Gymnasiast
98cd39a375
Always use SNN for non-integer scaling
2022-01-24 17:46:22 +01:00
ζeh Matt
94e20ba7fe
Rename some Update functions to Tick
2021-12-13 19:04:48 +02:00
Hielke Morsink
9dd20ec619
Improve array formatting
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For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
ζeh Matt
05e58cda11
Merge pull request #15538 from ZehMatt/feature/parallel-draw
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Implement multithreaded drawing
2021-10-09 05:53:48 -07:00
Gaven Rendell
86cf0dc916
Remove Windows check
2021-10-08 21:27:48 +01:00
Gaven Rendell
33fa31e6d0
Exclude Win/Mac from ignoring mod key
2021-10-08 21:25:36 +01:00
Gaven Rendell
7787bb46e0
Handle mod key edge-cases in tiling WMs
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This commit ignores keypresses when the mod key is held.
The reasoning is that an odd interaction happens between SDL applications and
tiling window managers. Tiling window managers like Xmonad and i3 usually use
the mod ("windows") key and a number to change workspaces. When changing
workspaces, however, the WMs still send the number key through instead of
"eating" it. It's not clear why, exactly, but it seems universal.
Mod+1 -> Goes to workspace #1
Mod+2 -> Goes to workspace #2
...
Mod+9 -> Goes to workspace #9
Most applications don't even see the number key being sent, so if you move to
workspace 1, Firefox won't type "1" into the browser bar, Vim won't type "1"
into your file, etc. But SDL applications, for whatever reason, DO see this
keydown. Of course, they'll handle it like a regular key press. So if you move
to workspace 1, which contains OpenRCT, it inadvertently toggles x-ray mode.
I first found this bug in another SDL game, The Powder Toy. After some
discussion with the devs, they fixed it like this, by ignoring keydown events
when the mod key is pressed, since the mod key is reserved for the window
manager anyway. It works well and should be in the next release.
c7619387ac...93b920a57f
I did the same thing here.
2021-10-08 21:25:33 +01:00
ζeh Matt
a0e7752f26
Pass rct_drawpixelinfo explicit to avoid races
2021-10-06 23:48:07 +03:00
Hielke Morsink
c887a049d2
Fix various Cppcheck warnings ( #15081 )
2021-07-24 23:41:50 +02:00
Ted John
b3f6437092
Apply suggestions from code review
2021-02-21 03:14:19 +00:00
Ted John
cacfb8be07
Refactor dead key handling
2021-02-21 03:14:19 +00:00
Gymnasiast
d5eb1cc036
Fix dead key handling
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This fixes deadkey handling on at least US International on Linux.
2021-02-21 03:14:19 +00:00
Ted John
59b4be6a12
Move InputManager to UiContext
2021-02-21 03:14:19 +00:00
Ted John
e7ae9f9f15
Read legacy shortcuts and move to constants
2021-02-21 03:14:17 +00:00
Ted John
9964df5335
Implement gamepad support
2021-02-21 03:13:28 +00:00
Ted John
c8f31dea7f
Process keyboard input events
2021-02-21 03:13:28 +00:00
Ted John
ccae533978
Add input manager
2021-02-21 03:13:27 +00:00
Keith Stellyes
268e39d12a
GOG installer extraction for POSIX
2021-01-03 17:53:14 +01:00
Gymnasiast
d963438c4f
Check if platform has a file picker
2020-11-08 14:06:42 +01:00
Łukasz Pękalski
88a6a085e4
Close #12455 : Refactor MOUSE_STATE to use strong enum ( #13361 )
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* Close #12455 : Refactor MOUSE_STATE to use strong enum
refactor: MouseState to strong enum
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-11-03 18:41:19 -03:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
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* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
1643c62939
Refactor UI/Input MouseInput to Title Case
2020-11-02 07:05:33 -07:00
Łukasz Pękalski
9dcbf6d4e6
Close #4865 : Offer an option to disable inhibiting the monitor power ( #13243 )
...
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net >
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2020-10-20 22:02:44 +02:00
Aidan Waite
d287653cb5
Fix #4022 : Mac cursor offset on launch ( #13095 )
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Update config when forcing windowed mode
2020-10-17 11:57:03 +02:00
Julia Pinheiro
cba1d48226
Close #12408 : Refactor CURSOR_ID to use strong enum
2020-10-11 18:01:14 +02:00
Julia Pinheiro
8800c32e52
Close #12404 : Refactor DRAWING_ENGINE to use strong enum ( #13070 )
2020-10-02 22:41:30 -03:00
Michał Janiszewski
0ae86d0558
Don't use empty resolutions ( #12980 )
2020-09-20 23:13:10 -03:00
Gymnasiast
31d20cefb2
Rename rain to weather where appropriate
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Co-authored-by: Brett Penzer <brettpenzer123@live.co.uk >
2020-09-14 21:57:54 +02:00
Tom Parsons
9cdae2d1e2
Fix #12401 : Refactor SCALE_QUALITY to use strong enum ( #12673 )
2020-08-20 23:32:56 -03:00
Michał Janiszewski
352870b503
Add OpenURL method, with implementation for Linux and Windows
2020-07-26 22:09:29 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Thamara Andrade
8ce799a72e
Close #12118 : Prefer foward declaration of *Coords* in headers ( #12142 )
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* Removing unnecessary world/Location includes in headers
* Prefer foward declaration of *Coords* in header files
Closes #12118
2020-07-06 10:10:39 -03:00
Ted John
c67962577a
Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING
2020-04-26 14:35:08 +01:00
Ted John
bac91cd563
Allow scripting to be compile-disabled
2020-04-26 14:35:03 +01:00
Ted John
b47bcabaf1
Move ui scripting API to libopenrct2ui
2020-04-26 14:34:59 +01:00
Tulio Leao
b948d65c33
Use named casts on openrct2-ui root folder ( #11137 )
2020-04-18 12:15:07 +02:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
09fad0ef7f
Change rct_viewport to use ScreenCoordsXY
2020-03-02 20:50:58 -03:00
Michael Steenbeek
d395d67b95
Merge pull request #10846 from tupaschoal/const-ref-screencoords
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Prefer const ref to send ScreenCoordsXY over
2020-03-01 14:17:51 +01:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
Tulio Leao
826478a8ef
Use ScreenCoordsXY on UiContext.cpp
2020-02-22 16:01:20 -03:00
Michael Steenbeek
d7f23bc5bf
Close #6898 : Remove LOADMM and LOADRCT1 commands ( #10546 )
2020-01-12 14:26:33 +01:00
Duncan
099404b505
Merge pull request #10381 from tupaschoal/cursorsate-store-coords
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Make CursorState store a ScreenCoordsXY object
2019-12-18 20:10:51 +00:00
Tulio Leao
c2c40fa951
Create ScreenCoordsXY on UIContext mouse/finger functions ( #10382 )
2019-12-17 18:46:28 +01:00
Tulio Leao
2cd3add373
Make CursorState store a ScreenCoordsXY object
2019-12-14 23:30:55 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
Tom Lankhorst
6eea943083
Pass SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow ( #10125 )
2019-10-21 22:36:05 +02:00
Tulio Leao
5f916b79ae
Use ScreenCoordsXY for MouseInput ( #10120 )
2019-10-20 19:10:30 +02:00
Matt
951f5009ef
Refactor window storage to use std::list instead of std::vector
2019-05-29 19:32:18 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00