2 git bot
88ff417a4d Merge Localisation/master into OpenRCT2/develop. 2018-12-13 04:00:25 +00:00
Ted John
ab53c69c3c Use new CanGrow method on surface element which uses object property 2018-12-11 23:31:06 +00:00
Ted John
2da8e18200 Read the canGrow flag from surface objects 2018-12-11 23:00:59 +00:00
Michael Steenbeek
cf44ea7e24 Fix #3832: Track piece colour scheme paint not network-safe 2018-12-11 22:17:52 +01:00
Michał Janiszewski
23dc14b286 Improve checks for object files (#8417) 2018-12-11 19:35:27 +01:00
OpenRCT2 git bot
9f048c42df Merge Localisation/master into OpenRCT2/develop. 2018-12-11 04:00:24 +00:00
Ted John
6837e29584 Merge pull request #8416 from IntelOrca/required-images-extra-checks
Add extra checks in required image code
2018-12-10 22:42:43 +00:00
Ted John
7c3401603d Change mallocs to new[] 2018-12-10 21:14:07 +00:00
Ted John
e13d6da81f Prevent possible stack overflow if zoom offset is 0 2018-12-10 19:54:54 +00:00
Ted John
76d761c299 Fix #8414: Rides tab in object selection window is broken
Widgets were still being created for disabled object types which were placed at same position as ride tab.
2018-12-10 19:50:12 +00:00
Ted John
85b443fc15 Fix #8411: Save game failed!
Do not try to pack our new object types (stations and surfaces) into saved games.
2018-12-10 15:14:50 +00:00
Ted John
cefa4c3935 Fix #8410: Grass is broken
Add zoom images to the very end of the image table so the offsets of the images are not changed.
2018-12-10 11:57:50 +00:00
Ted John
4863b7c671 Merge pull request #7961 from IntelOrca/edge-objects-2
Add new object types: station, terrain edge and terrain surface
2018-12-10 01:18:56 +00:00
Ted John
9dc860b526 Fix compile errors 2018-12-10 00:26:12 +00:00
Ted John
253409b64c Update changelog 2018-12-09 23:30:40 +00:00
Ted John
4b77d76303 Hide new object tabs until we have new save format 2018-12-09 23:30:40 +00:00
Ted John
74793a3931 Update objects version 2018-12-09 23:30:40 +00:00
Ted John
ef57f1a403 Fix zoomed out images 2018-12-09 23:30:40 +00:00
Ted John
06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
roosen5
d9806305b0 Fix #8358: infinite loop when changing vehicle count on stopped ride. (#8375)
The sprite_remove in Sprite.cpp tries to find itself inside the quadrant.
It does not find itself, and because the rest of the code assumes that it will always find it
The normal code tries to set the value of the next_in_quadrant so that whoever points at it, will now point at its next sprite.
But because it didn't find whoever was pointing to it, it would set the pointer to SPRITE_INDEX_NULL to its next sprite.
This would lead to cycles in the linked list

The reason that the sprite was not found is that during the entry of a ride, the position of a peep is set to LOCATION_NULL
Exiting a ride sets it back to whatever the location is of an exit.
However stopping a ride that still has people in it would go wrong, as the people are removed from the ride through ride_remove_peeps

This function was called during the PaintWindows.
The fact that this function is called during the painting is the problem, because of the tweening:
Before painting all the positions are stored (Which would at that point be the LOCATION_NULL), during the painting
the peep would be removed from the ride, setting their location to the enrance/exit
After painting is done all the positions are restored again, so the patched position is forgotten and then it would be
removing a sprite with location LOCATION_NULL and that goes wrong

The fix is to have the window update outside of paint
2018-12-09 20:46:04 +01:00
ζeh Matt
04af3932ac Fix #5684: Refactor player list updates being bound on ticks. (#8399) 2018-12-09 20:39:44 +01:00
ζeh Matt
f69c95f907 Fix #8392: prevent crash due to inconsistent player list updating. (#8397) 2018-12-09 10:18:23 +01:00
Michał Janiszewski
eca13b99ed Merge pull request #8367 from ZehMatt/paint-refactor2
Paint refactor
2018-12-05 23:46:21 +01:00
Michał Janiszewski
cec86469f0 Improve imported object handling (#8372)
Reject and report invalid objects rather than triggering assert.
2018-12-05 23:12:22 +01:00
Matt
468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00
Matt
adb4aa69a6 Rename UnkF1AD28 to LastRootPS 2018-12-05 23:08:43 +01:00
Matt
aa8b8d8415 Remove unused member in paint_session. 2018-12-05 23:08:43 +01:00
Michał Janiszewski
f5f3bfe087 Fix invalid scenery entry (#8328) 2018-12-05 23:01:13 +01:00
ζeh Matt
dc7d14163f Fix OpenGL renderer causing infinite loop on hacked surfaces. (#8346) 2018-12-05 23:00:08 +01:00
ζeh Matt
940fff4bbf Fix dereferencing nullptr when game objects are missing. (#8360) 2018-12-05 22:59:15 +01:00
Michał Janiszewski
f488c4bf35 Forward-declare json_t and reduce Json.hpp inclusion (#8368) 2018-12-05 20:31:32 +01:00
ζeh Matt
2da01caa1e Fix #8338: GAs using player id instead of index to log money spent. (#8361) 2018-12-05 07:39:57 +01:00
Michał Janiszewski
c845924956 Validate news item type on import (#8334)
News items use queue split into two logical partitions. When detected an
invalid news item type, simply drop remaining items to avoid having to
handle all the possible cases of where the invalid items falls.
Additionally, as normal use case wouldn't have triggered such an invalid
type, it must have come from some invalid file anyway, so assume it is
fine to drop other items.
2018-12-03 20:06:05 +01:00
ζeh Matt
61ef7b1c9e Fix #8345: crash with deleted surface when using "Own all land" cheat (#8347) 2018-12-03 19:43:36 +01:00