duncanspumpkin
faf5d9a043
Fix #2301
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Lanaguages were not falling back if there was a translated string further on in the langauge pack. This issue was caused by operating on an invalid string that was masked by a cast from a nullpointer to a size_t. The code now will not set the string if there is a nullptr
2015-11-15 09:55:01 +00:00
duncanspumpkin
cd07fd5d4e
Fix #1565 . Construction window now checks to see if it has control of tool before canceling it
2015-11-15 09:12:19 +00:00
duncanspumpkin
97fc78a506
Fix safe_strncpy being unsafe
2015-11-15 08:45:50 +00:00
U-HP-Pavilion-PC\Cameron
0a824d0957
saving my work
2015-11-14 22:45:13 -06:00
duncanspumpkin
8d2641a2a1
Fix mistake in last commit
2015-11-14 16:45:42 +00:00
duncanspumpkin
13e43b779b
Refactor large scenery placement
2015-11-14 16:44:03 +00:00
Michał Janiszewski
e885056229
Fix exit code handling, sprite generation
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Make sprite generation not start UI
2015-11-14 17:43:03 +01:00
Michał Janiszewski
e7b58b7375
Skip closing network if already closed
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Fixes #2203
2015-11-14 17:12:38 +01:00
duncanspumpkin
331d75e5f7
Fix signs. Broken by #2172
2015-11-14 12:40:40 +00:00
duncanspumpkin
bdd29107e6
Refactoring
2015-11-14 11:56:13 +00:00
U-HP-Pavilion-PC\Cameron
f9b1a9eeb4
Refactor some more and fix #2264
2015-11-13 19:50:20 -06:00
duncanspumpkin
954d6348b2
Fix change in function name
2015-11-14 00:12:19 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
duncanspumpkin
45c4dfe12d
Merge branch 'develop' into pre-release-0.0.3
2015-11-13 23:30:13 +00:00
Duncan
bc9a28d7ae
Merge pull request #2261 from osconnoisseur/fix_2233
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Add buttons for Up and New File in the load/save dialog and fix #2233
2015-11-13 22:50:46 +00:00
U-ASUS-EEEPC\Cameron Hall
2cd40b025a
Fixed one of my bugs and did some refactoring. Still more refactoring to do...
2015-11-13 13:48:21 -06:00
Duncan
65a3dd710a
Merge pull request #2299 from janisozaur/g2
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Zero the buffer for g2.dat
2015-11-13 18:40:00 +00:00
Duncan
86fdd6d1f6
Merge pull request #2280 from janisozaur/highdpi
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Highdpi
2015-11-13 18:39:24 +00:00
duncanspumpkin
aa55ca6b62
Refactor banner_remove. Fixed an original bug.
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Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
Duncan
8a3b4a9bb7
Merge pull request #2295 from osconnoisseur/platform_enumerate_directories_begin
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Fixed off-by-one errors in string conversion
2015-11-13 18:17:33 +00:00
Michał Janiszewski
60f7d29c2e
Zero the buffer for g2.dat
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Some leftover data caused the g2.dat generated on different platforms to
have mismatching cheksums. Zeroing the buffer makes them
checksum-identical.
2015-11-13 14:43:08 +01:00
U-HP-Pavilion-PC\Cameron
0757b09781
refactor
2015-11-12 22:47:36 -06:00
U-ASUS-EEEPC\Cameron Hall
9cf2783785
Initial work. Decompiled up to 0x663BE4
2015-11-12 17:02:04 -06:00
Cameron
fe4d98bc83
Fixed off-by-one errors in string conversion
2015-11-12 13:36:16 -06:00
duncanspumpkin
a0014eee09
Refactor set scenery and fence.
2015-11-12 19:22:08 +00:00
Michał Janiszewski
6723f51087
Keep track of address returned by malloc to free it correctly
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When doing g2 generation on Linux, src variable was not modified in the
same way as on Windows, which caused free() on a pointer that was not
malloc()ed.
This fixes #2219 .
2015-11-12 14:11:22 +01:00
Michał Janiszewski
b5b1957f58
Fix some left-shifts
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An explicit `1` is considered signed by compiler, if `int` is 32 bit
long, a left shift `1 << 31` is undefined. Since the type of result is
the type of left shift operand, make sure we shift unsigned int so that
the behaviour is defined correctly.
