Marijn van der Werf
487d6d8f15
Remove unnecessary addresses.h imports
2016-09-17 20:59:55 +01:00
zsilencer
dfc100f15e
Fix issue with kick message not being received
2016-09-14 15:48:15 -06:00
LRFLEW
e1b6319bc1
Fix Warnings in Xcode about Copy Elision
2016-09-13 18:07:40 -05:00
Ted John
b8e4f71ab1
Fix #4422 : Save overwrite multiplayer
...
Make sure we reset gFirstTimeSave when we join a new game or exit to title screen.
2016-09-13 23:53:46 +01:00
Ted John
ef7cd793a4
x64: Fix game_command_modify_groups
2016-09-10 18:35:12 +01:00
Ted John
91eb33255b
Remove Exception::GetMsg()
...
We can undef any macro windows.h defines and interferes with our code base. In this case GetMessage
2016-09-08 21:37:27 +01:00
Michał Janiszewski
163e314379
Remove unused or set-but-not-read variables
2016-09-07 13:39:29 +01:00
Ted John
8bc69b549f
Set advertiser to null after deletion
2016-09-04 11:17:15 +01:00
Ted John
d73c2ba13c
Wire up new advertiser class
2016-08-29 15:35:46 +01:00
Ted John
8cf7e87b5c
Fix many warnings for x64
2016-08-27 23:32:15 +01:00
Tom Delebo
50348e015e
Changed the server greeting buffer from 256 to 1024
...
* Changed the server greeting buffer size to accept longer strings
* Added comment explaining character limit for greeting buffer
* Moved chat constants to header file to allow access from includes
2016-08-20 23:20:53 +01:00
Thomas Delebo
51eac62636
#4279 Truncate greeting so we don't overflow buffer
2016-08-15 12:08:23 -05:00
delebota
e806a88d71
#4193 Add a server greeting which is displayed to connecting user
2016-08-13 23:15:45 -05:00
Yaroslav Tretyakov
c967114463
Fix #4215 : Multiplayer, default group does not work correctly with group IDs
2016-08-08 09:01:52 +01:00
Michał Janiszewski
e930a09f0b
Free compressed map when failed to connect client
2016-08-03 07:39:55 +02:00
zsilencer
5d04e5e03e
Multiplayer desync stuff
2016-08-01 20:47:21 +02:00
Michał Janiszewski
84137738e3
Disconnect client in case map sending fails
2016-07-30 10:13:08 +02:00
Michał Janiszewski
64c0c594dc
Check if memory was allocated successfully for server map
...
Somehow, there are cases where server thinks a map is around 2GiB in
size. Such allocation will most likely fail on 32-bit system and crash
the server. This provides *some* safety check and at least prevents
server from crashing in such cases.
2016-07-30 10:13:08 +02:00
Michał Janiszewski
04fb336d1f
Fix typo in comment
2016-07-27 15:09:30 +02:00
Michał Janiszewski
1fe5fc56c0
Checksum sprites occasionally in multiplayer
...
This creates a checksum (SHA1) every so often on server and sends this
value together with PRNG seed for client to check it has still not
desynced.
It's useful to detect a desync early on, as PRNG seeds may remain
unchanged for some more time, while damage may have already been caused.
2016-07-27 15:54:02 +02:00
Michał Janiszewski
82d52b63e6
Verify NetworkActions access
2016-07-26 15:07:33 +01:00
Ted John
e5722e1d9a
Fix #4139 : Windows first time firewall launch
...
std::string can not handle nullptr as argument. Create and use helper method instead.
2016-07-19 21:53:18 +01:00
Michał Janiszewski
836450cab4
Fix declarations of network-less builds
2016-07-14 14:11:50 +02:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Michał Janiszewski
f3786b3130
Fix #3899 : Game crashes after hosting my server
...
Catch exceptions when loading groups.json.
2016-07-04 17:50:09 +01:00
Michał Janiszewski
9041551b97
Guard server against null signature
2016-06-23 20:09:56 +01:00
Michał Janiszewski
644a36a310
Fixes to -Wall compilation
...
By default, not all warnings are enabled. This change makes sure that
the project compiles correctly with following options turned on:
-Wall -Wno-unused-but-set-variable -Wno-missing-braces \
-Wno-unknown-pragmas -Wno-unused-function
2016-06-20 13:46:27 +01:00
Ted John
1761907f57
handle bad map data and close connection
2016-06-09 18:37:12 +01:00
dVoCex
27b3c71588
Send the correct map size to the master server ( #3821 )
...
Signed-off-by: dVoCex <dVoCex@users.noreply.github.com >
2016-06-09 12:32:25 +01:00
Alexander Overvoorde
ca1590c086
Add parameter to utf8_remove_formatting to allow colour codes ( fixes #3638 ) ( #3831 )
2016-06-09 12:30:32 +01:00
Michał Janiszewski
4955279b7b
Synchronise reset_0x69EBE4 over network
...
Clients calling reset_0x69EBE4 not in sync is a major cause of desyncs,
this change tries to force sync across clients
2016-06-03 00:33:15 +02:00
Ted John
a153d07637
handle exceptions when setting up the TCP listener
2016-06-02 18:51:29 +01:00
Ted John
8dfbabbd07
refactor network, create ITcpSocket
...
Abstracts all socket code into a new class TcpSocket which is only exposed by a light interface, ITcpSocket. This now means that platform specific headers like winsock2.h and sys/socket.h do not have to be included in OpenRCT2 header files reducing include load and other issues.
2016-06-01 23:01:20 +01:00
Ted John
27d846c2f4
fix #3786 : Wrong server provider information
2016-05-31 19:24:07 +01:00
Ted John
c66a755ef7
request server gameinfo for window
2016-05-31 17:16:08 +01:00
Ted John
2264027afa
change directory name to 'chatlogs'
2016-05-30 18:03:31 +01:00
Ted John
feb65ea93c
add option to log chat history
2016-05-30 18:01:17 +01:00
Ted John
618d13a9a3
save chat logs
2016-05-30 16:25:06 +01:00
Ted John
8cf4a1f03f
add default case to fix clang error
2016-05-30 11:28:41 +01:00
Ted John
d69ca7f479
conform to name convention
2016-05-30 11:28:09 +01:00
Ted John
623318a35d
refactor NetworkPlayer
2016-05-30 11:18:07 +01:00
Ted John
3591026078
refactor NetworkAction
2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf
refactor NetworkConnection and NetworkPacket
2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99
refactor NetworkAddress
2016-05-30 11:18:07 +01:00
CraigCraig
c946d2fb06
Various Spelling Fixes - 5/29/16 ( #3770 )
2016-05-29 10:00:38 +01:00
Michał Janiszewski
d29af84886
Make sure to hold string alive when using c_str() ( #3760 )
2016-05-27 22:32:11 +01:00
Michał Janiszewski
8e26f2c0d1
Only check for PASSWORDLESS permission if successfully verified
2016-05-27 23:00:31 +02:00
Michał Janiszewski
4699635086
Don't allow null keys
2016-05-27 22:56:23 +02:00
Ted John
ebb8eb749c
Merge pull request #3758 from janisozaur/fixes
...
Fixes
2016-05-27 20:57:14 +01:00