mirror of
https://github.com/OpenRCT2/OpenRCT2
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* Replace 2020 with 2022 Replace all 2020 headers with 2022 * replace other years with 2022 add missing years
710 lines
20 KiB
C++
710 lines
20 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2022 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "MapAnimation.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../entity/EntityList.h"
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#include "../entity/Peep.h"
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#include "../interface/Viewport.h"
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#include "../object/StationObject.h"
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#include "../profiling/Profiling.h"
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#include "../ride/Ride.h"
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#include "../ride/RideData.h"
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#include "../ride/Track.h"
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#include "../world/Wall.h"
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#include "Banner.h"
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#include "Footpath.h"
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#include "LargeScenery.h"
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#include "Map.h"
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#include "Scenery.h"
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#include "SmallScenery.h"
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using map_animation_invalidate_event_handler = bool (*)(const CoordsXYZ& loc);
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static std::vector<MapAnimation> _mapAnimations;
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constexpr size_t MAX_ANIMATED_OBJECTS = 2000;
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static bool InvalidateMapAnimation(const MapAnimation& obj);
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static bool DoesAnimationExist(int32_t type, const CoordsXYZ& location)
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{
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for (const auto& a : _mapAnimations)
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{
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if (a.type == type && a.location == location)
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{
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// Animation already exists
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return true;
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}
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}
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return false;
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}
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void map_animation_create(int32_t type, const CoordsXYZ& loc)
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{
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if (!DoesAnimationExist(type, loc))
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{
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if (_mapAnimations.size() < MAX_ANIMATED_OBJECTS)
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{
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// Create new animation
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_mapAnimations.push_back({ static_cast<uint8_t>(type), loc });
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}
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else
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{
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log_error("Exceeded the maximum number of animations");
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}
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}
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}
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/**
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*
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* rct2: 0x0068AFAD
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*/
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void map_animation_invalidate_all()
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{
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PROFILED_FUNCTION();
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auto it = _mapAnimations.begin();
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while (it != _mapAnimations.end())
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{
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if (InvalidateMapAnimation(*it))
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{
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// Map animation has finished, remove it
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it = _mapAnimations.erase(it);
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}
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else
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{
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it++;
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}
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}
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}
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/**
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*
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* rct2: 0x00666670
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*/
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static bool map_animation_invalidate_ride_entrance(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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auto tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Entrance)
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continue;
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if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_ENTRANCE)
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continue;
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auto ride = get_ride(tileElement->AsEntrance()->GetRideIndex());
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if (ride != nullptr)
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{
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auto stationObj = ride->GetStationObject();
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if (stationObj != nullptr)
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{
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int32_t height = loc.z + stationObj->Height + 8;
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map_invalidate_tile_zoom1({ loc, height, height + 16 });
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}
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}
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return false;
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006A7BD4
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*/
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static bool map_animation_invalidate_queue_banner(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Path)
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continue;
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if (!(tileElement->AsPath()->IsQueue()))
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continue;
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if (!tileElement->AsPath()->HasQueueBanner())
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continue;
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int32_t direction = (tileElement->AsPath()->GetQueueBannerDirection() + get_current_rotation()) & 3;
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if (direction == TILE_ELEMENT_DIRECTION_NORTH || direction == TILE_ELEMENT_DIRECTION_EAST)
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{
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map_invalidate_tile_zoom1({ loc, loc.z + 16, loc.z + 30 });
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}
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return false;
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006E32C9
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*/
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static bool map_animation_invalidate_small_scenery(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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auto tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::SmallScenery)
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continue;
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if (tileElement->IsGhost())
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continue;
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auto* sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
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if (sceneryEntry == nullptr)
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continue;
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if (sceneryEntry->HasFlag(
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SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_1 | SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_4 | SMALL_SCENERY_FLAG_SWAMP_GOO
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| SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS))
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{
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map_invalidate_tile_zoom1({ loc, loc.z, tileElement->GetClearanceZ() });
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return false;
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}
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if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_IS_CLOCK))
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{
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// Peep, looking at scenery
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if (!(gCurrentTicks & 0x3FF) && game_is_not_paused())
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{
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int32_t direction = tileElement->GetDirection();
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auto quad = EntityTileList<Peep>(CoordsXY{ loc } - CoordsDirectionDelta[direction]);
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for (auto peep : quad)
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{
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if (peep->State != PeepState::Walking)
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continue;
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if (peep->z != loc.z)
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continue;
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if (peep->Action < PeepActionType::Idle)
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continue;
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peep->Action = PeepActionType::CheckTime;
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peep->ActionFrame = 0;
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peep->ActionSpriteImageOffset = 0;
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peep->UpdateCurrentActionSpriteType();
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peep->Invalidate();
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break;
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}
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}
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map_invalidate_tile_zoom1({ loc, loc.z, tileElement->GetClearanceZ() });
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return false;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x00666C63
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*/
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static bool map_animation_invalidate_park_entrance(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Entrance)
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continue;
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if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_PARK_ENTRANCE)
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continue;
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if (tileElement->AsEntrance()->GetSequenceIndex())
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continue;
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map_invalidate_tile_zoom1({ loc, loc.z + 32, loc.z + 64 });