Also one fix in peep code, where it would use too big value for
`item_extra_flags`.
2015-11-12 13:38:10 +01:00
Michał Janiszewski
075b98e209
Minor cleanups
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Mostly just setting variables to better define game state, with one
minor update of decompilation where an `or` instruction was used in
place of `mov` (in `sub_6CBCE2`).
2015-11-12 12:19:40 +01:00
osconnoisseur
b5c04a79e5
Added buttons for "up" and "new file" and fixed #2233
2015-11-11 21:51:21 -06:00
Michał Janiszewski
80510c91bd
Add ui option to change scale in run-time
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Doesn't let user go lower than 0.5f
2015-11-12 01:18:42 +01:00
Michał Janiszewski
516cddcf97
Explicitly cast scaled values to avoid warnings
2015-11-12 01:17:32 +01:00
Michał Janiszewski
6e63519bce
Make scale a float
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There's no problem in `scale` being a floating point value, however,
since it's only NN scaling so far, it looks best for integer values
2015-11-12 01:16:21 +01:00
Michał Janiszewski
681723869f
Enable display scaling, useful on highdpi screens
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This allows for NN-scaling of display, a much needed feature on highdpi
screens.
Scale can be set to positive integer value which will become a zoom
factor for whole rendered output.
2015-11-12 01:16:21 +01:00
IntelOrca
ed8e7c2d38
add extra server details on gameinfo packet
2015-11-11 22:39:04 +00:00
IntelOrca
7f541240e2
fix #2279 , make game remember save path rather than filename
2015-11-11 21:37:26 +00:00
duncanspumpkin
e857f2d3c8
Refactor set_banner and set_large_scenery
2015-11-11 20:24:59 +00:00
duncanspumpkin
6a00482d1f
Fix #1834 & #2288 . Non complete circuit tracks now save correctly.
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Issue was caused by a bit of code not iterating correctly backwards.
2015-11-11 19:44:53 +00:00
duncanspumpkin
47ca2c4c59
Merge branch 'fix_2284' of https://github.com/Overv/OpenRCT2 into pre-release-0.0.3
2015-11-11 19:21:26 +00:00
Alexander Overvoorde
74cc03ac06
Fix title sequence script interpreter treating parameters as commands ( fixes #2284 )
2015-11-11 15:17:43 +01:00
Michał Janiszewski
2b02a04114
Use C++'s std::abs instead of C's to get floats
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C's abs() will only work on int values, only std::abs will get floats.
2015-11-11 08:16:36 +01:00
duncanspumpkin
77699e99e5
Final fix of #2151 .
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Large Scenery, land, water now also force a retry of track placement. Small scenery, walls do not block tracks so do not require this.
2015-11-10 21:34:09 +00:00
IntelOrca
54ff0b2045
ride_with_colour_config_exists should ignore itself
2015-11-10 21:28:10 +00:00
IntelOrca
c9de9aeee0
fix #2051 , stop queue paths connecting to three different directions
2015-11-10 21:23:16 +00:00
duncanspumpkin
026dba0348
Fix issue with last commit.
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If large scenery was outside of selection area it would not have its flag reset. Now it will clear the flag for all large tiles. This could do with improving at some point in the future
2015-11-10 19:38:48 +00:00
duncanspumpkin
e6c08fcdf4
Fix #1539 . This is an alternative to @warp-10 's technique.
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Sets a flag when using the clear large scenery to prevent profit when destroying large scenery.
2015-11-10 19:04:36 +00:00
duncanspumpkin
1f08f092dd
Fix #2273
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This was also allowing bins to be paid for placing in a 4 connected tile
2015-11-10 17:23:38 +00:00
Michał Janiszewski
1bd665563b
Improve memory setup for Linux
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DATASEG was mapped, but did not have its contents filled properly. It is
now done as the process expects it.
Extend memory checksum region to catch possible corruptions early.
Fixes #2063
2015-11-09 22:11:46 +01:00
duncanspumpkin
efb30a8121
Fix #2037 . Issue caused by reseting the zoom difference before too early.
2015-11-09 18:48:03 +00:00
IntelOrca
501d36b16c
format top spin seat position offset array
2015-11-09 18:39:22 +00:00
duncanspumpkin
2ee1e05408
Implemented seatpositionoffset.
2015-11-09 17:39:49 +00:00