mirror of
https://github.com/OpenRCT2/OpenRCT2
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553b52f709d97c13b574851d734d5f9227d69d31
92 Commits
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ebe87be3da |
Release v0.4.29
- Feature: [#25459] Wall line dragging tool. - Improved: [#25028] Stalls now support colour presets, just like regular rides. - Improved: [#25426] Building the track designs index is now quicker. - Improved: [#25490] The ‘New Ride’ window can now be resized. - Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug). - Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly. - Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space. - Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window. - Fix: [#25461] Path connections in raised track designs are sometimes broken when placed. - Fix: [#25467] Paths are not connected together correctly in track design previews. - Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails. - Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode. - Fix: [#25488] Crash in headless mode. - Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel. - Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes. - Fix: [#25519] Crackling audio when sampling frequencies do not match. - Fix: [objects#401] Round tunnels on down slopes glitch. - Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour. - Fix: [objects#408] Australian fountain sets have confusing naming. - Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug). - Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game. - Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug). |
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5847457391 |
Release v0.4.28
- Feature: [#25286] Footpath area dragging tool. - Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights. - Improved: [#21375] The `load_object` console command now allows loading JSON objects. - Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above. - Improved: [#25349] ‘Recent Messages’ window can now be fully themed. - Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode. - Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing. - Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery. - Fix: [#20198] Guest inventory from RCT1 base game saves is not imported. - Fix: [#20486] Multiplayer desync when placing track designs without any scenery. - Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios). - Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high. - Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles. - Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely. - Fix: [#25206] System file picker does not show up on the Steam Deck. - Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels. - Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug). - Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario). - Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end. - Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible. - Fix: [#25350] The scrolling intro background switches colour halfway through (original bug). - Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly. - Fix: [#25350] Scrolling intro cannot be skipped using a mouse click. - Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly. - Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports. - Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly. - Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently. - Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports. - Fix: [#25378] The land tool sometimes allows land to be raised through a maze. - Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug). - Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons. - Fix: [#25401] Mazes can be built 2 units higher than their support limits. - Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide. - Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1. |
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dbb9fd9dec |
Release v0.4.27
- Feature: [#25218] `sprite exportobject` command, which allows extracting images from an object. - Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits). - Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land. - Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying. - Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2. - Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting. - Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name. - Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2). - Change: [#25248] Revert Crooked House & Circus default prices to vanilla values. - Change: [#25266] Lightning and thunder have less chance of occurring during blizzards. - Removed: [#25225] `sprite exportalldat`, replaced with `sprite exportobject`. - Fix: [#24513] Ride/track designs can now be shifted underground as well. - Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs. - Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping. - Fix: [#24998] Some custom small scenery objects do not load. - Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties. - Fix: [#25132] Crash when trying to use simulate on incomplete ride. - Fix: [#25134] Vehicles visually glitch on diagonal steep slopes. - Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high. - Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low. - Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly. - Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights. - Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1. - Fix: [#25173] Desync when placing a park entrance in multiplayer. - Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug). - Fix: [#25201] Ride list sort order can be unstable when sorted in descending order. - Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode. - Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla. - Fix: [#25288] Water ride “chain” sound does not loop. |
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2e22ffcce4 | Add libzstd-dev to Build-Depends for debian (#25116) | ||
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84fc3bcf5e |
Release v0.4.26
- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes. - Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first. - Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files. - Improved: [#24890] The ride list is now searchable. - Improved: [#24893] The ride list now has headers, and can be sorted in both directions. - Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file. - Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar. - Improved: [#25027] Land style dropdown now has tooltips with the name of the land types. - Improved: [#25057] The progress window now has a Go Karts variant. - Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them. - Change: [#24606] Increase Misc Entity limit from 1600 to 3200. - Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground. - Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains. - Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position. - Fix: [#16988] AppImage version does not show changelog. - Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug). - Fix: [#23440] Quarter loops do not block metal supports correctly (original bug). - Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly. - Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs. - Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled. - Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario. - Fix: [#24835] Dive loop track pieces do not have tunnels. - Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files. - Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels. - Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug). - Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager. - Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports. - Fix: [#24958] Android: fix crash when device is offline. - Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites. - Fix: [#24972] Fix crash when closing windows would open other windows. - Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug). - Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly. - Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle. - Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles. - Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports. - Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles. - Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track. - Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles. - Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport. - Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering. - Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing. - Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode. - Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them. - Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower. |
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de986f58fd |
Release v0.4.25
- Feature: [#24468] [Plugin] Add awards to plugin API. - Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible). - Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots. - Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present. - Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds. - Change: [#24730] Security guards now only walk slowly in crowded areas. - Change: [#24843] Update android targetSDK to 36. - Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident. - Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned. - Fix: [#24711] The map smoothing function only partially works for custom height map image files. - Fix: [#24761] The reliability bar in the ride window visually does not go below 10%. - Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects. - Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects. - Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked. - Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar. - Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug). - Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side. - Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect. - Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2. - Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots. - Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action. - Fix: [#24841] Fullscreen options do not work correctly with Emscripten. |
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8592e6b877 |
Release v0.4.24
- Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window. - Feature: [#24616] Add ability to scroll map with gamepad sticks. - Feature: [#24662] Add optional screenshot argument for Z coord. - Improved: [#22684] The limit of 2000 animated tile elements has been removed. - Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound. - Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window. - Improved: [#24569, #24710] Add ten additional translations to the Windows installer. - Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable. - Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue. - Change: [objects#384] Remove erroneously enabled WWTT third remaps. - Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time). - Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector. - Fix: [#15846] Rightclicking on track piece when there is construction below does not work. - Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000. - Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map. - Fix: [#18080] Obsolete official .DAT files can be loaded accidentally. - Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open. - Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly. - Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom. - Fix: [#24576] It is possible to edit open rides in certain circumstances. - Fix: [#24589] Music tab doesn’t fully render in multiplayer. - Fix: [#24615] Blank strings in Windows installer. - Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration. - Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them. - Fix: [#24661] `convert` console command always crashes with a segmentation fault. - Fix: [#24666] `convert` console command rejects files with an SV7 extension. - Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour. |