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return false;
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006CE29E
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*/
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static bool map_animation_invalidate_track_waterfall(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Track)
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continue;
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if (tileElement->AsTrack()->GetTrackType() == TrackElemType::Waterfall)
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{
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map_invalidate_tile_zoom1({ loc, loc.z + 14, loc.z + 46 });
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return false;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006CE2F3
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*/
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static bool map_animation_invalidate_track_rapids(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Track)
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continue;
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if (tileElement->AsTrack()->GetTrackType() == TrackElemType::Rapids)
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{
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map_invalidate_tile_zoom1({ loc, loc.z + 14, loc.z + 18 });
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return false;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006CE39D
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*/
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static bool map_animation_invalidate_track_onridephoto(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Track)
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continue;
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if (tileElement->AsTrack()->GetTrackType() == TrackElemType::OnRidePhoto)
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{
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map_invalidate_tile_zoom1({ loc, loc.z, tileElement->GetClearanceZ() });
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if (game_is_paused())
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{
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return false;
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}
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if (tileElement->AsTrack()->IsTakingPhoto())
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{
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tileElement->AsTrack()->DecrementPhotoTimeout();
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return false;
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}
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return true;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006CE348
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*/
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static bool map_animation_invalidate_track_whirlpool(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Track)
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continue;
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if (tileElement->AsTrack()->GetTrackType() == TrackElemType::Whirlpool)
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{
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map_invalidate_tile_zoom1({ loc, loc.z + 14, loc.z + 18 });
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return false;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006CE3FA
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*/
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static bool map_animation_invalidate_track_spinningtunnel(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Track)
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continue;
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if (tileElement->AsTrack()->GetTrackType() == TrackElemType::SpinningTunnel)
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{
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map_invalidate_tile_zoom1({ loc, loc.z + 14, loc.z + 32 });
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return false;
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}
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x0068DF8F
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*/
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static bool map_animation_invalidate_remove([[maybe_unused]] const CoordsXYZ& loc)
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{
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return true;
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}
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/**
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*
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* rct2: 0x006BA2BB
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*/
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static bool map_animation_invalidate_banner(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Banner)
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continue;
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map_invalidate_tile_zoom1({ loc, loc.z, loc.z + 16 });
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return false;
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} while (!(tileElement++)->IsLastForTile());
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return true;
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}
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/**
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*
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* rct2: 0x006B94EB
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*/
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static bool map_animation_invalidate_large_scenery(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::LargeScenery)
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continue;
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auto* sceneryEntry = tileElement->AsLargeScenery()->GetEntry();
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if (sceneryEntry != nullptr && sceneryEntry->flags & LARGE_SCENERY_FLAG_ANIMATED)
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{
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map_invalidate_tile_zoom1({ loc, loc.z, loc.z + 16 });
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wasInvalidated = true;
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}
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} while (!(tileElement++)->IsLastForTile());
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return !wasInvalidated;
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}
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/**
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*
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* rct2: 0x006E5B50
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*/
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static bool map_animation_invalidate_wall_door(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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if (gCurrentTicks & 1)
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return false;
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bool removeAnimation = true;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return removeAnimation;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Wall)
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continue;
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auto* wallEntry = tileElement->AsWall()->GetEntry();
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if (wallEntry == nullptr || !(wallEntry->flags & WALL_SCENERY_IS_DOOR))
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continue;
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if (game_is_paused())
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{
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return false;
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}
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bool invalidate = false;
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uint8_t currentFrame = tileElement->AsWall()->GetAnimationFrame();
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if (currentFrame != 0)
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{
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if (currentFrame == 15)
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{
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currentFrame = 0;
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}
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else
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{
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removeAnimation = false;
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if (currentFrame != 5)
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{
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currentFrame++;
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if (currentFrame == 13 && !(wallEntry->flags & WALL_SCENERY_LONG_DOOR_ANIMATION))
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currentFrame = 15;
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invalidate = true;
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}
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}
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}
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tileElement->AsWall()->SetAnimationFrame(currentFrame);
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if (invalidate)
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{
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map_invalidate_tile_zoom1({ loc, loc.z, loc.z + 32 });
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}
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} while (!(tileElement++)->IsLastForTile());
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return removeAnimation;
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}
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/**
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*
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* rct2: 0x006E5EE4
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*/
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static bool map_animation_invalidate_wall(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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{
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if (tileElement->base_height != tileLoc.z)
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continue;
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if (tileElement->GetType() != TileElementType::Wall)
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continue;
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auto* wallEntry = tileElement->AsWall()->GetEntry();
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if (wallEntry == nullptr
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|| (!(wallEntry->flags2 & WALL_SCENERY_2_ANIMATED) && wallEntry->scrolling_mode == SCROLLING_MODE_NONE))
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continue;
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map_invalidate_tile_zoom1({ loc, loc.z, loc.z + 16 });
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wasInvalidated = true;
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} while (!(tileElement++)->IsLastForTile());
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return !wasInvalidated;
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}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x009819DC
|
|
*/
|
|
static constexpr const map_animation_invalidate_event_handler _animatedObjectEventHandlers[MAP_ANIMATION_TYPE_COUNT] = {
|
|
map_animation_invalidate_ride_entrance,
|
|
map_animation_invalidate_queue_banner,
|
|
map_animation_invalidate_small_scenery,
|
|
map_animation_invalidate_park_entrance,
|
|
map_animation_invalidate_track_waterfall,
|
|
map_animation_invalidate_track_rapids,
|
|
map_animation_invalidate_track_onridephoto,
|
|
map_animation_invalidate_track_whirlpool,
|
|
map_animation_invalidate_track_spinningtunnel,
|
|
map_animation_invalidate_remove,
|
|
map_animation_invalidate_banner,
|
|
map_animation_invalidate_large_scenery,
|
|
map_animation_invalidate_wall_door,
|
|
map_animation_invalidate_wall,
|
|
};
|
|
|
|
/**
|
|
* @returns true if the animation should be removed.
