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OpenRCT2/src/openrct2/object/ObjectManager.h

56 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../common.h"
#include "../object/Object.h"
#include <vector>
struct IObjectRepository;
class Object;
struct ObjectRepositoryItem;
struct IObjectManager
{
virtual ~IObjectManager()
{
}
virtual Object* GetLoadedObject(size_t index) abstract;
virtual Object* GetLoadedObject(ObjectType objectType, size_t index) abstract;
virtual Object* GetLoadedObject(const ObjectEntryDescriptor& entry) abstract;
virtual ObjectEntryIndex GetLoadedObjectEntryIndex(const Object* object) abstract;
virtual std::vector<rct_object_entry> GetInvalidObjects(const rct_object_entry* entries) abstract;
virtual Object* LoadObject(std::string_view identifier) abstract;
virtual Object* LoadObject(const rct_object_entry* entry) abstract;
virtual void LoadObjects(const rct_object_entry* entries, size_t count) abstract;
virtual void LoadDefaultObjects() abstract;
virtual void UnloadObjects(const std::vector<rct_object_entry>& entries) abstract;
virtual void UnloadAll() abstract;
virtual void ResetObjects() abstract;
virtual std::vector<const ObjectRepositoryItem*> GetPackableObjects() abstract;
virtual const std::vector<ObjectEntryIndex>& GetAllRideEntries(uint8_t rideType) abstract;
};
std::unique_ptr<IObjectManager> CreateObjectManager(IObjectRepository& objectRepository);
Object* object_manager_get_loaded_object_by_index(size_t index);
Object* object_manager_get_loaded_object(const ObjectEntryDescriptor& entry);
ObjectEntryIndex object_manager_get_loaded_object_entry_index(const Object* loadedObject);
ObjectEntryIndex object_manager_get_loaded_object_entry_index(const ObjectEntryDescriptor& entry);
Object* object_manager_load_object(const rct_object_entry* entry);
void object_manager_unload_objects(const std::vector<rct_object_entry>& entries);
void object_manager_unload_all_objects();
rct_string_id object_manager_get_source_game_string(const ObjectSourceGame sourceGame);