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Commit Graph

58 Commits

Author SHA1 Message Date
Aaron van Geffen
a5054c68d1 Add progress reporting to loading required objects 2024-07-16 18:14:44 +02:00
Aaron van Geffen
b5ef2693b0 Remove common.h include from all units 2024-07-09 16:45:19 +02:00
Aaron van Geffen
db17fc6dad Remove pseudo-keyword 'abstract' 2024-07-09 15:17:07 +02:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Ted John
069a2b3192 Implement object manager for plugins 2023-05-02 20:28:14 +01:00
Duncan
9deed6d98a Replace snakes in Class names OpenRCT2/N*-P* (#19227)
* Replace snakes in Class names OpenRCT2/N*-P*

* Rename PODDate (and TimeOfDay for good measure)

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2023-01-20 05:24:44 +00:00
Michael Steenbeek
bb55c6ce66 Remove loadsasnakes (#19192)
* Rename snake_case methods in scenario folder

* Rename snake_case methods in title folder

* Rename snake_case methods in object folder

* Rename snake_case methods in platform folder

* Rename snake_case methods in windows folder

* Rename tile_inspector.h to TileInspectorGlobals.h

* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
d9e23e9dfa Use ride_type_t instead of uint8_t in more places (#17803)
Part of preparation for making ride types into objects.
2022-08-13 21:49:19 +02:00
Gymnasiast
d3fd31c611 Rename rct_string_id to StringId 2022-07-31 22:30:13 +02:00
Hielke Morsink
e2da19f0f7 Add missing includes 2022-07-29 18:45:10 +02:00
Ted John
a2e6691ac2 Add new audio objects for loading sounds 2022-05-23 22:24:56 +01:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Gymnasiast
bdab3219cb Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
ζeh Matt
5868071fbc Merge pull request #15335 from ZehMatt/refactor/object-load
Fix ownership of loaded object data
2021-09-04 09:13:45 -07:00
ζeh Matt
cf0425d953 Fix building 2021-09-03 14:45:48 +03:00
ζeh Matt
a118b16912 Remove unused functions 2021-09-03 14:45:47 +03:00
Ted John
3c451a4af4 Use music objects instead of IDs 2021-09-01 10:26:23 +02:00
Hielke Morsink
956e77f4c3 Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
Gymnasiast
b3bbdcbfd5 Remove hardcoded terrain style constants from RCT1 and MapGen 2021-03-27 17:34:10 +01:00
Michael Steenbeek
f0dc28e9fc Update objects to v1.0.21 2021-03-12 11:04:04 +01:00
Łukasz Pękalski
832fd69822 refactor: changed ObjectType enum to strong enum
code does not compile yet
2020-11-11 16:07:01 +01:00
Gymnasiast
ce15e20c94 Use plain std::string_view instead of const & 2020-11-06 11:40:52 +01:00
Gymnasiast
bafafa6805 Create functions to load objects by JSON id 2020-11-05 21:24:43 +01:00
Haven Kim
8a4df108ba Close #12428: Refactor OBJECT_SOURCE_GAME to use strong enum 2020-10-17 22:27:02 +02:00
Vinicius Sa
711dd00cde Close #13000: Refactor ObjectFactory to use unique_ptr
Employs the smart pointer unique_ptr for safer memory management.

Classes involved:
 - ObjectRepository
 - ObjectManager
2020-10-14 21:56:48 +02:00
Matt
0dc43d66e4 Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Matt
30376085cf Include missing headers 2020-08-05 16:29:29 +02:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
77d02c5e2b Close #12290: Refactor of object_manager_unload_objects (#12291) 2020-07-17 05:25:35 +01:00
rdbaris
a2493af9ce Part of #11159 (purge malloc() & free()) (#11893)
* Used smart pointers

* Changed functions to take vector as input
2020-07-16 22:35:30 +01:00
Michael Steenbeek
c519512cfe Create ObjectEntryIndex (#10980) 2020-03-20 19:28:39 +01:00
Ted John
c89cecb2b5 Refactor the ride type to entry map (#10967)
Use C++ vectors and allow larger ride entry indices (> 256)
2020-03-20 18:07:31 +01:00
Michael Steenbeek
d86dce17e8 Prepare object indices for uint16_t (part 2) (#10966) 2020-03-18 21:27:53 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt
837c0a9e7f Use std::unique_ptr for ObjectManager and ObjectRepository 2018-08-31 07:18:49 +02:00
Michael Steenbeek
2a64ec7aff Use sourceGame parameter in JSON files instead of originalId 2018-07-30 21:39:27 +02:00
clang-format
a6a12af1ec clang-format object 2018-07-23 16:00:06 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
fbe0f5d04f Throw object load exception if unable to load any objects 2018-05-29 18:39:12 +01:00
Ted John
f8271e93b0 Refactor code base to allow easy addition of new object types 2018-05-15 00:32:36 +01:00
Ted John
529c744276 Use unique_ptr and shared_ptr for services in Context 2018-05-13 00:43:50 +01:00
Hielke Morsink
dc673a64d8 Give context the ownership of repositories and the object manager (#7340)
This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Ted John
51321a71e7 Get entries directly from object manager 2018-02-12 12:48:41 +00:00
Gymnasiast
34a6b5ef92 Remove __cplusplus ifdefs 2018-02-05 16:20:15 +01:00
Gymnasiast
778ba466c5 Remove almost every extern C block 2018-02-05 16:20:15 +01:00
Michael Steenbeek
347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Michał Janiszewski
00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00