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Update readme.md

Fix typos.
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Ted John
2016-06-19 13:16:54 +01:00
committed by GitHub
parent 5e5ec75eea
commit 7b421c8052

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@@ -28,7 +28,7 @@ An open-source re-implementation of RollerCoaster Tycoon 2. A construction and m
**OpenRCT2** is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequal to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivilent open-source project, [OpenTTD](http://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequal to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, [OpenTTD](http://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
# 2 Downloading the game (pre-built)
@@ -72,7 +72,7 @@ All libs listed here (bar cmake) required in 32 bit variants.
These PowerShell scripts are stored in ```.\scripts\ps``` and have parameters. Once you have use the build script once, further development can be done within Visual Studio by opening ```openrct2.sln```. The build scripts have several commands allowing you to rebuild certain components such ```g2.dat``` or language files.
### Mac:
We support native builds macOS (limited to i386 only for now).
We support native builds for macOS (limited to i386 only for now).
Make sure that you have [Homebrew](http://brew.sh/) installed and than run the following commands to install all the needed libraries and build OpenRCT2.
```
# Install libraries