From fetching flow, list will always have favourited servers but no code to update those entries, only append.
This code updates those favourited servers in the list with new data from internet by matching address.
This will fix list having 2 duplicate servers too. (one favourited and one not)
The location of the back vehicle itself should be included in determining whether to clear the 'blocked by vehicle' flag on footpath. Otherwise, in specific cases, blocked footpath can be missed and therefore this flag wouldn't ever be cleared.
Backported from my map size refactors.
These functions previously scanned the whole map,
so this might also provide a slight performance boost (not tested).
This reverts commit ce95b58d5e,
"Fix #17992: Virginia Reel doesn't show sloped tracks".
The problem this commit aimed to fix has been (mostly) fixed
in 0a571cce29.
This mode was not available in vanilla RCT2. We added it for RCT1 parity
before realising it was a better idea to just spin it off into its own
roller coaster (namely the Classic Mini RC). When we did eventually split
it, I overlooked this one.
Obviously, this mode still remains available on the Classic Mini RC.
Changes over the Crooked House, Ferris Wheel, Haunted House,
Magic Carpet, Swinging Ship, Swinging Inverter Ship, Monorail, and
the Supports file over to using the new BoundBoxXY(Z) struct(s).
Apparently NetworkBase isn't reset between connecting to a
server and starting a new server, so previously if you
connected to a server that set IsServerPlayerInvisible to
true, disconnected and then started a server (without
closing OpenRCT), player 0 would be invisible despite
the server not being headless.
This can be useful in several situations:
- In RCT1 scenarios, or when playing with ported RCT1 vehicles, it will disable elements like banked turns
- We can add extra elements to existing coaster types by default, even if no RCT2 train supports them