mix
85bfa10fe3
Fix LIM Launched RC medium half loops from clipping in to eachother
2024-10-30 00:18:19 +00:00
Aaron van Geffen
487886695e
Move SawyerChunk units into OpenRCT2 namespace
2024-10-29 22:02:41 +01:00
Aaron van Geffen
f40da09ab8
Move SawyerCoding from util into core, and into its own namespace
2024-10-29 21:59:28 +01:00
Aaron van Geffen
d2e01dde4e
Remove a bunch of Util.h includes
2024-10-29 13:12:52 +01:00
Aaron van Geffen
43be4d1d92
Remove dependency on Drawing.h from Climate.h
2024-10-29 13:12:25 +01:00
Aaron van Geffen
ece199176e
Move UnitConversion from Util into its own compilation unit
2024-10-29 11:27:00 +01:00
Aaron van Geffen
4e27bac292
Move Compression from Util into its own compilation unit
2024-10-29 11:16:26 +01:00
Aaron van Geffen
9436a9501e
Move bitScanForward from Util.h to Numerics.hpp
2024-10-29 11:08:39 +01:00
Aaron van Geffen
80b63a5ae7
Add line breaks after template declarations ( #23086 )
...
* Add line breaks after template declarations
* Additional clang-format patches
2024-10-29 16:54:01 +01:00
mix
db36421974
Fix #21221 : Improve car sprite fallback on sloped diag banked track
2024-10-27 22:38:10 +01:00
mix
e6665504fb
Stop large corks, medium loops, zero g being built if no train sprites
2024-10-27 18:14:02 +01:00
mix
2bcf24f3d3
Add medium and large half loops to the Wooden Roller Coaster
2024-10-27 00:03:46 +02:00
Aaron van Geffen
5931996edc
[Plugin] Invalidate window after changing its colours
2024-10-26 23:30:17 +02:00
Aaron van Geffen
1c61c24ec2
Add clamp to map size text input ( #23050 )
2024-10-25 19:34:26 +02:00
Aaron van Geffen
abb3870212
Remove dead code from Viewport.cpp ( #23049 )
2024-10-25 07:23:38 +01:00
Michael Steenbeek
f4d2dadfe7
Close #23018 : Close windows before loading new game
2024-10-23 20:33:37 +02:00
Sjoerd de Bruin
1ff192b8a0
Fix #23044 : "remove_unused_objects" command causes blank peep names
2024-10-23 11:24:14 +02:00
Michael Steenbeek
4b0b32b2b7
Fix #22920 : Crash when sacking a staff member
2024-10-23 11:15:55 +02:00
Duncan
75d06c8b89
Fix #23023 : Incorrect large scenery clearance calculation
2024-10-21 21:58:25 +02:00
Michael Steenbeek
8fe2d7de1f
Rename Object and TileElement type constant ( #23030 )
...
* Rename Object::objectType to Object::kObjectType
* Rename TileElement::ElementType to TileElement::kElementType
2024-10-20 07:10:55 +01:00
Michael Steenbeek
0d6ed8efc5
Close windows before loading another save
2024-10-18 09:14:50 +02:00
Duncan
236f4afbd7
Fix default supports for large scenery ( #23014 )
2024-10-17 20:19:06 +00:00
Aaron van Geffen
0c842d795e
Fix .sea files not being listed in scenario index ( #23013 )
2024-10-17 21:27:25 +02:00
Duncan
f6582647f5
Large scenery tiles 2 ( #22888 )
...
* Use std::span for tiles
* Add an index helper parameter
* Use coordsxyz
* Split up corners and walls
* Use bools for the two flags
* Apply coding style
* Refer only to LargeSceneryObject where required
* Address comments
2024-10-16 22:35:29 +01:00
Michael Steenbeek
8063c5caa7
Reduce casting for objects
2024-10-16 14:12:25 +02:00
Duncan
5934dc6380
Remove void* obj from RideEntry
2024-10-16 10:50:38 +02:00
mrmbernardi
9eb6ee2417
Fix UB from unaligned load of RLE line offsets
2024-10-15 22:03:38 +02:00
Michael Steenbeek
a2ed026264
Split up remaining tile elements
2024-10-15 22:02:31 +02:00
Gymnasiast
66c1ddde91
Remove two unused functions from MemoryStream
2024-10-15 17:47:45 +02:00
Gymnasiast
2599432b95
Remove unused Memory.hpp array functions
2024-10-15 17:44:41 +02:00
Gymnasiast
449d884434
Remove unused Collections::ToArray()
2024-10-15 17:43:05 +02:00
Michael Steenbeek
0ec76e09d4
Remove unused IStream::ReadString() function and fix includes
2024-10-15 17:39:54 +02:00
Michael Steenbeek
1ccef10b19
Fix #22633 : Crash when drawing loading screen with an outdated g2.dat
2024-10-15 14:01:46 +00:00
Michael Steenbeek
8a9d5edc2d
Fix #22615 : Crash when drawing Space Rings with invalid ride entry
2024-10-15 15:50:42 +02:00
mrmbernardi
aea385a6ab
Fix PatrolArea and AudioSource memory leaks ( #22992 )
2024-10-15 12:16:56 +00:00
Michael Steenbeek
71ce725a2a
Split off BannerElement and TrackElement ( #22955 )
2024-10-14 14:26:10 +02:00
Michael Steenbeek
2e877aa581
Eliminate Loc6DBF3E
2024-10-14 08:13:08 +02:00
Aaron van Geffen
af7a2de72c
Fix fuzzy horizontal-to-vertical line transitions in charts ( #22962 )
...
* Fix drawLine being off by one in horizontal-to-vertical transitions
* Rename no_pixels local to length
* Amend changelog
2024-10-12 22:49:19 +02:00
ζeh Matt
698a6491fc
Ensure the spatial index invalidates when moving the entity position
2024-10-12 04:57:19 +03:00
ζeh Matt
6a90e91237
Bump up network version
2024-10-12 04:18:41 +03:00
ζeh Matt
92ac65720a
Remove comment
2024-10-12 04:17:17 +03:00
ζeh Matt
551a6b5275
Move the call to UpdateEntitiesSpatialIndex to more appropriate places
2024-10-12 04:17:17 +03:00
ζeh Matt
eda0a75fb8
Code style changes
2024-10-12 04:17:17 +03:00
ζeh Matt
dfb053e286
Only iterate over active entities
2024-10-12 04:17:17 +03:00
ζeh Matt
2666a9937e
Refactor the spatial indexing into a separate phase
2024-10-12 04:17:17 +03:00
Mathias Gibbens
2c9509f988
Add Linux searchable paths created by game-data-packager
...
With the changes in #22819 , it seems reasonable to add a couple of
default searchable paths for Linux that are created by the
`game-data-packager` utility, available in Debian and its various
derivatives.
Signed-off-by: Mathias Gibbens <gibmat@debian.org >
2024-10-11 19:37:12 +00:00
Michael Steenbeek
52b70703af
Turn TrackElemType into a strong enum
2024-10-11 13:30:27 +00:00
Gymnasiast
9bdbeaf563
Mini golf vehicle code: remove more flag checks that are never set
2024-10-07 22:50:34 +02:00
Gymnasiast
7694195db7
Mini golf vehicle code: remove ifs that are always true
2024-10-07 22:50:34 +02:00
Gymnasiast
717622ed01
Cut out Mini Golf inverted code
2024-10-07 22:50:34 +02:00