Hielke Morsink
f805c8db1a
Fix #7589 : Error in ride window's hold_down_widgets
2018-05-31 00:24:48 +02:00
Michał Janiszewski
bda9ae13be
Remove obsolete defines
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Replaced already by constexprs
2018-05-31 00:22:37 +02:00
Michał Janiszewski
58ea1b3446
Add missing #pragma once
2018-05-31 00:22:19 +02:00
Michał Janiszewski
c419f2f50b
Remove superfluous declarations
2018-05-31 00:01:43 +02:00
Ted John
58529b3726
Fix #7588 : Objects are broken in multiplay servers
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Load objects when importing maps in network games.
2018-05-30 18:21:07 +01:00
Ted John
9d617958cf
Return date and park by reference from game state
2018-05-30 13:12:19 +01:00
Hielke Morsink
c5d5e639eb
Update changelog and network version.
2018-05-30 14:00:32 +02:00
Hielke Morsink
9396da9b71
Fix #7571 Track design ghost generates money
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The problem was that when placing a ride ghost, some clearance checks are performed to see if nothing stands in the way, and if it does, it tries to raise the ride to a height where it's possible to place. When this happens, it removes all ghost track pieces that have already been placed, and tries at the next height. With clearance checks disabled, this check was still performed, while it should ignore clearance altogether.
2018-05-30 13:59:52 +02:00
Ted John
1e7560e7da
Do not include GameState.h in Context.h
2018-05-30 12:50:25 +01:00
Aaron van Geffen
bf44007197
Allow fine-tuning the virtual floor style ( #7577 )
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The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221 ). This PR gives them the option of a toned-down version, rather than having to turn it off completely.

The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338 :

The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Aaron van Geffen
dcff6895b5
Refactor game_init_all into GameState::InitAll.
2018-05-30 11:53:32 +02:00
Ted John
eb62e26773
Use tick frequency rather than date for park size update
2018-05-30 11:53:32 +02:00
Ted John
d57867e722
Use the Date class in GameState.
2018-05-30 11:53:32 +02:00
Ted John
f1ee5cad83
Call Park from GameState.
2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1
Create new GameState class for updating the game
2018-05-30 11:53:30 +02:00
Aaron van Geffen
2127a0170e
Merge pull request #7567 from IntelOrca/performance/park-loading
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Improve performance of park loading
2018-05-30 11:51:16 +02:00
Ted John
d6ac74f4bd
Fix loading SC6 files in editor
2018-05-29 18:39:13 +01:00
Ted John
376b6d04d8
Fix Linux builds
2018-05-29 18:39:13 +01:00
Ted John
c28a42d877
Optimise SawyerChunkReader for MSVC debug builds
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- Change std::copy_n and std::fill_n back to std::memcpy and std::memset. They do not have the overhead of checks.
- Change std::malloc to HeapAlloc as 16 MiB allocations are very slow due to it initialising all the memory to 0xCC.
2018-05-29 18:39:13 +01:00
Ted John
3d98e1ad1d
Do not reset title sequence when loading the title screen
2018-05-29 18:39:12 +01:00
Ted John
f5e77a9e15
Load objects for title editor and scenario editor
2018-05-29 18:39:12 +01:00
Ted John
f9d7ee93fc
Revert changes to libopenrct2.vcxproj
2018-05-29 18:39:12 +01:00
Ted John
3a708ea112
Refactor parallelism to re-usable method
2018-05-29 18:39:12 +01:00
Ted John
1766abde91
Multi-thread object loading
2018-05-29 18:39:12 +01:00
Ted John
fbe0f5d04f
Throw object load exception if unable to load any objects
2018-05-29 18:39:12 +01:00
Ted John
820fedb3df
Fix loading title sequence parks
2018-05-29 18:39:12 +01:00
Ted John
6af0cb2b88
Fix import of S4 and S6
2018-05-29 18:39:12 +01:00
Ted John
96a0a22cd1
Make start on loading objects only once
2018-05-29 18:39:12 +01:00
Aaron van Geffen
6eadf00a33
Order ride type dropdown orthographically.
2018-05-29 19:09:56 +02:00
Aaron van Geffen
8a1de9d8fd
Turn ride type selection into a normal dropdown.
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This removes the spinner aspect that previously worked around dropdown item limits.