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b8d73b523c |
Release v0.4.23
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window. - Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume. - Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track. - Improved: [#24362, #24491] The Windows installer is now translated as well. - Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available. - Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page. - Improved: [#24400] Ride list in preservation window is now sorted alphabetically. - Improved: [#24409] Steam installs of RCT Classic are now detected automatically. - Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms. - Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops. - Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed. - Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS. - Improved: [#24474] More efficiently search viewports when playing Audio. - Improved: [#24479] More descriptive error messages for `set` commands in the in-game console. - Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems. - Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat. - Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic. - Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available. - Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game. - Fix: [#11071, #22958] The virtual floor does not always draw correctly. - Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios. - Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house. - Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation. - Fix: [#22628] Potential crash while rebuilding the scenario index. - Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened. - Fix: [#24332] Banner font renders differently when using RCT Classic as the base game. - Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them. - Fix: [#24346] Possible crash during line drawing in OpenGL mode. - Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates. - Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed. - Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations. - Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery. - Fix: [#24378] Prevent ride and stall statistics from overflowing. - Fix: [#24388] Shortcut keys are not localised based on the user’s language settings. - Fix: [#24403] Park fences draw underneath and through opaque water. - Fix: [#24406] The network status window uses an undefined string for its title. - Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged. - Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces. - Fix: [#24447] Shortcut list is not refreshed when changing language. - Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot. - Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues. - Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window. - Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly. - Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly. |
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b7199e3099 |
Release v0.4.22
- Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides. - Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions. - Improved: [#21767] RCT Classic for macOS can now be used as the source game. - Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled. - Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts. - Improved: [#23982] The scenario objective window has been merged into the scenario options window. - Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically. - Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers. - Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows. - Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed. - Change: [#23857] Replace display options tab with custom sprites. - Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer. - Change: [#24135] Compress Emscripten js/wasm files. - Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting. - Change: [#24235] Small changes to RCT1 theme. - Change: [#24236] Controls and Interface options now both have their own tabs in the Options window. - Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer. - Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs. - Fix: [#18479] Tile elements ordered beneath water do not draw correctly. - Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug). - Fix: [#21207] Track List window gets positioned incorrectly. - Fix: [#21919] Non-recolourable cars still show colour picker (original bug). - Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car"). - Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup. - Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled. - Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message. - Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario. - Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit. - Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes. - Fix: [#24220] Narrow station platforms have missing sides on certain rotations. - Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS. - Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities. |
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ea5f02a87a |
Release v0.4.21
- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window. - Feature: [#23774] Climates can now be customised using objects. - Feature: [#23876] New park save files now contain a preview image, shown in the load/save window. - Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed. - Improved: [objects#379] Add additional colour schemes to Mine Train. - Change: [#23932] The land rights window now checks “Land Owned” by default. - Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown. - Change: [#24059] The ‘select other ride’ button is now available in the track designs manager. - Change: [#24067] [Plugin] Registered menu items are now listed alphabetically. - Change: [#24070] Footpath selection menus now show object names on hover using a tooltip. - Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat. - Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug). - Fix: [#5281] Missing supports on miniature railways built backwards. - Fix: [#7222] Transparent pixels in sloped path tunnels (original bug). - Fix: [#10379] Banners outside the park can be renamed and modified (original bug). - Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug). - Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected. - Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android. - Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on. - Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path. - Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out. - Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering. - Fix: [#21908] Ride mode warnings when hovering track designs. - Fix: [#22820] OpenGL does not draw masked sprites correctly. - Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls. - Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly. - Fix: [#23443] New GOG version of RCT2 is not extracted correctly. - Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug). - Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey. - Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list. - Fix: [#23844] Sound effects keep playing when loading another save. - Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails. - Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug). - Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug). - Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel. - Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug). - Fix: [#23939] Incorrect assertion when trying to load heightmap. - Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese. - Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug). - Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug). - Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences. - Fix: [#23983] Ordering files by size does not work and occasionally crashes the game. - Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types. - Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels. - Fix: [#24077] Track Designer crashes when clicking the park fence. |
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1c1b6d4b26 |
Release v0.4.20
- Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster. - Feature: [#23759] Add see-through option to the “Cut-away View“. - Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece. - Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste. - Improved: [#23874] The load/save file browser window now uses icons for its action buttons. - Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat. - Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard. - Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug). - Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian. - Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug). - Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug). - Fix: [#16357] Chairlift station covers draw incorrectly. - Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug). - Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels. - Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug). - Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug). - Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS. - Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug). - Fix: [#18711] Park entrances with their sides underground can cause glitching. - Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels. - Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster. - Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens. - Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message. - Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug). - Fix: [#22620] Mine Train Coaster trains glitch on large banked turns. - Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base. - Fix: [#23580] Table header labels may overlap if the window is made very small. - Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug). - Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly. - Fix: [#23797] 3D Text cut off too early on multi-line signs. - Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes. - Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels. - Fix: [#23814] Scenarios not indexed on first start. - Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them. - Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug). - Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them. - Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes. - Fix: [#23836] Adjacent track can draw over large turns (original bug). - Fix: [#23858] LSM launched lift hill has a misaligned sprite. |
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455f22bbca |
Release v0.4.19.1
- Fix: [#23771] Weather transitions are horribly broken. |
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088081dae6 |
Release v0.4.19
- Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes. - Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces. - Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section. - Improved: [#23328] The costume list in the staff window is now ordered alphabetically. - Improved: [#23540] The file browser now optionally shows a file size column. - Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj. - Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators. - Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise. - Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks. - Fix: [#1479] Incorrect values provided by the in game console “get location” command. - Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew. - Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic. - Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m. - Fix: [#23508] Simultaneous virtual floors shown for ride and footpath. - Fix: [#23512] Holding brakes are skipped if they’re too close together. - Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set. - Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned. - Fix: [#23618] Can no longer build diagonal brakes & block brakes on Steeplechase, Inverted Lay-down, & Inverted Multi-Dim roller coasters. |
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8c19879e6f |
Release v0.4.18
- Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster. - Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster. - Improved: [#23350] Increased the maximum width of the ride graph window. - Improved: [#23404] Folders are now paired with an icon in the load/save window. - Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window. - Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked. - Improved: [objects#369] Updated Russian translation. - Change: [#23413] The max number of park entrance objects has been raised to 255. - Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug). - Fix: [#19780] Guest screams loop on long drops. - Fix: [#22742, #22793] In game console does not handle format tokens properly. - Fix: [#23135] Map generator tree placement has noticable patterns. - Fix: [#23286] Currency formatted incorrectly in the in game console. - Fix: [#23348] Console set commands don't print output properly. - Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen. - Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey. - Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused. - Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image. - Fix: [objects#359] Fix water colours in Hover Cars preview image. - Fix: [objects#361] Fix water colours in River Styx boats preview image. - Fix: [objects#362] Fix water colours in Neptune Ride preview image. - Fix: [objects#363] Fix water colours in Harpies Trains preview image. |
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60dc190e1b |
Release v0.4.17
- Feature: [#23166] Add Galician translation. - Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1. - Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters. - Improved: [#23123] Improve sorting of roller coasters in build new ride menu. - Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only). - Improved: [#23229] Add debug option for making the sprite sorting algorithm stable. - Improved: [#23233] Add diagonal booster to LSM Launched Coaster. - Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire. - Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios. - Fix: [#22726] ‘Force park rating’ cheat is not saved with the park. - Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned. - Fix: [#23066] Stand-Up Roller Coaster has many supports that don't join up to the track. - Fix: [#23206] Multiplayer desyncs when FPS is uncapped. - Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2. - Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains. - Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister. |
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d5b769bcc4 | Require the correct minimum version of nlohmann json | ||
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c1082a3d6c |
Release v0.4.16
- Feature: [#20810] New ride type: LSM Launched Roller Coaster. - Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster. - Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters. - Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again. - Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats. - Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces. - Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry. - Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat. - Fix: [#22908] Crash when passing through a door from an invalid wall type. - Fix: [#22918] Zooming with keyboard moves the view off centre. - Fix: [#22920] Crash when sacking a staff member. - Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them. - Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts. - Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index. - Fix: [#23015] Crash when loading a save game when the construction window is still open. - Fix: [#23018] Crash when loading a new game when the construction window is still open. - Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127. - Fix: [#23044] "remove_unused_objects" command causes blank peep names. - Fix: [#23048] Map generator allows map sizes out of range through text input. - Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn. - Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back. |
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c7c8fad822 |
Release v0.4.15
- Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL). - Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift). - Feature: [#20539] [Plugin] Add API for getting a ride’s statistics. - Feature: [#21521] [Plugin] Add hook 'park.guest.softcap.calculate' called before calculating the soft guest cap. - Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster. - Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs. - Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects. - Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API. - Feature: [#22883] [Plugin] Add plugin API for spawning guests. - Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2. - Improved: [#22735] The map generator has a redesigned interface that is much more user friendly. - Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters. - Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster. - Change: [#22494] Themes window now displays colours and checkboxes vertically. - Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios. - Change: [#22724] Staff now have optional ‘real’ names as well. - Change: [#22740] Add virtual floor to shifted track design placement. - Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images. - Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug). - Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding. - Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low. - Fix: [#21959] “Save this before...?” message does not appear when selecting “New Game”. - Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages. - Fix: [#22133] Ride time is incorrect for extremely slow speeds. - Fix: [#22231] Invalid object version can cause a crash. - Fix: [#22479] Crash when a ride has no valid music object. - Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in. - Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios. - Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios. - Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers. - Fix: [#22729] Invisibility settings persist after reloading OpenRCT2. - Fix: [#22734] Support clearance above steep Side-Friction track is too low. - Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped. - Fix: [#22805] Fix deadzone when panning the view in positive axis directions. - Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces. - Fix: [#22857] Side-Friction Roller Coaster train clips through slopes. - Fix: [#22880] macOS builds lack asset packs and scenario patches. - Fix: [#22891] [Plugin] getInstalledObject API function not implemented. - Fix: [objects#346] Invalid refund price for Brick Base Block scenery item. |
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4004b8e546 |
debian/rules: Limit compilation threads on armhf
* debian/rules: Limit compilation threads on armhf Should fix PPA builds for armhf Ubuntu 22.04. * Update comment [ci skip] * Update debian/rules [ci skip] Co-authored-by: Michał Janiszewski <janisozaur@users.noreply.github.com> --------- Co-authored-by: Michael Steenbeek <1478678+Gymnasiast@users.noreply.github.com> Co-authored-by: Michał Janiszewski <janisozaur@users.noreply.github.com> |
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3b5564ed53 |
Fix format of debian/changelog (#22714)
Fixes https://github.com/OpenRCT2/OpenRCT2/issues/22713 |
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18492da229 |
Release v0.4.14
- Feature: [#15750] Allow using different types of park entrance in one park. - Feature: [#20942] Allow removing all park fences from the Cheats window. - Feature: [#21675] Guests ignore price limit cheat. - Feature: [#22206] Add option to randomise train or vehicle colours. - Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API. - Feature: [#22414] Finance graphs can be resized. - Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift). - Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code. - Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph). - Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair. - Change: [#22490] The tool to change land and construction rights has been moved out of the Map window. - Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling. - Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing. - Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom. - Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather. - Fix: [#21123] Transparency options are not respected on startup. - Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park. - Fix: [#21908] Errors showing up when placing/moving track design previews. - Fix: [#22307] Hover tooltips in financial charts are not invalidated properly. - Fix: [#22316] Potential crash when switching the drawing engine while the game is running. - Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug). - Fix: [#22457] Potential crash opening the scenario select window. - Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction. - Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game. - Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen. - Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios. - Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths. - Fix: [#22625] Fix compilation with orignal ride ratings. - Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas. - Fix: [#22671] Game default to hide supports on startup. - Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa. - Fix: [#22677] Hovering the file list in the load/save window causes a slowdown. |
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caacd4d7be |
Release v0.4.13
- Feature: [#19596] Allow for playing back a replay without camera movement or alert box. - Feature: [#20831] The ride selection window now shows object authors if debugging tools are active. - Feature: [#20832] The ride music tab now shows a track listing for the current music style. - Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API. - Feature: [#22184] [Plugin] Expose staff statistics to the plugin API. - Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows. - Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation. - Feature: [#22301] Loading save games or scenarios now indicates loading progress. - Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana). - Improved: [#22352] The object selection window now groups relevant object tabs together. - Improved: [#22357] Error messages are now themeable and easier to read. - Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel. - Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected. - Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing. - Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks. - Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default. - Change: [#21494] Display pixel density is now taken into account for the initial window scale setting. - Change: [#22230] The plugin/script engine is now initialised off the main thread. - Change: [#22251] Hide author info in the scenery window unless debug tools are active. - Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure. - Change: [#22309] The scenario editor now supports loading landscapes from .sea save files. - Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window. - Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown. - Fix: [#21175] Terraform tool hotkeys don't work when toolbars are hidden. - Fix: [#22056] Potential crash upon exiting the game. - Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters. - Fix: [#22208] Cursor may fail to register hits in some cases (original bug). - Fix: [#22209] Water tool selection may disappear near edge of map. - Fix: [#22222] Staff list may remain invalid when changing tabs. - Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed. - Fix: [#22284] Unrated rides cause high amount of nausea. - Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly. - Fix: [#22304] Graphs don’t draw lines on the left edge of the screen. - Fix: [#22308] OpenGL draws lines incorrectly in some cases. - Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked. - Fix: [#22333] Tile inspector closes other tool windows. - Fix: [#22339] Printing ui.tool.cursor in console crashes the game. - Fix: [#22348] Progress bar screen doesn’t handle window resizing. - Fix: [#22389] Alpine coaster has wrong tunnel entrance type. - Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters. |
