Michael Steenbeek
52b70703af
Turn TrackElemType into a strong enum
2024-10-11 13:30:27 +00:00
duncanspumpkin
6283993351
Move WallElement into its own header/source files
2024-10-07 22:04:13 +02:00
Michael Steenbeek
e6e0f97557
Split off EntranceElement header
2024-10-03 12:42:53 +02:00
Aaron van Geffen
b70aaea31e
Rename ActionSpriteImageOffset to AnimationImageIdOffset
2024-09-22 16:13:49 +02:00
Aaron van Geffen
24b36915ef
Rename ActionFrame to AnimationFrameNum
2024-09-22 16:12:04 +02:00
Aaron van Geffen
2edf8b472a
Rename (Next)ActionSpriteType to (Next)AnimationType
2024-09-22 16:08:58 +02:00
Michael Steenbeek
14f92966a6
Skip unnecessary step after map init
...
There are no map animations to create on an empty map.
2024-09-05 19:58:00 +02:00
Aaron van Geffen
51873dc0f6
Include Diagnostic.h at unit level
2024-07-09 16:23:31 +02:00
Gymnasiast
86f80faca8
Also shift jumping fountains and map animations
2024-05-18 21:10:53 +02:00
Michał Janiszewski
a088f7615b
Fix #21748 : TileElement out of bounds ( #21749 )
...
* Fix #21748 : TileElement out of bounds
This fixes crashes observed and allows the park to load. The park is
overlarge and breaks some assumptions we have in our code.
* Use ternaries for checking conditions
2024-05-02 18:14:22 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Aaron van Geffen
d425e0a8bb
Remove const qualifier from constexpr statements
2023-06-24 11:45:26 +02:00
Michael Bernardi
9c5c1eb858
Fix #20349 : Tile inspector creates map animations
2023-06-06 21:55:15 +02:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
...
* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
...
* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
Duncan
ead13c44b8
Split off LargeSceneryEntry ( #19277 )
2023-01-26 18:44:42 +00:00
Duncan
ef27814ca5
Split off scenery entries ( #19133 )
...
BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
...
* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Michael Steenbeek
448c8fafd0
Rename base_height, clearance_height and owner
2023-01-19 20:36:30 +01:00
Duncan
23b6d1840e
Rename classes with snakes OpenRCT2/G*-M*
2023-01-19 15:13:23 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
...
* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
duncanspumpkin
16581e9288
Address snakes in mapgen and map animation
2022-10-05 20:22:51 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
...
* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
MaxMallon
9d29de1444
Fix NPE due to missing scenery
2022-01-19 13:20:38 +01:00
ζeh Matt
993b168bfd
Implement profiler ( #16194 )
...
* Implement profiling API
* Add console commands for the profiler
* Remove accidental line
* Correct csv output
* Add copyright notice
* Add missing override
* Add default virtual destructor
* Explicitly pass template argument
* Use static
* Add plugin API for profiler
* Add more profile calls
* Workaround for GCC hopefully
* Add missing static keyword
* Use uint64 for call count
* Reduce name length see if CI passes
* Improve handling of function names
* Work around (broken) static inline variables
* Fix missing include
* Disable profiler for clang 5 and older
* Update copyright date
* Profile UpdateAllMiscEntities
* Apply review suggestions
Co-authored-by: Ted John <ted@brambles.org >
2022-01-18 20:21:20 +02:00
Gymnasiast
449da0d6bd
Convert ride_get_station_object() to method
2021-12-18 18:48:52 +01:00
Gymnasiast
aa34f0f760
Drop the N postfix
2021-12-11 00:39:39 +01:00
Gymnasiast
fc3ce3294c
Move over switches to normalised tile element types
2021-12-11 00:30:59 +01:00
Michael Steenbeek
2d1af0ec42
Replace many GetType() calls with GetTypeN()
2021-12-10 22:43:17 +01:00
ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
Hielke Morsink
9dd20ec619
Improve array formatting
...
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
...
* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
duncanspumpkin
98f9f24909
Remove sprite.h includes where possible
2021-05-29 08:54:33 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
...
* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Matt
4c11e11fe2
Rename PeepActionType None1 and None2
2021-05-13 18:05:55 +03:00
Michael Steenbeek
b275e7b82e
Fix #14294 : NPE in map_animation_invalidate_wall_door()
2021-03-20 17:09:37 +01:00
Michał Janiszewski
67b61478cf
Reduce inclusion of EntityList.h
2021-02-25 10:56:27 +01:00
Matt
efa1db826e
Refactor invalidation logic to be generic to the callee
2021-01-02 16:22:28 +02:00
Tulio Leao
29955f28e0
Merge pull request #12976 from mwnciau/Refactor-TRACK_ELEM-enum
...
Refactor TRACK_ELEM_* enum
2020-10-01 22:05:44 -03:00