|
|
*/
|
|
static bool InvalidateMapAnimation(const MapAnimation& a)
|
|
{
|
|
if (a.type < std::size(_animatedObjectEventHandlers))
|
|
{
|
|
return _animatedObjectEventHandlers[a.type](a.location);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const std::vector<MapAnimation>& GetMapAnimations()
|
|
{
|
|
return _mapAnimations;
|
|
}
|
|
|
|
static void ClearMapAnimations()
|
|
{
|
|
_mapAnimations.clear();
|
|
}
|
|
|
|
void AutoCreateMapAnimations()
|
|
{
|
|
ClearMapAnimations();
|
|
|
|
tile_element_iterator it;
|
|
tile_element_iterator_begin(&it);
|
|
while (tile_element_iterator_next(&it))
|
|
{
|
|
auto el = it.element;
|
|
auto loc = CoordsXYZ{ TileCoordsXY(it.x, it.y).ToCoordsXY(), el->GetBaseZ() };
|
|
switch (el->GetType())
|
|
{
|
|
case TileElementType::Banner:
|
|
map_animation_create(MAP_ANIMATION_TYPE_BANNER, loc);
|
|
break;
|
|
case TileElementType::Wall:
|
|
{
|
|
auto wallEl = el->AsWall();
|
|
auto* entry = wallEl->GetEntry();
|
|
if (entry != nullptr
|
|
&& ((entry->flags2 & WALL_SCENERY_2_ANIMATED) || entry->scrolling_mode != SCROLLING_MODE_NONE))
|
|
{
|
|
map_animation_create(MAP_ANIMATION_TYPE_WALL, loc);
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::SmallScenery:
|
|
{
|
|
auto sceneryEl = el->AsSmallScenery();
|
|
auto* sceneryEntry = sceneryEl->GetEntry();
|
|
if (sceneryEntry != nullptr && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ANIMATED))
|
|
{
|
|
map_animation_create(MAP_ANIMATION_TYPE_SMALL_SCENERY, loc);
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::LargeScenery:
|
|
{
|
|
auto sceneryEl = el->AsLargeScenery();
|
|
auto entry = sceneryEl->GetEntry();
|
|
if (entry != nullptr && (entry->flags & LARGE_SCENERY_FLAG_ANIMATED))
|
|
{
|
|
map_animation_create(MAP_ANIMATION_TYPE_LARGE_SCENERY, loc);
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::Path:
|
|
{
|
|
auto path = el->AsPath();
|
|
if (path->HasQueueBanner())
|
|
{
|
|
map_animation_create(MAP_ANIMATION_TYPE_QUEUE_BANNER, loc);
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::Entrance:
|
|
{
|
|
auto entrance = el->AsEntrance();
|
|
switch (entrance->GetEntranceType())
|
|
{
|
|
case ENTRANCE_TYPE_PARK_ENTRANCE:
|
|
if (entrance->GetSequenceIndex() == 0)
|
|
{
|
|
map_animation_create(MAP_ANIMATION_TYPE_PARK_ENTRANCE, loc);
|
|
}
|
|
break;
|
|
case ENTRANCE_TYPE_RIDE_ENTRANCE:
|
|
map_animation_create(MAP_ANIMATION_TYPE_RIDE_ENTRANCE, loc);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::Track:
|
|
{
|
|
auto track = el->AsTrack();
|
|
switch (track->GetTrackType())
|
|
{
|
|
case TrackElemType::Waterfall:
|
|
map_animation_create(MAP_ANIMATION_TYPE_TRACK_WATERFALL, loc);
|
|
break;
|
|
case TrackElemType::Rapids:
|
|
map_animation_create(MAP_ANIMATION_TYPE_TRACK_RAPIDS, loc);
|
|
break;
|
|
case TrackElemType::Whirlpool:
|
|
map_animation_create(MAP_ANIMATION_TYPE_TRACK_WHIRLPOOL, loc);
|
|
break;
|
|
case TrackElemType::SpinningTunnel:
|
|
map_animation_create(MAP_ANIMATION_TYPE_TRACK_SPINNINGTUNNEL, loc);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case TileElementType::Surface:
|
|
break;
|
|
}
|
|
}
|
|
}
|