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Commit Graph

10874 Commits

Author SHA1 Message Date
Michael Steenbeek
919533d7c2 Show ride and vehicle names in research list 2018-03-21 22:04:10 +01:00
Michał Janiszewski
2545d01db4 Use libc++-provided strndup on Android 2018-03-21 16:05:00 +01:00
pkubaj
7adde37f56 Fix build with FreeBSD 2018-03-21 14:26:38 +01:00
pkubaj
38cdf5e8c9 Corrected fix to use AVX on FreeBSD>10 2018-03-20 23:15:28 +01:00
pkubaj
1191f64091 Fix build on FreeBSD 10
NOTE: This can be reverted once FreeBSD 10.4-RELEASE goes EoL.
2018-03-20 23:15:28 +01:00
zaxcav
9d3e1fbedf Fix #7176 pending breakdown interfering with mechanic heading to inspection (#7201)
* Fix pending breakdown interfering with mechanic heading to inspection

* Rename peep_fixing sub states per suggestions.

Reset ride->mechanic_status to UNDEFINED in sub-state finish fix/inspect (previously sub_state_13).

* Increment network version. Fix tabs/spaces
2018-03-20 21:55:30 +00:00
Ted John
5245b35a90 Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5 Option for early scenario completion (#7187) 2018-03-20 12:58:59 +01:00
Michał Janiszewski
af7fd94859 Add missing includes 2018-03-20 09:34:19 +01:00
Ted John
9b604310a2 Implement game action for staff set colour 2018-03-20 09:31:39 +01:00
Ted John
6a8ea7e8d4 Create helper method to create the game action result 2018-03-20 09:31:39 +01:00
Ted John
708843b526 Implement game action for park marketing 2018-03-20 09:31:39 +01:00
Ted John
5a803d2551 Implement game action for park set research funding 2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa Implement game action for park set loan 2018-03-20 09:31:39 +01:00
Hielke Morsink
9c568105f2 Fix debug builds
Regression from #7261.
2018-03-20 08:19:53 +01:00
Michał Janiszewski
d0ec97bab2 Fix missing PATH_MAX on some Linux toolchains
Some toolchains (e.g. clang 7) require explicit include of <linux/limits.h> for PATH_MAX.
2018-03-20 08:18:56 +01:00
Michał Janiszewski
67f74119cf Fix missing headers 2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Michał Janiszewski
3303246b09 Reduce header inclusions 2018-03-20 00:27:58 +01:00
Hielke Morsink
2d1d60294c Improved raising land near edge map
Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
Aaron van Geffen
7bc63dc30a Themes window: use header widgets; minor code clean up. 2018-03-19 10:36:39 +01:00
Aaron van Geffen
8ab568a6a9 Multiplayer: use table header widgets for column headers. 2018-03-19 10:36:39 +01:00
Aaron van Geffen
f6933aea4e Multiplayer information: take font line height into account. 2018-03-19 08:34:16 +01:00
Aaron van Geffen
a61c84d3b0 Increase button height in server list window. 2018-03-19 08:34:16 +01:00
Aaron van Geffen
ca4e1a36fb Fix widget dimensions for 'Start server' window. 2018-03-19 08:34:16 +01:00
Aaron van Geffen
686fedc671 Player window: use LIST_ROW_HEIGHT. 2018-03-19 08:34:16 +01:00
Aaron van Geffen
32e0f12f5b Multiplayer window: use SCROLLABLE_ROW_HEIGHT in scrollpaint. 2018-03-19 08:34:16 +01:00
Aaron van Geffen
c0bc2da529 Increase button height in save prompt window. 2018-03-19 08:34:16 +01:00
xp4xbox
463cb7ab26 Fix #5339: Change scenery eyedropper to use a relevant icon. 2018-03-19 08:33:59 +01:00
Michał Janiszewski
f1ab13f56e Fix sorting and missed floor() usage 2018-03-18 23:29:13 +01:00
LRFLEW
d4cfad8ab2 Fix 'different language linkage' error with Xcode 2018-03-18 23:29:13 +01:00
Michał Janiszewski
4dd0995efb Move cmath out of common.h 2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b Move cstddef out of common.h 2018-03-18 23:29:13 +01:00
Michał Janiszewski
28391eaf5d Move cstring out of common.h 2018-03-18 23:29:13 +01:00
Michał Janiszewski
f3bdc431e1 Add lost headers 2018-03-18 23:29:13 +01:00
Michał Janiszewski
54cc1ebcdf Reduce includes in common.h 2018-03-18 23:29:13 +01:00
Nick Overdijk
fe59637823 Adds constructors to convert from Coords to TileCoords 2018-03-18 23:13:36 +01:00
Nick Overdijk
e799dc2962 Document the code by using named functions/variables/comments 2018-03-18 23:13:36 +01:00
Michael Steenbeek
997551e36f Fix #7305: overflow during park rating calculation 2018-03-18 22:58:09 +01:00
Aaron van Geffen
bab1ef465a Automatically scroll once a new month appears in Finances. 2018-03-18 22:41:34 +01:00
Aaron van Geffen
df6a86d9bf Leverage more historical data in Finances window.
This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Michał Janiszewski
6cdcda2c65 Start v0.1.3 2018-03-18 22:06:31 +01:00
Aaron van Geffen
9e95488d63 Update title sequence to v0.1.2 release. 2018-03-18 21:04:31 +01:00
Thomas den Hollander
af8adfeb40 Fix dithering error in sprite importer 2018-03-18 12:58:50 +01:00
Hielke Morsink
1cd3e5e49c use GAME_COMMAND_FLAG_APPLY instead of hardcoded value 2018-03-18 12:21:24 +01:00
Michał Janiszewski
bb98618847 Fix compilation errors in Footpath.cpp 2018-03-18 10:19:17 +01:00
Michał Janiszewski
62000236a8 Add missing Guard.hpp header in Footpath.cpp 2018-03-18 10:19:17 +01:00
Hielke Morsink
f9307c8c9e Proplerly check for element to be removed
The element that gets removed is only a ghost while using the path tool, other tools just remove the path immediately.
2018-03-18 10:19:17 +01:00
Hielke Morsink
d0471bcbfd un-fill corners that were filled by the ghost
Old behaviour: connected edge and corners get removed.
New behaviour: connected edge may stay connected, but corners will be removed.
2018-03-18 10:19:17 +01:00
Hielke Morsink
16c575c115 Keep paths connected when wanted
A tile can have multiple connections to a path when building with clearance checks disables, but the function that removes the edges doesn't assume this. This PR makes it so that it first checks if there are no other tile elements that want to stay connected to a path before removing an edge.
2018-03-18 10:19:17 +01:00