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1b5ff882d3 |
Release v0.4.12
- Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default). - Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction. - Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type. - Feature: [#21853] Enlarged UI mode. - Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised. - Feature: [#21913] [Plugin] Allow precise and safe control of peep animations. - Feature: [#22046] [Plugin] Add interface for crashed vehicle particle. - Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex. - Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API. - Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings. - Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled. - Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API. - Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen. - Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated. - Improved: [#19870] Allow using new colours in UI themes. - Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes. - Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen. - Improved: [#21981] Rendering performance of the map window has been improved considerably. - Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen. - Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another. - Improved: [#22026] The options window now stays centred when window scaling is changed. - Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows. - Improved: [#22065] Joining a network game now indicates progress using coaster trains. - Improved: [#22075] [Plugin] Plugins can now use G1 Icons. - Improved: [#22084] The game now temporarily pauses while the load/save window is open. - Improved: [#22217] See-through items are ignored again in viewport/pointer interaction. - Improved: [objects#238] Add preview image for invisible queue. - Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only). - Change: [#7248] Small mini-maps are now centred in the map window. - Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas. - Change: [#21043] The new music styles are no longer added to old parks automatically. - Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names. - Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work). - Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification. - Change: [#22173] Patrol path selection is visible over existing patrol paths. - Change: [#22196] Make track navigation buttons holdable. - Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well. - Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat. - Fix: [#13294] Map corners are cut off in some directions (original bug). - Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly. - Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading. - Fix: [#21533] Support glitches on Hybrid Coaster. - Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug). - Fix: [#21987] [Plugin] API cannot handle negative removal prices. - Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type. - Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated. - Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour. - Fix: [#22152] [Plugin] Negative signed integers are truncated. - Fix: [#22161] Using arrow keys in textboxes crashes the game. - Fix: [#22174] Cheats are reset when starting a server. - Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation. - Fix: [#22226] Red traffic light shows incorrect sprite when pressed. - Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects. - Fix: [objects#331] Incorrect hover car capacity string. - Fix: [objects#334] Incorrect school bus capacity string. - Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug). |
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18d2b5ef6e |
Release v0.4.11
- Feature: [#11512] Coloured usernames by group on multiplayer servers. - Feature: [#21734] Park admittance price can now be set via text input. - Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API. - Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride. - Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector. - Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting. - Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible. - Change: [#21855] Cheats menu dropdown no longer requires dragging. - Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off. - Change: [#21950] Construction and removal buttons can now be held down for repeated placement. - Fix: [#866] Boat Hire boats get stuck entering track (original bug). - Fix: [#10701] No reason specified when placing door over unsuitable track. - Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies. - Fix: [#19559] Custom rides with long descriptions extend into lower widgets. - Fix: [#21696] Fullscreen window option not correctly applied on macOS. - Fix: [#21749] Crash when loading park bigger than current limits. - Fix: [#21787] Map generator heightmap should respect increased height limits. - Fix: [#21829] When creating a new scenario, the default name contains formatting codes. - Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag. - Fix: [objects#324] Cannot build Colosseum inside a turn or helix. - Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug). |
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1d3a2393dc |
debian/control: Fix syntax error causing builds to fail (#21835)
whoops my bad |
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5a424af8a9 |
debian/control: Update g++ dependency; update description
Use of `<span>` means g++ version 10 or later is required. See https://en.cppreference.com/w/cpp/compiler_support/20. While we are here anyways, update the description (based off the description at openrct2.org). |
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e55d761eb7 |
Release v0.4.10
- Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster. - Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements. - Feature: [#21636] Add shortcut key for sorting tile elements. - Feature: [objects#294] Add scenery versions of wooden truss supports. - Feature: [objects#295] Flipped version of wooden post. - Improved: [#21424] Extra viewports can now rotate independently from the main viewport. - Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats). - Improved: [#21599] Currency signs now use non-breaking spaces. - Improved: [objects#157] Added sloped images for many walls. - Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces. - Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles. - Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles. - Improved: [objects#309] Updated names for dodgems and flying saucers vehicles. - Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles. - Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios. - Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification. - Fix: [#910] Extra viewport does not preserve the location when rotating. - Fix: [#18413] Crash when mouse over a hacked train. - Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active. - Fix: [#21317] Track designer allows proceeding without an object selected. - Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab. - Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled. - Fix: [#21434] Number of guests overflows in objective text. - Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly. - Fix: [#21543] Crash with creating a TrackIterator with invalid arguments. - Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects. - Fix: [#21641] Crash when creating track iterator from an invalid tile element. - Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly. - Fix: [#21654] No sound effects when using RCT Classic as an asset base. - Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`. - Fix: [#21664] Crash when switching between languages that use TTF. - Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit. - Fix: [#21691] Crash when validating rides which can't contain banked track. - Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour. - Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces. - Fix: [objects#300] Incorrect Colosseum and volcano corner clearances. - Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew. - Fix: [objects#320] Incorrect Mandarin Duck boats capacity. |
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a17240544b |
Release v0.4.9
- Feature: [#20376] Add Ukrainian language. - Feature: [#20709] [Plugin] Plugins can now check metadata from all registered plugins. - Feature: [#21376] Add option to reload an object (for object developers). - Feature: [#21413, OpenSFX#19] Add log flume lift sound effect (when “chainlift” is enabled). - Feature: [#21455] Add option to control hidden scenery. - Feature: [objects#282] Added RCT1 beta terrains. - Improved: [#20093] Use new colours for guests’ clothing when they spawn. - Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems. - Improved: [#21388] Tooltips will now show even when an error message is present. - Improved: [#21423] Add mechanism to allow building partly underground. - Improved: [objects#272, objects#276, objects#277, objects#278, objects#279, objects#280, objects#281] Add most remaining ports of RCT1 ride and vehicle objects (for import only). - Improved: [objects#275, objects#284, objects#286] Add remaining RCT1 walls (for import only). - Change: [#21350] Group Dodgems and Flying Saucers vehicles. - Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire. - Change: [objects#285] Mark old reversed train objects as compatibility objects. - Fix: [#17610] Some scenery items are unavailable in RCT1 scenarios. - Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly. - Fix: [#20164] Grass and Rock terrain objects cannot be de-selected. - Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster. - Fix: [#21037] Map animations in the title sequence are stuck. - Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while. - Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied. - Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles. - Fix: [#21288] Text overlaps in the “About ‘OpenRCT2’” window for Arabic, Chinese, Japanese, Korean and Vietnamese. - Fix: [#21310] Some half loop elements require more clearance than their upward/downward counterparts. - Fix: [#21318] Virtual Floor for building scenery is not properly invalidated. - Fix: [#21330] Tooltips from dropdown widgets have the wrong position. - Fix: [#21332] Mini Helicopters and Monorail Cycles ride types are swapped in research within RCT1 scenarios. - Fix: [#21343] “Pause” and “Build Path” hotkeys do not work if top toolbar is hidden. - Fix: [#21347] Too many options are hidden if the platform has no file picker. - Fix: [#21350] Maze and Mini Golf track designs from RCT1 not shown in track designs list. - Fix: [#21425] Additional missing/misplaced land & construction rights tiles in Japanese Coastal Reclaim. - Fix: [#21484] Upkeep costs for some rides/facilities/shops are not calculated correctly. - Fix: [#21498] Crash when the size of text can’t be determined. - Fix: [objects#262, objects#263, objects#265, objects#266, objects#267, objects#268, objects#270, objects#271, objects#283] Various errors in expansion pack objects (original bug). - Fix: [OpenSFX#18] B&M Roar sound effect not looping correctly. |
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05efdb2497 |
Release v0.4.8
