Michael Steenbeek
919533d7c2
Show ride and vehicle names in research list
2018-03-21 22:04:10 +01:00
Michał Janiszewski
2545d01db4
Use libc++-provided strndup on Android
2018-03-21 16:05:00 +01:00
pkubaj
7adde37f56
Fix build with FreeBSD
2018-03-21 14:26:38 +01:00
pkubaj
38cdf5e8c9
Corrected fix to use AVX on FreeBSD>10
2018-03-20 23:15:28 +01:00
pkubaj
1191f64091
Fix build on FreeBSD 10
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NOTE: This can be reverted once FreeBSD 10.4-RELEASE goes EoL.
2018-03-20 23:15:28 +01:00
zaxcav
9d3e1fbedf
Fix #7176 pending breakdown interfering with mechanic heading to inspection ( #7201 )
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* Fix pending breakdown interfering with mechanic heading to inspection
* Rename peep_fixing sub states per suggestions.
Reset ride->mechanic_status to UNDEFINED in sub-state finish fix/inspect (previously sub_state_13).
* Increment network version. Fix tabs/spaces
2018-03-20 21:55:30 +00:00
Ted John
5245b35a90
Merge pull request #7286 from IntelOrca/refactor/gameaction-parksetloan
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Implement some more basic game actions:
- ParkMarketingAction
- ParkSetLoanAction
- ParkSetResearchFundingAction
- StaffSetColourAction
2018-03-20 13:38:56 +00:00
thyeggman
ccb1b330a5
Option for early scenario completion ( #7187 )
2018-03-20 12:58:59 +01:00
Michał Janiszewski
af7fd94859
Add missing includes
2018-03-20 09:34:19 +01:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Ted John
6a8ea7e8d4
Create helper method to create the game action result
2018-03-20 09:31:39 +01:00
Ted John
708843b526
Implement game action for park marketing
2018-03-20 09:31:39 +01:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Ted John
16a7e21ffa
Implement game action for park set loan
2018-03-20 09:31:39 +01:00
Hielke Morsink
9c568105f2
Fix debug builds
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Regression from #7261 .
2018-03-20 08:19:53 +01:00
Michał Janiszewski
d0ec97bab2
Fix missing PATH_MAX on some Linux toolchains
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Some toolchains (e.g. clang 7) require explicit include of <linux/limits.h> for PATH_MAX.
2018-03-20 08:18:56 +01:00
Michał Janiszewski
67f74119cf
Fix missing headers
2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
3303246b09
Reduce header inclusions
2018-03-20 00:27:58 +01:00
Hielke Morsink
2d1d60294c
Improved raising land near edge map
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Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
Aaron van Geffen
7bc63dc30a
Themes window: use header widgets; minor code clean up.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
8ab568a6a9
Multiplayer: use table header widgets for column headers.
2018-03-19 10:36:39 +01:00
Aaron van Geffen
f6933aea4e
Multiplayer information: take font line height into account.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
a61c84d3b0
Increase button height in server list window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
ca4e1a36fb
Fix widget dimensions for 'Start server' window.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
686fedc671
Player window: use LIST_ROW_HEIGHT.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
32e0f12f5b
Multiplayer window: use SCROLLABLE_ROW_HEIGHT in scrollpaint.
2018-03-19 08:34:16 +01:00
Aaron van Geffen
c0bc2da529
Increase button height in save prompt window.
2018-03-19 08:34:16 +01:00
xp4xbox
463cb7ab26
Fix #5339 : Change scenery eyedropper to use a relevant icon.
2018-03-19 08:33:59 +01:00
Michał Janiszewski
f1ab13f56e
Fix sorting and missed floor() usage
2018-03-18 23:29:13 +01:00
LRFLEW
d4cfad8ab2
Fix 'different language linkage' error with Xcode
2018-03-18 23:29:13 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
5c6e28284b
Move cstddef out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
28391eaf5d
Move cstring out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
f3bdc431e1
Add lost headers
2018-03-18 23:29:13 +01:00
Michał Janiszewski
54cc1ebcdf
Reduce includes in common.h
2018-03-18 23:29:13 +01:00
Nick Overdijk
fe59637823
Adds constructors to convert from Coords to TileCoords
2018-03-18 23:13:36 +01:00
Nick Overdijk
e799dc2962
Document the code by using named functions/variables/comments
2018-03-18 23:13:36 +01:00
Michael Steenbeek
997551e36f
Fix #7305 : overflow during park rating calculation
2018-03-18 22:58:09 +01:00
Aaron van Geffen
bab1ef465a
Automatically scroll once a new month appears in Finances.
2018-03-18 22:41:34 +01:00
Aaron van Geffen
df6a86d9bf
Leverage more historical data in Finances window.
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This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Michał Janiszewski
6cdcda2c65
Start v0.1.3
2018-03-18 22:06:31 +01:00
Aaron van Geffen
9e95488d63
Update title sequence to v0.1.2 release.
2018-03-18 21:04:31 +01:00
Thomas den Hollander
af8adfeb40
Fix dithering error in sprite importer
2018-03-18 12:58:50 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Michał Janiszewski
bb98618847
Fix compilation errors in Footpath.cpp
2018-03-18 10:19:17 +01:00
Michał Janiszewski
62000236a8
Add missing Guard.hpp header in Footpath.cpp
2018-03-18 10:19:17 +01:00
Hielke Morsink
f9307c8c9e
Proplerly check for element to be removed
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The element that gets removed is only a ghost while using the path tool, other tools just remove the path immediately.
2018-03-18 10:19:17 +01:00
Hielke Morsink
d0471bcbfd
un-fill corners that were filled by the ghost
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Old behaviour: connected edge and corners get removed.
New behaviour: connected edge may stay connected, but corners will be removed.
2018-03-18 10:19:17 +01:00
Hielke Morsink
16c575c115
Keep paths connected when wanted
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A tile can have multiple connections to a path when building with clearance checks disables, but the function that removes the edges doesn't assume this. This PR makes it so that it first checks if there are no other tile elements that want to stay connected to a path before removing an edge.
2018-03-18 10:19:17 +01:00