zsilencer
541ae91d67
fix pickup commands to work with hiring staff
2016-10-18 13:40:50 -06:00
zsilencer
db3aa2b656
Add balloon popping as game command
2016-10-18 13:40:50 -06:00
zsilencer
d74efb23fe
Add picking up peeps/staff as game command
2016-10-18 13:40:49 -06:00
Ted John
5b9f7904ea
Update dependencies for Windows and remove certificates
2016-10-16 16:11:33 +01:00
wolfreak99
3ae63da9a5
More Reformatting
2016-10-12 17:54:13 -04:00
wolfreak99
5bd5310038
Refactor, remove temporary console logging
2016-10-12 17:05:19 -04:00
wolfreak99
bea3803917
Log IP address to console
2016-10-12 10:03:15 -04:00
Michał Janiszewski
7f9fa28995
Fix uninitialised variables
2016-10-09 22:43:07 +02:00
LRFLEW
e5ff7412e4
Refactor/Improve String and Path Handling
2016-10-09 15:29:58 -05:00
Duncan
b29be9bfeb
Merge pull request #4527 from zaxcav/fixPathfindHistory
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Further pathfinding improvements
2016-10-07 12:08:36 +01:00
Michał Janiszewski
9966052ca7
Fix more configurations
2016-10-06 23:32:10 +02:00
Michał Janiszewski
71d0861be1
Mark classes as final
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This may hint compiler to de-virtualise some calls.
2016-10-04 18:14:29 +01:00
zaxcav
d447223535
Increase network version for pathfinding updates.
2016-10-04 12:32:06 +02:00
Ted John
8932707018
Don't show read groups.json error when it doesn't exist
2016-10-02 13:38:22 +01:00
Ted John
22c7cd4179
Improve bad error messages in multiplayer window
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Set the title and text in the multiplayer commands to make sure it doesn't show an error box with the wrong text.
2016-10-02 12:28:28 +01:00
Michał Janiszewski
6a86f007f3
Fix #4437 : Crash in Network::Server_Handle_AUTH
2016-09-19 19:25:00 +01:00
Marijn van der Werf
487d6d8f15
Remove unnecessary addresses.h imports
2016-09-17 20:59:55 +01:00
zsilencer
dfc100f15e
Fix issue with kick message not being received
2016-09-14 15:48:15 -06:00
LRFLEW
e1b6319bc1
Fix Warnings in Xcode about Copy Elision
2016-09-13 18:07:40 -05:00
Ted John
b8e4f71ab1
Fix #4422 : Save overwrite multiplayer
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Make sure we reset gFirstTimeSave when we join a new game or exit to title screen.
2016-09-13 23:53:46 +01:00
Ted John
5e352a9dfe
Remove usage of List from Twitch.cpp
2016-09-13 18:27:57 +01:00
Manuel Vögele
73b7f3c9f4
Fix corrupted tcp stream when pinging while sending packets
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Don't push network packets to the front of the queue if the frist packet is only partially transmitted. They are now inserted at the second
position instead.
2016-09-12 23:59:22 +01:00
Ted John
ef7cd793a4
x64: Fix game_command_modify_groups
2016-09-10 18:35:12 +01:00
Ted John
91eb33255b
Remove Exception::GetMsg()
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We can undef any macro windows.h defines and interferes with our code base. In this case GetMessage
2016-09-08 21:37:27 +01:00
Michał Janiszewski
163e314379
Remove unused or set-but-not-read variables
2016-09-07 13:39:29 +01:00
Ted John
bf16890489
Use util_rand as there is no srand for rand to work
2016-09-04 20:22:27 +01:00
Ted John
8bc69b549f
Set advertiser to null after deletion
2016-09-04 11:17:15 +01:00
Michał Janiszewski
f8145b6edc
Refactor inclusion of addresses.h
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addresses.h is now only included when necessary, limiting scope as much
as possible.
2016-09-03 21:25:19 +01:00
Ted John
5e30390f4a
Set user agent for HTTP requests
2016-08-29 19:25:53 +01:00
Ted John
d73c2ba13c
Wire up new advertiser class
2016-08-29 15:35:46 +01:00
Ted John
a346d8a048
Add NetworkServerAdvertiser class
2016-08-29 15:35:46 +01:00
Ted John
6266e77fd5
Add tag to http request / response
2016-08-29 15:35:45 +01:00
Ted John
8cf7e87b5c
Fix many warnings for x64
2016-08-27 23:32:15 +01:00
Michael Steenbeek
5ff0db3caa
Increment version number, (hopefully) fixes #4331
2016-08-24 17:26:11 +02:00
Tom Delebo
50348e015e
Changed the server greeting buffer from 256 to 1024
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* Changed the server greeting buffer size to accept longer strings
* Added comment explaining character limit for greeting buffer
* Moved chat constants to header file to allow access from includes
2016-08-20 23:20:53 +01:00
Ted John
b3a06106a8
Merge pull request #4279 from delebota/mp_greeting
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Add a server greeting which is displayed to connecting user
2016-08-17 23:18:08 +01:00
Ted John
560957824a
Fix #4295 : Game crash if the syntax of users.json file is wong
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JsonException was not being caught in NetworkUser::Load().
2016-08-16 21:25:00 +01:00
Thomas Delebo
51eac62636
#4279 Truncate greeting so we don't overflow buffer
2016-08-15 12:08:23 -05:00
delebota
e806a88d71
#4193 Add a server greeting which is displayed to connecting user
2016-08-13 23:15:45 -05:00
Yaroslav Tretyakov
c967114463
Fix #4215 : Multiplayer, default group does not work correctly with group IDs
2016-08-08 09:01:52 +01:00
Michał Janiszewski
e930a09f0b
Free compressed map when failed to connect client
2016-08-03 07:39:55 +02:00
zsilencer
5d04e5e03e
Multiplayer desync stuff
2016-08-01 20:47:21 +02:00
Michał Janiszewski
155bc054df
Fix #4172 : Expose ride-type changing capability in UI
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This also allows changing ride type in multiplayer games. Very crashy.
2016-08-01 20:30:08 +02:00
Michał Janiszewski
84137738e3
Disconnect client in case map sending fails
2016-07-30 10:13:08 +02:00
Michał Janiszewski
64c0c594dc
Check if memory was allocated successfully for server map
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Somehow, there are cases where server thinks a map is around 2GiB in
size. Such allocation will most likely fail on 32-bit system and crash
the server. This provides *some* safety check and at least prevents
server from crashing in such cases.
2016-07-30 10:13:08 +02:00
Michał Janiszewski
04fb336d1f
Fix typo in comment
2016-07-27 15:09:30 +02:00
Michał Janiszewski
1fe5fc56c0
Checksum sprites occasionally in multiplayer
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This creates a checksum (SHA1) every so often on server and sends this
value together with PRNG seed for client to check it has still not
desynced.
It's useful to detect a desync early on, as PRNG seeds may remain
unchanged for some more time, while damage may have already been caused.
2016-07-27 15:54:02 +02:00
Michał Janiszewski
82d52b63e6
Verify NetworkActions access
2016-07-26 15:07:33 +01:00
Yaroslav Tretyakov
3116ec3e76
Fix issue in ReceiveData
2016-07-24 21:01:14 +01:00
Ted John
e5722e1d9a
Fix #4139 : Windows first time firewall launch
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std::string can not handle nullptr as argument. Create and use helper method instead.
2016-07-19 21:53:18 +01:00