- Feature: [#21062] [Plugin] Add API for managing a guest's items. - Improved: [#18632, #21306] Land ownership and construction rights are now shown on top of the water. - Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS. - Improved: [#21184] The construction marker for rides, paths and large scenery is now shown on top of the water. - Improved: [#21192] Tooltips will now follow the cursor. - Improved: [#21227] Entrance style dropdown is now sorted alphabetically everywhere. - Change: [#21200] Raise maximum lift speeds of the Reverser Coaster, Side Friction Coaster, and Virginia Reel for RCT1 parity. - Change: [#21225] Raise maximum allowed misc entities to 1600. - Fix: [#19494] RCT1 fence gate walls not imported properly if they were placed on slopes. - Fix: [#20196] New scenarios start with an incorrect temperature. - Fix: [#20255] Images from the last hovered-over coaster in the object selection are not freed. - Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text. - Fix: [#20628] Moving caret using Ctrl+left can move too far when using a multibyte grapheme. - Fix: [#20631] IME window not positioned correctly. - Fix: [#20845] Trying to save under a folder with no write permissions causes a crash. - Fix: [#21054] “No entrance” style is selected by default in the track designer. - Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict. - Fix: [#21157] [Plugin] Widgets do not redraw correctly when updating disabled or visibility state. - Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback. - Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available. - Fix: [#21178] Inca Lost City’s scenario description incorrectly states there are height restrictions. - Fix: [#21179] Additional missing land/construction rights tiles in Inca Lost City & Renovation. - Fix: [#21198] [Plugin] Setting brake or booster speeds on a tile element doesn’t work. - Fix: [#21290] Sound keeps playing when paused from fast-forward mode. - Fix: [#21291] Hungry guests heading to any flat ride do not count for warning threshold (original bug). - Fix: [#21309] Africa - Oasis & Blackpool Pleasure Beach’s monorails are built outside the park’s land rights. - Fix: [#21316] Isolated land for sale tile on Extreme Hawaiian Island. |
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f6840cb2af | Start v0.4.8 | ||
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0e8d46ea7c |
Release v0.4.7
- Feature: [#12078] Add shortcut key for toggling wall slope. - Feature: [#19919] Add diagonal brakes and diagonal block brakes to most coaster types. - Feature: [#20141] Add additional track pieces to the Giga Coaster. - Feature: [#20825] Made setting the game speed a game action. - Feature: [#20830] Display author field on scenery window. - Feature: [#20853] [Plugin] Add “BaseTileElement.owner” which is saved in the park file. - Feature: [objects#257] Re-introduce the RCT1 road, which does not have handrails. - Feature: [OpenMusic#46] Added Mystic ride music style. - Feature: [OpenMusic#50] Added Rock style 4 ride music. - Improved: [objects#261] Add composer credits on all RCT2 music objects. - Change: [#20790] Default ride price set to free if park charges for entry. - Change: [#20880] Restore removed default coaster colours. - Change: [#21102] The money effect will now update even when the game is paused. - Change: [objects#244] Update sort priorities for expansion scenery groups. - Change: [objects#256] Use recoloured RCT2 artwork on the Fruity Ices Stall, rather than the (slightly different) RCT1 artwork. - Fix: [#5677] Balloons pass through the ground and objects. - Fix: [#12299] Placing ride entrances/exits ignores the Disable Clearance Checks cheat. - Fix: [#13473] Guests complain that the default Circus price is too high. - Fix: [#15293] TTF fonts don’t format correctly with OpenGL. - Fix: [#16453] Tile inspector invisibility shortcut does not use a game action. - Fix: [#16926] When multiple vehicles are grouped in research, only one of them is unlocked. - Fix: [#17774] Misplaced/missing land and construction rights tiles in RCT1 & RCT2 scenarios. - Fix: [#18199] Dots in the game save’s name no longer get truncated. - Fix: [#19722] “Forbid tree removal” restriction doesn’t forbid removal of large scenery tree items. - Fix: [#20253] Crash when displaying a Lay-Down RC’s half loop. - Fix: [#20356] Cannot set tertiary colour on small scenery. - Fix: [#20624] Scrolling text glitches after language is changed. - Fix: [#20679] Android: game crashes at launch. - Fix: [#20737] Spent money in player window underflows when getting refunds. - Fix: [#20747] Staff speed cheat not applying to newly hired staff, UI not showing the current applied speed. - Fix: [#20778] [Plugin] Incorrect target api when executing custom actions. - Fix: [#20807] Tertiary colour not copied with small scenery. - Fix: [#20964] Crash when player connects to server with a group assigned that no longer exists. - Fix: [#20995] TTF fonts don’t support hinting, outlines, or insets with OpenGL. - Fix: [#21042] Peeps don’t render properly in S4 parks. - Fix: [objects#246, objects#248] Some objects are incorrectly marked as originating from RCT1. - Fix: [objects#260] Submarine Ride has its capacity listed incorrectly. |
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b40b5da5a5 |
Release v0.4.6
- Feature: [#15660] Ability to show window buttons on the left. - Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [#20110] Fix a few RCT1 build height parity discrepancies. - Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [#19735] Server unable to advertise to master server after a connection loss. - Fix: [#19822] Tile inspector does not deep copy banners. - Fix: [#19823] Parkobj: disallow overriding objects of different object types. - Fix: [#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [#20089] Potential crash when a window is closed from another window. - Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [#20111] All coaster types can access the new diagonal slope pieces. - Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [#20310] Map animations are not created on the title screen. - Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [#20361] Crash when using random map generation. - Fix: [#20364] Adding too much money with cheats causes an overflow. - Fix: [#20365] Money cheat input does not support negative values. - Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [#20413] Crash when attempting to navigate an empty console history. - Fix: [#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [#20429] Error window tooltip not closing after 8 seconds. - Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [#20484] Console caret not properly updated when using command history. - Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [#20543] Crash using show segments height from debug paint options. - Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [#20659] Phantom rides remain when closing construction window while paused. - Fix: [#20672] Maze ghost elements incorrectly displayed. - Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved. |
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76ca8400ca |
Release v0.4.5
- Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when block brake open. - Feature: [#19276] Add Powered Lifthill to Giga Coaster. - Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings. - Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards. - Feature: [#19446] Add new color options to color dropdown. - Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster. - Feature: [#19930] Add plugin APIs for research. - Feature: [OpenMusic#25] Added Prehistoric ride music style. - Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman's 35er Voigt (Previously known as Bressingham Voigt). - Feature: [OpenMusic#28] Add Ragtime style 2 ride music. - Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft. - Improved: [#18490] Reduce guests walking through trains on level crossing next to station. - Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window. - Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab. - Improved: [#19830] “Highlight path issues” will now hide wall elements. - Improved: [#19905] Add prompt before resetting shortcut keys. - Improved: [#19952] Add colour preset to Spiral Slide using the new colour options. - Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window. - Improved: [#20055] Performance improvement for the software renderer. - Change: [OpenSFX#17] Update Hybrid RC lifthill loop. - Fix: [#12598] Number of holes is not set correctly when saving track designs. - Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature. - Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases. - Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug). - Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes. - Fix: [#18895] Responding mechanic blocked at level crossing. - Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality. - Fix: [#19296] Crash due to a race condition for parallel object loading. - Fix: [#19733] Favorite ride of X guests integer overflow. - Fix: [#19756] Crash with title sequences containing no commands. - Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics. - Fix: [#19800] Crash when displaying station stats with more than 62 stations. - Fix: [#19801] The in-game load/save window cannot be resized anymore. - Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down. - Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes. - Fix: [#19901] Random shop colours never assigning last colour. - Fix: [#19911] Guests stuck at certain railway crossings. - Fix: [#19924] Destructible cheat does not allow partial ride modification. - Fix: [#19950] Mine train block brake supports drawn incorrectly. - Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug). - Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API. - Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space. - Fix: [#20018] Shops not calculating up-keep cost. - Fix: [#20033] Asset packs cannot reference game data. - Fix: [#20104] [Plugin] Some network APIs use player index and group index. - Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time - Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations. |
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9e4918cdbc |
Release v0.4.4
- Feature: [#11269] Add properties for speed and length of vehicle animations. - Feature: [#15849] Objectives can now be set for up to 50000 guests. - Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively. - Feature: [#18732] [Plugin] API to get the guests thoughts. - Feature: [#18744] Cheat to allow using a regular path as a queue path. - Feature: [#19023] Add Canadian French translation. - Feature: [#19341] Add “All Scenery” tab to scenery window. - Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT. - Feature: [objects#226] Port RCT1 Corkscrew Coaster train. - Feature: [objects#229] Port RCT1 go karts with helmets. - Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles. - Improved: [#11473] Hot reload for plug-ins now works on macOS. - Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm. - Improved: [#14635] Scenery window now shows up to 255 scenery groups. - Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window. - Improved: [#18706] Ability to view the list of contributors in-game. - Improved: [#18749] Ability to have 4 active awards for more than one month in a row. - Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API. - Improved: [#18945] Languages can now fall back to other languages than English. - Improved: [#18970] Trying to load a non-park save will now display a context error. - Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster. - Improved: [#19044] Added special thanks to RMC and Wiegand to the About page. - Improved: [#19131] Track missing objects when selecting scenery groups in console. - Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions. - Improved: [#19067] New Ride window now allows filtering similarly to Object Selection. - Improved: [#19272] Scenery window now allows filtering similarly to Object Selection. - Improved: [#19447] The control key now enables word jumping in text input fields. - Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh). - Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory. - Improved: [#19668] Decreased the minimum map size from 13 to 3. - Improved: [#19683] The delays for ride ratings to appear has been reduced drastically. - Improved: [#19697] “Show guest purchases” will now work in multiplayer. - Change: [#19018] Renamed actions to fit the naming scheme. - Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions. - Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”. - Removed: [#19520] Support for Windows Vista systems. - Fix: [#474] Mini golf window shows more players than there actually are (original bug). - Fix: [#592] Window scrollbar not able to navigate to the end of large lists. - Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug). - Fix: [#17996] Finances window not cleared when starting some .park scenarios. - Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry. - Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled. - Fix: [#18904] OpenRCT2 audio object accidentally exported in saves. - Fix: [#18905] Ride Construction window theme is not applied correctly. - Fix: [#18911] Mini Golf station does not draw correctly from all angles. - Fix: [#18971] New Game does not prompt for save before quitting. - Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients. - Fix: [#18994] Title music doesn’t start after enabling master volume. - Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values. - Fix: [#19026] Park loan is clamped to a 32-bit integer. - Fix: [#19068] Guests may not join queues correctly. - Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly. - Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it. - Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows. - Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification. - Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly. - Fix: [#19243] .park scenarios don’t complete properly. - Fix: [#19250] MusicObjects do not free their preview images. - Fix: [#19292] Overflow in ‘totalRideValue’. - Fix: [#19339] Incorrect import of crashed particles from SV4. - Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster. - Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled. - Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’. - Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’. - Fix: [#19475] Cannot increase loan when more than £1000 in debt. - Fix: [#19493] SV4 saves not importing the correct vehicle colours. - Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified. - Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members. - Fix: [#19574] Handle exits in null locations. - Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river. |
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285e0fc42e |
Release v0.4.3
- Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops. - Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it). - Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters. - Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name. - Feature: [objects#173] Add alpine coaster vehicle. - Feature: [objects#221] Add two extra jungle walls. - Feature: [objects#225] Add log cabin roofs. - Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles. - Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride. - Improved: [#18024] Clearer error messages when loading incompatible .park files. - Improved: [#18192] Tycoon Park has been added to the Extras tab. - Improved: [#18214] Competition scenarios have received their own section. - Improved: [#18250] Added modern style file and folder pickers on Windows. - Improved: [#18332] Allow Inverted Roller Coaster to draw boosters. - Improved: [#18350] Changed ride vehicle list to have less padding. - Improved: [#18422] Allow adding images to music objects. - Improved: [#18428] [Plugin] Add widget description interfaces to documentation. - Improved: [#18487] Mini Helicopters track can now draw spinning tunnels. - Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty. - Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed. - Improved: [#18621] OpenGL performance. - Change: [#17677] Open campaign window from finished campaign news. - Change: [#17998] Show cursor when using inverted mouse dragging. - Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats. - Change: [#18381] Convert custom invisible paths to the built-in ones. - Change: [OpenSFX#11, OpenMusic#19] First implementation of official replacement asset packs for sound effects & music. - Fix: [#1491] Clearance of the Cash Machine is too low (original bug). - Fix: [#1519] “See-through rides” doesn't affect all rides (original bug). - Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires. - Fix: [#14312] Research ride type message incorrect. - Fix: [#14425] Ride ratings do not skip unallocated ride ids. - Fix: [#15969] Guests heading for ride use vanilla behaviour - Fix: [#17067] Random Staff Patrol Area clicks. - Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track. - Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won't re-enable afterwards. - Fix: [#17763] Missing validation on invalid characters in file name. - Fix: [#17853] Invention name tears while being dragged. - Fix: [#18064] Unable to dismiss notification messages. - Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug). - Fix: [#18094] Underground shops & facilities don't show when adjacent to non-underground path (original bug). - Fix: [#18122] Ghosts count towards “Great scenery!” guest thought. - Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge. - Fix: [#18244] Invention DragWindow's starting position is inconsistent. - Fix: [#18245] Guests stopping dead in their tracks at railway crossings. - Fix: [#18257] Guests ‘waiting’ on extended railway crossings. - Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows. - Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly. - Fix: [#18442] About window background is clickable. - Fix: [#18449] [Plugin] Change type of listview widgets from 'scroll_view' to 'listview'. - Fix: [#18453] Slow walking guests don't get across level crossings in time. - Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely. - Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions. - Fix: [#18552] Trains clipping through helixes. - Fix: [#18576] Cannot open parks with certain types of corrupt tile elements. - Fix: [#18606] JSON objects do not take priority over the DAT files they supersede. - Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets. - Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab. - Fix: [#18696] Construction rights cannot be viewed after all are purchased. - Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off. - Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly. - Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path. |
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8438d05011 |
Work around more false warnings when compiling deb (#18753)
See https://github.com/OpenRCT2/OpenRCT2/issues/16691 and https://github.com/OpenRCT2/OpenRCT2/issues/17371 |
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5b839f7e2f |
Update debian compat version to 13 (#18767)
This is done primarily to make debhelper default to parallel builds
Fixes #18741
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7602eb6095 |
Use -Wno-stringop-overflow when compiling .deb (#18731)
This warning is bugged in GCC < `11.3`, see https://gcc.gnu.org/bugzilla/show_bug.cgi?id=99578 Closes https://github.com/OpenRCT2/OpenRCT2/issues/16691 |
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8ceea45877 |
Release v0.4.2
- Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests. - Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path. - Feature: [#13634] Add ability to sell merchandise in random colours. - Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements. - Feature: [#16283] Added parkinfo command line tool to list objects in a save file. - Feature: [#16662] Show a warning message when g2.dat is mismatched. - Feature: [#17107] Ride operating settings can be set via text input. - Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters. - Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition. - Feature: [#17877] Add three real-life flying roller coaster colour schemes. - Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns. - Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks. - Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster. - Feature: [objects#198] Add additional pirate roofs. - Feature: [objects#205] Add additional glass roofs. - Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1. - Feature: [#18050] Add asset pack manager and asset packs. - Improved: [#15358] Park and scenario names can now contain up to 128 characters. - Improved: [#15589] Numpad Enter can now be used to close text input. - Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves). - Improved: [#16840] Add support for rectangular heightmaps. - Improved: [#17575] You can now search for Authors in Object Selection. - Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked. - Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically. - Improved: [#17909] Track elements that are not supported by any train are now hidden by default. - Improved: [#17924] Improved performance when loading JSON object images from a .DAT file. - Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings. - Improved: [#18177] [Plugin] Widget tooltips can now be read and changed. - Change: [#9104] Calculate maze support costs. - Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection. - Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements. - Change: [#17655] Lower default price for the Crooked House. - Change: [#17745] Make maintenance cost of Mini-Golf more balanced. - Change: [#17762] Use vertical tabs in the New Game dialog. - Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%. - Fix: [#5141] Headless server is counted as a player. - Fix: [#7466] Coaster track not drawn at tunnel exit. - Fix: [#10535] Guests getting stuck at specific level crossings. - Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable. - Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug). - Fix: [#16392] Scenery on sloped surface is placed at wrong height. - Fix: [#16476] The game sometimes crashes when demolishing a maze. - Fix: [#17053] Crash when trying to open files under 4 bytes in length. - Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level. - Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode. - Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug). - Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer. - Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug). - Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff. - Fix: [#17508] Grid doesn’t disable after setting patrol area. - Fix: [#17532] Object Selection window allows unselecting all station types. - Fix: [#17533] Missing audio when specifying ‘--rct2-data-path’. - Fix: [#17535] Multiplayer desync when placing rides with scenery. - Fix: [#17541] Station style not correctly saved to TD6. - Fix: [#17542] Stalls will autorotate towards paths outside the park. - Fix: [#17544, #17754] Visual glitches in Invention List window. - Fix: [#17553] Crash when moving invention list items to empty list. - Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios. - Fix: [#17600] Notifications are not properly cleared when loading a park. - Fix: [#17605] Crash when opening parks which have had objects removed externally. - Fix: [#17639, 17735] When building upside down, the special elements list contains many items twice (original bug). - Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking. - Fix: [#17703] (undefined string) when building on invalid height. - Fix: [#17776] “Other Parks” tab uses separate lists for SC4/SC6 and .park scenarios. - Fix: [#17784] Colour preset RNG is biased (original bug). - Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building. - Fix: [#17834] Finance window becomes blank after 4096 years. - Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer. - Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park. - Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits. - Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened. - Fix: [#17931] The in-game command ‘count_objects’ crashes the game. - Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap. - Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game. - Fix: [#17889] Peeps don’t stop at level railway crossings if approached from downhill. - Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them. - Fix: [#17959] Areas marked for dirty drawing are too large. - Fix: [#17963] Some marketing campaigns can’t be started after Finances window tab has been on Research. - Fix: [#17964] Sprites don’t show up on two sides of the view-clip selection. - Fix: [#17966] Reversed steel trains do not properly import from S4. - Fix: [#17973] Bins and lamps overlay parts of the land (original bug). - Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug). - Fix: [#18009] Visual glitch with litter at edge of sloped path. - Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios. - Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity. - Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked. - Fix: [#18035] Favourited servers don’t get their online status updated. - Fix: [#18051] Visual glitch with Mine Ride’s large unbanked turn (original bug). - Fix: [#18059] [Plugin] Width and height of custom window not changeable via script. - Fix: [#18063] Guests can stop for all kinds of actions at railway crossing. - Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction. |
