Michael Steenbeek
3e11a8efdf
Fix #24998 : Some custom small scenery objects do not load
2025-09-23 14:06:20 +02:00
Gymnasiast
73d3e4f0e3
Change "sprite exportalldat" into "sprite exportobject", take a filename instead of an already loaded DAT
2025-09-21 21:18:59 +02:00
Gymnasiast
161a8359fc
Create function to create object from file
2025-09-21 21:18:22 +02:00
Aaron van Geffen
db5f56f4aa
Scripting: order available costumes array by display name ( #25228 )
2025-09-21 15:31:36 +00:00
matheusvb3
72c6908cf0
Check if we're in shop tab before drawing track design info
2025-09-21 17:06:12 +02:00
Michael Steenbeek
eb38b7227f
Change WindowFlag to strong enum
2025-09-20 21:46:42 +02:00
matheusvb3
f60dac165f
Don't print the trailing comma in sprite exportalldat JSON output
2025-09-20 13:35:53 +02:00
spacek531
e5aa3b33f2
Use regular interval for swing sprite threshold ( #25171 )
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* use regular interval for swing sprite threshold
* bump network
* bump park file version
2025-09-20 09:39:50 +02:00
Aaron van Geffen
80badee58d
Skip drawing accessories whilst peep is clapping
2025-09-20 00:11:47 +02:00
Michael Steenbeek
77d330a004
Merge pull request #25205 from Gymnasiast/refactor/more-code-style-b
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Refactor more UI code style
2025-09-19 16:15:30 +02:00
Aaron van Geffen
1d956b6dfb
Pass ParkData& to scenario objective checks ( #25209 )
2025-09-19 12:51:17 +02:00
Aaron van Geffen
f5faef7bea
Scenery window: increase minimum height
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This increases the minimum height of the Scenery window to fit at least 1.5 rows of scenery items, instead of 1 row. This is done to ensure the eyedropper and scatter tools are visible with multiple rows of tabs as well.
Before:
<img width="634" height="224" alt="Imagination Megapark 2025-09-15 22-38-56" src="https://github.com/user-attachments/assets/dcce9fad-a8e1-4001-9552-dd1ff97c082c " />
After:
<img width="634" height="264" alt="Imagination Megapark 2025-09-15 22-38-46" src="https://github.com/user-attachments/assets/8e545aa7-8aef-4642-b78e-858bed2db1e8 " />
2025-09-17 21:51:12 +00:00
Gymnasiast
aab21c4747
Rename validate_global_widx to VALIDATE_GLOBAL_WIDX
2025-09-17 23:50:28 +02:00
Gymnasiast
472e048f69
Make WindowView into strong enum
2025-09-17 23:49:17 +02:00
Gymnasiast
ea5fc03dd0
Turn WindowDetail into strong enum
2025-09-17 23:35:10 +02:00
Gymnasiast
a662c5ef8e
Change WindowClass members to use lowerCamelCase
2025-09-17 23:18:52 +02:00
Gymnasiast
c94babb06e
Rename g_window_list to gWindowList
2025-09-17 23:16:17 +02:00
Aaron van Geffen
51b4bbbce5
Allow shifting track designs underground
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Since about a year ago, OpenRCT2 has allowed players to shift ride/track designs using modifier keys (#22669 ). This was, however, limited to heights above-ground. This PR changes this by omitting the 'Z placement assist' when ctrl/shift modifiers are used. This means the helpful 'nudge' to overground is now omitted if (and only if) these modifier keys are involved.
