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Commit Graph

424 Commits

Author SHA1 Message Date
Gal B
10bd0e7189 Increment NETWORK_STREAM_VERSION 2021-12-22 18:48:37 +02:00
duncanspumpkin
7e7947fe8b Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
Duncan
3572c3f466 Fix #16201: Rides don't get properly deleted when you remove them (#16236)
* Fix #16201. Remove all tracks on a tile when demolishing

* Bump network version
2021-12-14 12:37:35 +00:00
Duncan
3deaa1af2e Fix #16197: Park award time and type accidentally swapped 2021-12-12 11:20:17 +01:00
deurklink
ceb49e0984 Fix: #16162 Go Kart speeds not correctly randomised (#16165)
* Fix Go Kart Speeds not being random

Go kart speeds now only get 2 different values (around 37kmh or around 25kmh), in vanilla Go karts can also have a value in between. This PR fixes that.

* Update changelog.txt

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>

* Increment network version

* Update replays

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-12-11 17:11:23 +00:00
Duncan
56c4240d77 Make Parkfile Pathfinding Deterministic (#16147)
* Rename path find functions and use sub function

* Modify leaving park logic to not use park entrance index

* Remove ChosenParkEntrance from peep struct

* Refactor GetNearestParkEntrance

Removed the index as its pointless. Fixed function to use CoordsXY

* Increment network version

* Update replays
2021-12-11 16:03:59 +00:00
Duncan
fdfd9b4760 Make track designs NSF map size safe (#16116)
* Make track designs NSF map size safe

* Increment network version
2021-12-06 16:58:50 +00:00
ζeh Matt
56e78d5733 Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Duncan
2b4eaab5dc Modify TrackPlaceAction to handle ride type parameter (#15980)
* Modify TrackPlaceAction to handle ride type parameter

* Update network and plugin version

* Update replays
2021-11-25 12:28:30 +00:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
YJSoft
fcf587dfa4 Fix #15974 Cannot download object from server (#15975)
Due to some leftover code from NSF rebase, server will parse MAPREQUEST incorrectly. so client will fail to download objects.
2021-11-23 08:36:37 +00:00
Michał Janiszewski
3ff2466251 Update network version for NSF (#15950) 2021-11-21 23:39:41 +00:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Gymnasiast
61c67afc66 Release v0.3.5.1
- Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly.
- Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug).
- Fix: [#15138] Sometimes small scenery stays when building through it.
- Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message.
- Fix: [#15843] Tile Inspector can be resized too small.
- Fix: [#15844] Tile Inspector has inconsistent text colours.
- Fix: [#15878] Crash when opening a ride window for a corrupted vehicle.
- Fix: [#15908] Crash when track elements have no ride assigned.
- Fix: [#15919] Research status incorrectly considered for scenery when in editor modes.
- Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6.
2021-11-21 22:06:59 +01:00
ζeh Matt
c0f928f51d Merge pull request #15895 from ZehMatt/refactor/gamecommands
Remove unnecessary game command ids
2021-11-13 08:21:40 -08:00
Michael Steenbeek
fc421214e6 Bump network version 2021-11-13 13:18:46 +01:00
ζeh Matt
54af81450e Remove unnecessary game command ids 2021-11-11 16:44:16 +02:00
Gymnasiast
b9bc8d0606 Release v0.3.5
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs).
- Feature: [#7682] Follow ride/guest/staff in main window viewport.
- Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on.
- Feature: [#15084] [Plugin] Add "vehicle.crash" hook.
- Feature: [#15143] Added a shortcut key for Giant Screenshot.
- Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported.
- Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity".
- Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty.
- Feature: [#15195] Added a bug-report item in file dropdown menu.
- Feature: [#15294] New vehicle animation type: flying animal.
- Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways.
- Fix: [#12981] New vehicles do not appear in vehicle type dropdown.
- Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won.
- Fix: [#13912] “Dome park” no longer renders dome correctly.
- Fix: [#14316] Closing the Track Designs Manager window causes broken state.
- Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly.
- Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette.
- Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug).
- Fix: [#14741] Crash when exiting OpenRCT2 on macOS.
- Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner.
- Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang.
- Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group.
- Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly.
- Fix: [#15170] Plugin: incorrect label text alignment.
- Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle().
- Fix: [#15184] Crash when hovering over water types in Object Selection.
- Fix: [#15193] Crash when rides/stalls are demolished.
- Fix: [#15197] Cannot place flat ride after removing it in construction window.
- Fix: [#15199] Construction window is not closed when a ride gets demolished.
- Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian.
- Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window.
- Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one.
- Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu.
- Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer.
- Fix: [#15322] Circus music doesn't play.
- Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first.
- Fix: [#15451] Guest list name filter remains after group selection.
- Fix: [#15466] Crash when opening a dropdown with 0 rows.
- Fix: [#15476] Crash when placing/clearing small scenery.
- Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2.
- Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes.
- Fix: [#15496] Crash in paint_swinging_inverter_ship_structure().
- Fix: [#15503] Freeze when doing specific coaster merges with block brakes.
- Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager.
- Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture.
- Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug).
- Fix: [#15579] Crash in track_block_get_next().
- Fix: [#15582] [Plugin] Litter properties return incorrect values.
- Fix: [#15584] Ride income underflows when on-ride photos are making losses.
- Fix: [#15612] Crash when placing walls beside certain scenery objects.
- Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat.
- Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self.
- Improved: [#3417] Crash dumps are now placed in their own folder.
- Improved: [#13524] macOS arm64 native (universal) app
- Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled.
- Change: [#8601] Revert ToonTower base block fix to re-enable support blocking.
- Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version.
2021-11-06 12:10:11 +01:00
Duncan
de3d19a6b8 Fix #15858: Purple and Pizza cheats do not affect the named guest 2021-11-04 23:16:53 +01:00
Duncan
0389e926a0 Fix 15851: Katie Smith cheat (#15852)
* Fix #15851. Katie Smith cheat had v. low chance of jumping