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be518f48e3 |
Release v0.4.1
- Feature: [#16825] Add Alpine Coaster track type. - Feature: [#17011] Option to show ride vehicles as separate entries when selecting a ride to construct. - Feature: [#17217] Add FLAC and OGG/vorbis as supported audio formats for ride music objects. - Feature: [#12328, #17418] Add vehicles for the Hybrid Coaster, Single-Rail Roller Coaster and Classic Mini Roller Coaster. - Improved: [#7983] The red colour in the ride stat screen and the ride graphs now corresponds better to negative effects on a ride’s stats. - Improved: [#13966] Music Style dropdown is now sorted by name. - Improved: [#16978] Tree placement is more natural during map generation. - Improved: [#16992] The checkbox in the visibility column of the Tile Inspector has been replaced with an eye symbol. - Improved: [#16999] The maximum price for the park entry has been raised to £999. - Improved: [#17050] Transparency can be enabled directly without needing see-through enabled first. - Improved: [#17059] Show Tile Inspector usage hint when nothing is selected. - Improved: [#17199] Allow creation of Spiral Slide reskins. - Improved: [#17242] More natural looking shorelines in map generator. - Improved: [#17328] Parks can now be resized into rectangular shapes from the map and map generation windows. - Change: [#16952] Make “Object Selection” order more coherent. - Change: [#17002] Weather no longer resets when converting a save to scenario. - Change: [#17294] New ride window remembers scroll position per tab instead of highlighted ride. - Removed: [#16864] Title sequence editor (replaced by plug-in). - Removed: [#16911, #17411] Residual support for pre-Vista Windows systems. - Fix: [#13997] Placing a track design interferes with other players building a ride. - Fix: [#15787] When deselecting "Show banner text in upper case", the banners remain upper case for 10 seconds. - Fix: [#16539] CustomListView header not clickable when listview is scrolled. - Fix: [#16799] Browsing “Up” in the Load Save window shows no files, only folders. - Fix: [#16934] Park size displayed incorrectly in Park window. - Fix: [#16974] Small scenery ghosts can be deleted. - Fix: [#16989] Re-focusing maximised window triggers a restore and maximise. - Fix: [#17005] Unable to set patrol area for first staff member in park. - Fix: [#17017] [Plugin] Crash when using tile element properties that require a valid ride to be linked. - Fix: [#17073] Corrupt ride window and random crashes when trains have more than 144 cars. - Fix: [#17080] “Remove litter” cheat does not empty litter bins. - Fix: [#17099] Object selection thumbnail box is one pixel too tall. - Fix: [#17104] Changing map size does not invalidate park size. - Fix: [#17157] Crash when browsing “Up” to folder with CJK characters in its name. - Fix: [#17187] Text input window does not resize correctly. - Fix: [#17197] Segfault when extracting files from the GOG installer. - Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available. - Fix: [#17221] Object ghosts and tooltips follow invisible cursor when moving the viewport by right-click dragging. - Fix: [#17255] Cursor position is incorrect when adjusting terrain and water height. - Fix: [#17257] [Plugin] Add tertiary colour to large scenery scripting API. - Fix: [#17261] Hand cursor position is incorrect when dragging items in the Inventions List window. - Fix: [#17292] Rows in shortcut key list stay highlighted when cursor leaves list. - Fix: [#17295] Pause status not cleared when loading a scenario made from a converted paused save. - Fix: [#17310] Reversed reversible vehicles not imported properly when loading RCT1 parks. - Fix: [#17335] [Plugin] Documentation has an incorrect type for PixelData ‘data’ attribute. - Fix: [#17337] Air Powered Vertical Coaster trains not imported properly when loading RCT1 parks. - Fix: [#17346] Surface height markers are concealed by sprites of same surface. - Fix: [#17369] [Plugin] ‘Car.travelBy()’ moves other cars as well. - Fix: [#17377] When building the park entrance before opening the Footpaths window, the path will be invisible. - Fix: [#17381] Air Powered Vertical Coaster stat penalty is wrong. - Fix: [#17399] Guests never generate the being watched thought. - Fix: [#17433] Wrong T-shirt colours for guests on a Twist ride. - Fix: [#17450] Ducks can swim on three-corners-up land tile. - Fix: [#17461] Footpath Railing tooltip showing incorrect tooltip. - Fix: [#17464] Green Tarmac footpath is not available in the Track Designer. - Fix: [#17466] New object types not packed in save files. - Fix: [#17481] Roto-drop cars try going up to top pieces that are ghosts or belong to other rides. |
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9a244b14ae | Update debian packaging for flac, vorbis | ||
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c6302a1dae |
Release v0.4.0
- Headline feature: [#10664] New save format with increased limits. - Feature: [#714] Allow up to 255 trains per ride. - Feature: [#2253] Path surfaces and railings can be mixed and matched, like in RCT1. - Feature: [#2766] The Fruity Ices Stall can now be recoloured, like in RCT1. - Feature: [#4933] Allow map sizes of 999 × 999 (up from 254 × 254). - Feature: [#7660] Custom music objects that are distributed with the save. - Feature: [#8407] Ride platforms can be made invisible. - Feature: [#12793] Add Excitement/Intensity/Nausea ratings to Ride List view with sorting. - Feature: [#13858] Flatride bases can be made invisible. - Feature: [#14676] [Plugin] Allow plugins to store data in .park files. - Feature: [#15367] Individual track elements can now be drawn as another ride type. - Feature: [#15901] [Plugin] Add ‘map.getAllEntitiesOnTile’ to API. - Feature: [#16029] [Plugin] Add ‘TrackElement.rideType’ to API. - Feature: [#16097] The Looping Roller Coaster can now draw all elements from the LIM Launched Roller Coaster. - Feature: [#16132, #16389] The Corkscrew, Twister and Vertical Drop Roller Coasters can now draw inline twists. - Feature: [#16144] [Plugin] Add ‘ImageManager’ to API. - Feature: [#16707] [Plugin] Implement intransient plugins. - Feature: [#16707] [Plugin] New API for current mode, ‘map.change’ hook and toolbox menu items on title screen. - Feature: [#16731] [Plugin] New API for fetching and manipulating a staff member’s patrol area. - Feature: [#16800] [Plugin] Add lift hill speed properties to API. - Feature: [#16806] Parkobj can load sprites from RCT image archives. - Feature: [#16831] Allow tertiary colours for small and large scenery objects. - Feature: [#16872] [Plugin] Add support for custom images. - Improved: [#3517] Cheats are now saved with the park. - Improved: [#10150] Ride stations are now properly checked if they’re sheltered. - Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector’s list. - Improved: [#16251] Plugin API handles null values better. - Improved: [#16251] openrct2.d.ts: mark ‘callback’ argument of queryAction and executeAction as optional. - Improved: [#16251] openrct2.d.ts: change ‘network.status’ to ‘network.mode’ in network API docs. - Improved: [#16251] openrct2.d.ts: added previously undocumented ‘GroupBoxWidget.text’ property. - Improved: [#16251] openrct2.d.ts: removed unused ‘LabelWidget.onChange’ property. - Improved: [#16258] Increased image limit in the engine. - Improved: [#16408] Improve ‘--version’ cli option to report more compatibility information. - Improved: [#16740] Allow staff patrol areas to be defined with individual tiles rather than groups of 4x4. - Improved: [#16764] [Plugin] Add hook ‘map.save’, called before the map is saved. - Improved: [#16925] The queue length of 1000 guests is lifted, and a warning for too long queues is added instead. - Change: [#14484] Make the Heartline Twister coaster ratings a little bit less hateful. - Change: [#16077] When importing SV6 files, the RCT1 land types are only added when they were actually used. - Change: [#16424] Following an entity in the title sequence no longer toggles underground view when it’s underground. - Change: [#16493] Boat Hire and Submarine Ride support costs now match their visual appearance. - Change: [#16710] Changed default view of Guest List to ‘Thoughts’ and selected tab will default to ‘Summarised’ (when opened from the menu). - Change: [#16859] Guests with umbrellas no longer always avoid going into a Maze. - Change: [#16912] Tired or nauseated guests will no longer jump in a Maze. - Fix: [#6767] Black screen after Alt-Tabbing back into the game. - Fix: [#11752] Track pieces with fractional cost are too cheap to build. - Fix: [#12556] Allow game to run without audio devices. - Fix: [#12774] [Plugin] Scripts will not be re-initialised when a new scenario is loaded from within a running scenario. - Fix: [#13336] Can no longer place Bumble Bee track design (reverts #12707). - Fix: [#14155] Map Generator sometimes places non-tree objects as trees. - Fix: [#14674] Recent Messages only shows first few notifications. - Fix: [#14920] Ghosts for rides and shops do not auto-elevate when obscured. - Fix: [#15413] Modifying park rating with plugins desyncs park rating history from actual park rating. - Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving. - Fix: [#15830] Objects with RCT1 images are very glitchy if OpenRCT2 is not linked to an RCT1 install. - Fix: [#15909] Text can overflow in ‘Select ride design’ windows. - Fix: [#15947, #15960] Removing a flat ride results in an error message and duplicate structures. - Fix: [#15998] Cannot set map size to the actual maximum. - Fix: [#16007] Scenario Editor “Entry Price” appears to the right of the value field. - Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it. - Fix: [#16024] Go-Karts with more than 32 vehicles do not colour themselves correctly. - Fix: [#16026] Newly created rides with “Disable vehicle limits” cheat always get 32 trains with 12 cars each. - Fix: [#16063] Object Selection preview for objects with glass is broken. - Fix: [#16075] Exporting track designs saves scenery in incorrect locations. - Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly. - Fix: [#16140] The ‘Follow this’ option is now disabled when the ride view is set to ‘overall’ or a station. - Fix: [#16162] Go Karts speeds are not correctly randomised, they only go very fast or very slow. - Fix: [#16188] Medium-size banked turns on the Twister and Vertical Roller Coaster have incorrect support placement (partly original bug). - Fix: [#16264, #16572] Placing saved track design crashes game. - Fix [#16308] Crash when trying to place down a ride on Android. - Fix: [#16327] Crash on malformed network packet. - Fix: [#16449] [Plugin] Viewport doesn't hide when switching tabs. - Fix: [#16450] Banner style not copied when using tile inspector. - Fix: [#16535] Entering construction mode unblocks all paths. - Fix: [#16542] “Same price throughout park” status not correctly imported for RCT1 saves. - Fix: [#16572] Crash when trying to place track designs. - Fix: [#16591] [Plugin] ‘setInterval’ and ‘setTimeout’ is not disposed when map unloads. - Fix: [#16711] [Plugin] ‘Car.rideObject’ overflowing with more than 256 ride types. - Fix: [#16779] Fix case where title music doesn't unmute properly. - Fix: [#16808] Incorrect track design serialisation causing vehicle object replacement. - Fix: [#16869] Soft Toy Stall cannot be recoloured, but shows a recolouring option anyway (original bug). - Fix: [#16995] Native Linux dialog windows do not open if the path contains single quotes. - Fix: [objects#165] Glitch when Bengal Tiger Cars go through a corner. |