Below is an example of what placement now looks like (with clearance checks disabled for easier debugging):
https://github.com/user-attachments/assets/3b23bc1d-ab7b-43a2-ad40-216ab83952d2
2025-09-17 23:09:07 +02:00
Gymnasiast
3a803e13e2
Change window functions to use lowerCamelCase
2025-09-17 20:10:12 +02:00
Gymnasiast
d4a0bca091
Rename Window fields
2025-09-17 20:10:12 +02:00
Gymnasiast
a613b2604a
Replace RCT_WINDOW_{RIGHT,BOTTOM} defines
2025-09-17 20:10:12 +02:00
Gymnasiast
f46fea3bff
Rename rct_windownumber to WindowNumber
2025-09-17 20:10:12 +02:00
Gymnasiast
8a7a265639
Rename member of WidgetIdentifier and WidgetRef
2025-09-17 20:10:12 +02:00
Gymnasiast
2a792987a7
Rename local variables like ‘pressedWidgets’ in anticipation of field renames
2025-09-17 20:10:12 +02:00
Gymnasiast
0dd36af869
Rename centre_2d_coordinates to centre2dCoordinates
2025-09-17 20:10:11 +02:00
Gymnasiast
eca7870818
Make ViewportCreate take a reference to a window
2025-09-17 20:10:11 +02:00
Gymnasiast
28fbe83a27
Rename g_music_tracking_viewport to gMusicTrackingViewport
2025-09-17 20:10:11 +02:00
Gymnasiast
b6e09bbc7e
Change code style of enums in Viewport.h
2025-09-17 20:10:11 +02:00
mix
58c5ae1d3b
Fix hybrid coaster diag flat support blocks and clearance height
2025-09-16 13:50:17 +02:00
spacek531
b65f633456
Fix checking incorrect flags field when determining number of sprites of legacy vehicles
2025-09-16 13:46:09 +02:00
mix
0661a3e1d0
Don't set rightMousePressed flag in InputViewportDragBegin ( #25186 )
2025-09-16 00:39:50 +02:00
Gymnasiast
a0a4a7823a
Amend changelog, bump network and park file versions
2025-09-15 23:12:13 +02:00
Gymnasiast
1557e20a2a
Restore maximum ride price algo to vanilla
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This reverses the functional changes made in #5294 . While the new
algorithm works out well for roller coaster and encourages better
rides in general, it is hampered by the fact that the value of
flat rides is abysmal and this means that you can never ask a
decent price.
This should probably be fixed at the source instead of
papered over by an absolute bonus, but fixing that is a lot more
delicate and complicated than restoring vanilla’s behaviour.
Something to revisit at a later date and with sufficient testing.
2025-09-15 23:11:55 +02:00
matheusvb3
2ad4d4be72
Add isEntertainer method to Staff class, small cleanup
2025-09-15 23:00:13 +02:00
Aaron van Geffen
99065960f2
Rename InputFlags::unk{4,5} to {left,right}MousePressed
2025-09-15 22:44:39 +02:00
mix
fabd171ff5
Fix LIM launched inline twists general support heights
2025-09-15 10:32:32 +02:00
Aaron van Geffen
316572e824
Park: pass ParkData ref directly to Park::Update
2025-09-12 17:53:51 +02:00
Aaron van Geffen
60c88f7b3c
Park: distinguish between CalculateParkSize and Park::UpdateSize
2025-09-12 15:57:34 +02:00
Aaron van Geffen
b869134e72
Finance: remove pre-gamestate accessor functions
2025-09-12 12:46:24 +02:00
Aaron van Geffen
531cb68727
RideManager: use explicit game state rather than using implicit global
2025-09-11 13:42:18 +02:00
Aaron van Geffen
37e143565b
Park: pass ParkData& and GameState_t& refs down
2025-09-11 13:41:58 +02:00
Aaron van Geffen
f6e4d5a90d
ScenarioObjective: pass GameState_t& down to check functions
2025-09-11 13:37:53 +02:00
Aaron van Geffen
76256684aa
Park: remove unused forward declarations
2025-09-11 13:32:49 +02:00
Aaron van Geffen
9853290001
Award: pass GameState_t down to checks; use RideManager directly
2025-09-11 12:48:21 +02:00
Gymnasiast
129c69927e
Create FootpathGetPlacementFromScreenCoords()
2025-09-14 17:09:26 +02:00
Gymnasiast
5cc8ab4fa5
Move WallInTheWay() to Wall.{cpp,h}
2025-09-14 17:09:26 +02:00
Gymnasiast
61db76f74b
Move FootpathGetDefaultSurface() into window
2025-09-14 17:09:26 +02:00
Gymnasiast
4cf07f181d
Move two footpath globals into the window
2025-09-14 17:09:26 +02:00
Gymnasiast
121c2e0831
Remove unused gFootpathSelectedId
2025-09-14 17:09:26 +02:00
Gymnasiast
a3d4db9287
Pass entrance path type to game action
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Fixes a desync when placing a park entrance in multiplayer
2025-09-14 17:09:26 +02:00