Ted John
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2f8f10cd11
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improve object loading efficiency
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2016-07-08 22:58:38 +01:00 |
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Ted John
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e8635c1307
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prepare for better object loading
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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6f97ec798e
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remove object entry addresses and use constants
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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8d168fb2ce
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remove more old object code
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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a47c039f22
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remove lots of old object code
|
2016-07-08 22:58:38 +01:00 |
|
Ted John
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343623c815
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move more code from old object list to new repository
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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84bd948488
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report object scan time
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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12f48f36b5
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disable set_load_objects_fail_reason for now
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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50b7e4222f
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remove a lot of old object code
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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b207f6112d
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fix unloading of objects
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2016-07-08 22:58:38 +01:00 |
|
Ted John
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d7575732fb
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get title screen loading correctly
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2016-07-08 22:58:38 +01:00 |
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Ted John
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3f65a3a383
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add object scan call
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2016-07-08 22:58:38 +01:00 |
|
Michał Janiszewski
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35676d31f7
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Integrate path variables used by game
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2016-06-24 23:25:40 +02:00 |
|
Michał Janiszewski
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761fdfb7c0
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Integrate gTotalNoImages
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2016-06-24 23:25:40 +02:00 |
|
Michał Janiszewski
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dfa482b1b5
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Revert "Merge pull request #3897 from janisozaur/rebase-no-rct2"
This reverts commit 22c0cc92e6, reversing
changes made to 7b421c8052.
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2016-06-24 22:40:37 +02:00 |
|
Michał Janiszewski
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1b0a73c1cd
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Revert "fix loading of footpath chunks"
This reverts commit 46bf0a47d9.
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2016-06-24 22:40:37 +02:00 |
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Ted John
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46bf0a47d9
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fix loading of footpath chunks
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2016-06-23 22:06:48 +01:00 |
|
Ted John
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17f8f9fabd
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remove rct_plugin_header size assertion
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2016-06-23 20:20:09 +01:00 |
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Ted John
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ff247ca5de
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force an object cache update
Due to previous issues, object caches are likely corrupt, so force an update using a new version identifier
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2016-06-23 19:52:32 +01:00 |
|
Michał Janiszewski
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402e5a32a0
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Integrate path variables used by game
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2016-06-19 23:52:20 +02:00 |
|
Michał Janiszewski
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5a1d802a6a
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Integrate gTotalNoImages
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2016-06-19 23:52:20 +02:00 |
|
Michał Janiszewski
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340997b365
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Add new function to object vtable: reset
For use when an object has to be recreated based on already-existing
copy in memory with pointers of native length.
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2016-06-19 18:12:14 +02:00 |
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Michał Janiszewski
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8a6eec0236
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Try loading objects for x86-64
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2016-06-19 18:12:14 +02:00 |
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Ted John
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b73861be99
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integrate variable: g1Elements
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2016-06-16 11:36:15 +02:00 |
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Ted John
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d07b9535c2
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integrate variables: object entry lists
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2016-06-16 11:36:15 +02:00 |
|
Michał Janiszewski
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1508e49a28
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Change macro to assert_struct_size
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2016-06-03 11:29:50 +02:00 |
|
Michał Janiszewski
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60630b9ad7
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Drop PACKED attribute
|
2016-06-03 10:55:21 +02:00 |
|
Michał Janiszewski
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df3030e4a9
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Provide static_assert for hard-coded struct sizes.
|
2016-06-03 10:55:21 +02:00 |
|
Michał Janiszewski
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3907fcd9d2
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Explicitly pack structs
|
2016-06-03 10:55:21 +02:00 |
|
Martin Černáč
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3bdc06dc25
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Refactor hard-coded strings to use string_ids.h constants (and couple sprites too) (#3658)
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2016-05-18 21:51:37 +01:00 |
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Ted John
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cbf9a393f1
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remove use of get_format_arg
Because of strict aliasing, we must use memcpy in some cases.
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2016-05-15 22:40:25 +01:00 |
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Ted John
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1cc35dfe6e
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integrate common format args
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2016-05-15 22:03:53 +01:00 |
|
Ted John
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6f7db1f9b6
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rename rct_path_type to rct_footpath_entry
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2016-05-15 16:11:34 +01:00 |
|
Ted John
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d0d2ad7ded
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fix #3562: loaded objects are not unloaded when loading a new game
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2016-05-14 12:54:55 +01:00 |
|
janisozaur
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7537c03d3f
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Optimise object_get_length to use entryCache (#3592)
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2016-05-14 01:15:17 +01:00 |
|
Michał Janiszewski
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f458dec3e9
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Restore checking of last entry's size
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2016-05-14 00:23:03 +02:00 |
|
Michał Janiszewski
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5c2e55723b
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Fixup filters, skip double object list enumeration
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2016-05-13 23:42:49 +02:00 |
|
Michał Janiszewski
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6fc8ac721c
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Migrate initial object list sorting to qsort()
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2016-05-13 23:33:29 +02:00 |
|
Michał Janiszewski
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5b639e515b
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Cache entries for future lookup to speedup launch
Before this change, expensive `object_get_next` had to be called
`numObjects^2` times, now it is cached so it can only be called
`numObjects` times.
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2016-05-13 23:22:11 +02:00 |
|
janisozaur
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ca430e1b23
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Drop unused variables (#3586)
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2016-05-13 18:21:58 +01:00 |
|
janisozaur
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658e877955
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Name all the typdef-ed structs (#3581)
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2016-05-12 22:57:40 +01:00 |
|
Ted John
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3bb1d47813
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use new S6Importer for loading saved games
|
2016-05-08 22:35:06 +01:00 |
|
Ted John
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1908743c71
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refactor track save, move into own source
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2016-05-08 14:03:49 +01:00 |
|
Ted John
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77e7313540
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move track design related functions to new source
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2016-05-08 14:03:48 +01:00 |
|
janisozaur
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68bad6505c
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Add and correct licence headers to all sources (#3108)
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2016-05-04 18:24:41 +01:00 |
|
Gymnasiast
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b37d4804ce
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Integrate gErrorType and gErrorStringId, fixes
|
2016-05-03 07:25:19 +02:00 |
|
Gymnasiast
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5d0b79227f
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Clean up some magic values and refactor a bit
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2016-05-03 07:25:19 +02:00 |
|
Ted John
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7401b5cf39
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import default objects and themes
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2016-04-22 18:25:22 +01:00 |
|
Michał Janiszewski
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6b514d1e3a
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Fix possible issues highlighted at higher warn levels
Mostly possibly uninitialized values and signedness
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2016-02-26 12:54:00 +01:00 |
|
Michał Janiszewski
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14bff0c66f
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Rename rct_ride_type to rct_ride_entry
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2016-02-25 13:33:19 +01:00 |
|