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Commit Graph

140 Commits

Author SHA1 Message Date
duncanspumpkin
551afeef86 Fix #4096. Max map elements incorrectly sized
Due to a mistake from 2014 the number of map elements that could be used in a park was mistakenly assumed to be the same size as the s6 data for map elements. It turns out there are 256*256 spare elements for whatever reason. When the map element reorginisation code was refactored to remove magic numbers this incorrect value was used instead. This would cause the map element inserter to allocate a map element that shared the same mememory as a sprite. This would cause issues when the sprite tried to update or the map element tried to draw.
2016-07-18 17:49:51 +01:00
Michał Janiszewski
78e2aec5fe Make map element arrays static 2016-06-16 22:51:28 +02:00
Michał Janiszewski
c2bf4b75e7 Integrate tile map element pointers usage (#3442) 2016-06-16 19:05:15 +02:00
Marijn van der Werf
9de7492121 Start decompilation of 0x6A3590 2016-06-11 11:06:53 +02:00
Michał Janiszewski
1508e49a28 Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
Michał Janiszewski
934ce5e84e Fix 64 bit by skipping static_asserts for structs with pointers 2016-06-03 10:55:21 +02:00
Michał Janiszewski
60630b9ad7 Drop PACKED attribute 2016-06-03 10:55:21 +02:00
Michał Janiszewski
df3030e4a9 Provide static_assert for hard-coded struct sizes. 2016-06-03 10:55:21 +02:00
Michał Janiszewski
3907fcd9d2 Explicitly pack structs 2016-06-03 10:55:21 +02:00
Ted John
14825a8dbc integrate queue chain and refactor 2016-05-17 21:29:05 +01:00
Ted John
c879638f22 integrate ground flag variables 2016-05-17 20:51:11 +01:00
Ted John
81efb92d53 integrate map selection variables 2016-05-14 00:54:13 +01:00
janisozaur
658e877955 Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
janisozaur
8d0481deba Make sure to only update valid vehicles (#3543)
Lets us load parks like Six Flags Carolina:
http://www.nedesigns.com/park/1571/six-flags-carolina/
2016-05-09 15:52:03 +01:00
Ted John
e9935fee09 refactor some of the track design place code 2016-05-08 14:02:48 +01:00
Ted John
2ecbcfc4c9 Merge pull request #3165 from marijnvdwerf/spiral-slide-paint-setup 2016-05-07 18:05:05 +01:00
janisozaur
68bad6505c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
Marijn van der Werf
724089b8da draw fences 2016-04-27 23:15:17 +02:00
Ted John
cea0f30121 integrate variable: gLandToolSize 2016-04-24 18:02:37 +01:00
Ted John
1fcefcfa7e integrate variables for water tool 2016-04-24 17:58:26 +01:00
Ted John
fc938892d8 integrate variables for command position and expenditure 2016-04-24 17:53:39 +01:00
Ted John
b9944dd33a integrate land tool variables 2016-04-24 17:28:12 +01:00
Ted John
15031b9511 add global macro: gGrassSceneryTileLoopPosition 2016-04-24 14:33:43 +01:00
Ted John
d18ea8570d add global macro: gNextFreeMapElement 2016-04-24 14:30:21 +01:00
Ted John
0f6e64ac76 add global macros for map size and tile loop 2016-04-24 14:00:26 +01:00
Michał Janiszewski
d375015975 Mark map element getters const
While it doesn't change a lot in terms of performance, it helps out
compiler being a bit smarter about inlining and reordering things (as
evidenced by generated assembly).
2016-02-23 15:12:48 +01:00
duncanspumpkin
f267af3356 Fix chairlift bullwheel rotation animation.
Issue caused by incorrect check for breakdown
2016-02-18 20:32:04 +00:00
IntelOrca
8268f607cd implement track_remove_station_element 2016-02-14 17:37:28 +00:00
Duncan
0e75efc1eb Merge pull request #2927 from OpenRCT2/clear_funcs
Implement Clear funcs
2016-02-14 07:19:33 +00:00
duncanspumpkin
9c3055224d Refactor clear funcs 2016-02-13 21:01:36 +00:00
duncanspumpkin
f6797181b5 Start implementing clear_funcs 2016-02-13 13:10:55 +00:00
Marijn van der Werf
7565a7ba69 Implement substate 9 2016-02-13 00:01:15 +01:00
Duncan
b0c5b85765 Merge pull request #2784 from marijnvdwerf/decompile-attempt
[WIP] Attempt at decompiling `game_command_set_maze_track`
2016-02-01 16:01:45 +00:00
Marijn van der Werf
a926783164 Decompile game_command_set_maze_track 2016-02-01 14:03:56 +01:00
duncanspumpkin
b8c4c46f32 Minor refactor of map location compare flags.
Labelled ELEMENT_IS_UNDERGROUND.
2016-01-31 16:58:38 +00:00
duncanspumpkin
0f6c8b8760 Refactor get small scenery to prevent repeats of #2735. 2016-01-16 11:04:06 +00:00
Michał Janiszewski
133096cd64 Merge branch 'develop' into vehicle-update 2016-01-05 09:59:53 +01:00
duncanspumpkin
797a2cc75d Fix bug with block breaks when there are track overlaps.
Labeled map_flag (1<<5) as block break closed as well.
2016-01-02 17:04:39 +00:00
Hielke Morsink
855e122b55 Printing path and addition names in tile inspector. 2016-01-01 21:28:48 +01:00
Michał Janiszewski
4c6ee9570c Merge branch 'develop' into vehicle-update
Conflicts:
	openrct2.vcxproj.filters
2015-12-27 18:11:13 +01:00
Michał Janiszewski
e3f5ea25ae Map unknown elem type to corrupt, update tile inspector
In map view, all unknown types are mapped to MAP_ELEMENT_TYPE_CORRUPT,
the type that prevents rendering of all following elements on given
tile.

Tile inspector now displays element type (numeric value) for unknown
types.
2015-12-27 10:34:02 +01:00
IntelOrca
4f56709455 implement more sub_6DAB4C 2015-12-14 15:18:19 +00:00
Linus Unnebäck
017899c0d9 small fixes to world/map.c 2015-12-13 21:45:58 +01:00
duncanspumpkin
485705f1cb Fix incorrect parameter type 2015-11-15 10:05:22 +00:00
duncanspumpkin
13e43b779b Refactor large scenery placement 2015-11-14 16:44:03 +00:00
duncanspumpkin
d0332c81d8 Refactor and move wide flag code. 2015-11-14 00:08:31 +00:00
duncanspumpkin
aa55ca6b62 Refactor banner_remove. Fixed an original bug.
Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
duncanspumpkin
a0014eee09 Refactor set scenery and fence. 2015-11-12 19:22:08 +00:00
zsilencer
a95357a32d signs and banners editable in multiplayer 2015-10-31 11:07:36 -06:00
IntelOrca
8d84b540ad add vehicle struct and enum labels from vehicle-update branch. 2015-10-25 21:26:03 +00:00