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b5d66e099e |
Embed our own duktape library
Duktape is geared around compile time switches. We can't rely on shared libraries. |
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61c67afc66 |
Release v0.3.5.1
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly. - Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug). - Fix: [#15138] Sometimes small scenery stays when building through it. - Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message. - Fix: [#15843] Tile Inspector can be resized too small. - Fix: [#15844] Tile Inspector has inconsistent text colours. - Fix: [#15878] Crash when opening a ride window for a corrupted vehicle. - Fix: [#15908] Crash when track elements have no ride assigned. - Fix: [#15919] Research status incorrectly considered for scenery when in editor modes. - Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6. |
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b9bc8d0606 |
Release v0.3.5
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs). - Feature: [#7682] Follow ride/guest/staff in main window viewport. - Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on. - Feature: [#15084] [Plugin] Add "vehicle.crash" hook. - Feature: [#15143] Added a shortcut key for Giant Screenshot. - Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported. - Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity". - Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty. - Feature: [#15195] Added a bug-report item in file dropdown menu. - Feature: [#15294] New vehicle animation type: flying animal. - Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways. - Fix: [#12981] New vehicles do not appear in vehicle type dropdown. - Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won. - Fix: [#13912] “Dome park” no longer renders dome correctly. - Fix: [#14316] Closing the Track Designs Manager window causes broken state. - Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly. - Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette. - Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug). - Fix: [#14741] Crash when exiting OpenRCT2 on macOS. - Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner. - Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang. - Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group. - Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly. - Fix: [#15170] Plugin: incorrect label text alignment. - Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle(). - Fix: [#15184] Crash when hovering over water types in Object Selection. - Fix: [#15193] Crash when rides/stalls are demolished. - Fix: [#15197] Cannot place flat ride after removing it in construction window. - Fix: [#15199] Construction window is not closed when a ride gets demolished. - Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian. - Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window. - Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one. - Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu. - Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer. - Fix: [#15322] Circus music doesn't play. - Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first. - Fix: [#15451] Guest list name filter remains after group selection. - Fix: [#15466] Crash when opening a dropdown with 0 rows. - Fix: [#15476] Crash when placing/clearing small scenery. - Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2. - Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes. - Fix: [#15496] Crash in paint_swinging_inverter_ship_structure(). - Fix: [#15503] Freeze when doing specific coaster merges with block brakes. - Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager. - Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture. - Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug). - Fix: [#15579] Crash in track_block_get_next(). - Fix: [#15582] [Plugin] Litter properties return incorrect values. - Fix: [#15584] Ride income underflows when on-ride photos are making losses. - Fix: [#15612] Crash when placing walls beside certain scenery objects. - Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat. - Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self. - Improved: [#3417] Crash dumps are now placed in their own folder. - Improved: [#13524] macOS arm64 native (universal) app - Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled. - Change: [#8601] Revert ToonTower base block fix to re-enable support blocking. - Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version. |
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5087e77032 |
Release v0.3.4.1
- Fix: [#15028] Crash when placing large scenery. - Fix: [#15048] Crash when removing litter with cheats. - Fix: [#15052] Crash when using banner window. - Fix: [#15063] Crash when opening large scenery signs. - Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa. |
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e0daac9442 |
Release v0.3.4
- Feature: [#13967] Track List window now displays the path to the design when debugging tools are on. - Feature: [#14071] “Vandals stopped” statistic for security guards. - Feature: [#14169] Lighting effects for shops and stalls. - Feature: [#14296] Allow using early scenario completion in multiplayer. - Feature: [#14538] [Plugin] Add property for getting current plugin api version. - Feature: [#14620] [Plugin] Add properties related to guest generation. - Feature: [#14636] [Plugin] Add properties related to climate and weather. - Feature: [#14731] Opaque water (like in RCT1). - Change: [#14496] [Plugin] Rename Object to LoadedObject to fix conflicts with Typescript's Object interface. - Change: [#14536] [Plugin] Rename ListView to ListViewWidget to make it consistent with names of other widgets. - Change: [#14751] “No construction above tree height” limitation now allows placing high trees. - Change: [#14841] Redesign the About window, including new button to copy the current version info. - Fix: [#11829] Visual glitches and crashes when using RCT1 assets from mismatched or corrupt CSG1.DAT and CSG1i.DAT files. - Fix: [#12262] Windows can appear off screen with small screens or high scaling. - Fix: [#13581] Opening the Options menu causes a noticeable drop in FPS. - Fix: [#13894] Block brakes do not animate. - Fix: [#13986] OpenGL: Track preview window, flip/rotate button do not update the thumbnail. - Fix: [#14315] Crash when trying to rename Air Powered Vertical Coaster in Korean. - Fix: [#14330] join_server uses default_port from config. - Fix: [#14415] Entrances/exits are removed when built on top of each other. - Fix: [#14449] Surface smoothing at extra zoom levels not working. - Fix: [#14468] Cannot close Options window on Android. - Fix: [#14493] [Plugin] isHidden only works for tile elements up to the first element with a base height of over 32. - Fix: [#14587] Confusing message when joining server with mismatched network version. - Fix: [#14604] American-style Steam Trains are not imported correctly from RCT1 saves. - Fix: [#14638] The “About OpenRCT2” window cannot be themed. - Fix: [#14682] Crash when painting Swinging Ships with invalid subtype. - Fix: [#14707] Crash when window is closed during text input. - Fix: [#14710] Ride/Track Design preview does not show if it costs more money than available. - Fix: [#14774] Incorrect import of scenery research caused all scenery to be unlocked. - Fix: [#14806] Incorrect function call in WallPlaceAction plugin code. - Fix: [#14871] Crash when trying to place track when there are no free tile elements. - Fix: [#14880] Unable to close changelog window when its content fails to load. - Fix: [#14945] Incorrect drop height penalty on log flume ride. - Fix: [#14964] Unable to build in multiplayer as client with "Build while paused" cheat enabled when the host is paused. - Improved: [#14511] “Unlock operating limits” cheat now also unlocks all music. - Improved: [#14712, #14716] Improve startup times. - Improved: [#14982] Add Malgun Gothic and change Nanum Gothic filename for Korean. |
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3f65f282d7 |
Release v0.3.3
- Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type. - Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the “New Scenario” dialog. - Feature: [#13000] objective_options command for console. - Feature: [#13096] Add Esperanto translation. - Feature: [#13164] Add 'Objective options' to Cheats menu. - Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones. - Change: [#13160] The lay-out of the Park Cheats tab has been improved. - Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug). - Fix: [#3200] Close Construction window upon selecting vehicle page. - Fix: [#4022] Fix Mac cursor offset on launch - Fix: [#4041] Garbled park option on scenario editor with custom theme. - Fix: [#4865] Offer an option to disable inhibiting the monitor power. - Fix: [#5178] Lighting effects cannot be disabled in software mode - Fix: [#5904] Empty errors on tile inspector base height change. - Fix: [#6086] Cannot install existing track design with another name. - Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers. - Fix: [#7443] Construction arrows pulse at irregular intervals. - Fix: [#7518] Water isn't cut down by view clipping tool. - Fix: [#7748] Tooltips would not timeout for normal UI elements. - Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder. - Fix: [#8957] Error title missing when building with insufficient funds - Fix: [#10186] Placing multiple saved rides ignores design name (original bug). - Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings. - Fix: [#12940] Windows cause issues with snow drawing. - Fix: [#13019] Simulated trains sometimes open construction window when they crash. - Fix: [#13021] Mowed grass and weeds don't show up in extra zoom levels. - Fix: [#13024] Console cursor does not correctly render at current cursor position. - Fix: [#13029] Not all Junior Roller Coaster pieces are shown when "Show all track pieces" cheat is enabled. - Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour". - Fix: [#13074] Entrance and exit ghosts for mazes not being removed. - Fix: [#13083] Dialog for renaming conflicting track design crops text out. - Fix: [#13097] Missing direction arrow for stations - Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built. - Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug). - Fix: [#13118] Closing construction window resets ride viewport. - Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph. - Fix: [#13138] Fix logical sorting of list windows. - Fix: [#13158] Cursors are drawn incorrectly in text input fields. - Fix: [#13222] Vehicle collision causes negative number of passengers (original bug). - Fix: [#13226, #7280] No error is shown when attempting to load a corrupted save. - Fix: [#13266] Plugin API: Deleting key of sharedStorage not working. - Fix: [#13278] Desync caused by ghost tiles changing the ride mode. - Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario - Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal - Improved: [#13023] Made add_news_item console command last argument, assoc, optional. - Improved: [#13098] Improvements to the maze construction window user interface - Improved: [#13125] Selecting the RCT2 files now uses localised dialogs. |
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cdafc9c8ec | Fix PPA builds (hopefully) | ||
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48c8e66d7b |
Put the 0.3.2 changelog into debian/changelog
The Ubuntu updater has gained the ability to show changelogs in recent years, so time to replace the dummy with an actual changelog. |