2018-05-29 19:09:56 +02:00
Park Joon-Kyu
30fa405eb3
Make Twitch integration API URL configurable. ( #7555 )
2018-05-28 22:01:37 +02:00
Hielke Morsink
617372fd38
Check for page correctly
2018-05-27 18:07:05 +02:00
Hielke Morsink
15ae358946
Fix #7569 : Assertion hit when using the XY spinners ( #7570 )
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The X/Y spinners change the currently tile selected, and reset the element selection index. Previously this would also set the page to default immediately, but since that's now done on invalidation instead, the page would not be correct. This is fixed by checking the index of the selected element too, instead of only the selected page, in the mouse_up event.
2018-05-27 18:03:34 +02:00
Hielke Morsink
f5c8ad2189
Merge pull request #7562 from AaronVanGeffen/windows/inventions-resize
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Resizeable invention list window
2018-05-27 15:28:18 +02:00
Ted John
cce37698e8
Fix #7454 : Rides list windows has weird strings...
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The ride list assumed the ride structure had 0 packing. Format the name by explicitly setting format arguments to the ride's name arguments.
2018-05-27 13:27:43 +01:00
Aaron van Geffen
1a2958df84
Make text painting adapt to scrollview width as well.
2018-05-27 00:45:50 +02:00
Aaron van Geffen
248585281c
Fix #6221 : Make invention list resizeable.
2018-05-27 00:37:45 +02:00
Aaron van Geffen
7a107264df
Tile inspector: clip overly long object name strings.
2018-05-26 01:20:46 +02:00
Aaron van Geffen
146235931f
Tile inspector: use SCROLLABLE_ROW_HEIGHT constant.
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The tile inspector window was using its own LIST_ITEM_HEIGHT constant,
instead of the SCROLLABLE_ROW_HEIGHT constant commonly used in other windows.
This fixes CJK text overlapping.
2018-05-26 01:20:29 +02:00
Hielke Morsink
1a9dc7beee
Fix #7564 Some buttons are not greyed out when they should ( #7565 )
2018-05-25 23:09:52 +02:00
Aaron van Geffen
8a724c3983
Hide speed and length statistics for flat ride TD6 files ( #7563 )
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This hides the speed and length statistics in the track design list when viewing designs for non-tracked rides.
Fixes #7507 .
2018-05-25 23:01:27 +02:00
Aaron van Geffen
a2f39079a7
Merge pull request #7556 from Gymnasiast/tile-element-cleanup
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Replace all occurrences of tile_element_is_last_for_tile()
2018-05-25 13:34:28 +02:00
Aaron van Geffen
2420a16e9e
Prevent peeps from spawning in the scenario editor.
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Regression from 721dc00778 .
2018-05-25 12:32:40 +02:00
Hielke Morsink
39b46d3083
Bump network version
2018-05-25 00:47:19 +02:00
Hielke Morsink
c50011aa3e
Re-add zebra stripes and light text
2018-05-25 00:46:21 +02:00
Hielke Morsink
59c7b097ee
Add Ctrl + Click to select tile elements
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Co-authored-by: wolfreak99 <jbminor1991@gmail.com >
2018-05-25 00:46:20 +02:00
Hielke Morsink
0d77c279aa
Fix: buttons sometimes stay pressed
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In the invalidate function of the tile inspector, the checkboxes get checked to match the selected tile element. Some of those checkboxes share their widget index with buttons from other pages. When a checkbox is checked, the it's set to be "pressed", which causes the butons in the other tabs so appear that way. This behaviour is fixed by unpressing widgets when switching to another page.
2018-05-25 00:46:20 +02:00
Hielke Morsink
fe40005372
Automatically set the correct page
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Instead of having to set the page and setup the widgets correctly when a new elements gets selected, it now switches automatically on invalidation to the correct tab. This fixes the issue where pasted elements were selected but the page for them not shown, and removes two of the intents that were made for the tile inspector.
2018-05-25 00:46:20 +02:00
Hielke Morsink
4b25a71924
#5832 Resize tile inspector automatically when selecting a tile element
2018-05-25 00:46:19 +02:00
Hielke Morsink
f79589527d
Adjust list style to match other lists
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- No odd/even checked colours
- Black text (white on hover)
- Darker background
- Solid fill background for hovered and selected element
2018-05-25 00:46:19 +02:00