Mistake made during implementation

* Increment network

* Update changelog
2021-11-03 17:35:52 +00:00
Duncan
a8d2d5fd44 Staff patrol area 2 from NSF (#15600)
* Port over changes from NSF for staff

* Fix import and export

* Fix crash on export

* Fix import issue

* Fix patrol import issue

* Remove staff id field

* Increment network version

* Actually remove all instances of staff id

* Update replays
2021-10-27 21:19:10 +01:00
ζeh Matt
ec78ef3974 Refactor explicit constructor usage in NetworkBase 2021-10-27 04:32:08 +03:00
Gymnasiast
9e0fac9169 Bump network version 2021-10-22 16:17:40 +02:00
Hielke Morsink
9dd20ec619 Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
ζeh Matt
f2372337bf Bump up network version 2021-10-12 21:36:13 +03:00
Duncan
fd18ac7f85 Modify StaffSetPatrolAreaAction to have three modes (#15494)
* Modify StaffSetPatrolAreaAction to have three modes

* Actually serialise mode

* Apply review comments

* Increment network version

* Apply review comment

* Update replay
2021-10-07 18:02:24 +01:00
ζeh Matt
c1cde60e7f Bump up network version 2021-09-29 19:49:42 +03:00
frutiemax
2906cb8c89 Fix #14474: Map size can be synced in multiplayer (#15312)
* Fix #14474: Map size can be synced in multiplayer

* Bump up network version

Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2021-09-29 16:46:03 +01:00
Hielke Morsink
53c22c9b4b Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
ζeh Matt
e5de2adc4f Merge pull request #15429 from ZehMatt/backport/ticks
Remove scenario ticks and adjust export/import
2021-09-23 12:08:16 -07:00
ζeh Matt
c61f141cdc Bump up network version 2021-09-23 21:49:09 +03:00
ζeh Matt
2529568bfc Use std::string_view where appropriate in network code
Co-authored-by: Ted John <ted@brambles.org>
2021-09-18 00:14:28 +03:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
Gymnasiast
bdab3219cb Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
ζeh Matt
59a6c34db4 Make use of std::optional strict 2021-09-13 20:02:32 +03:00
ζeh Matt
f999b0acb2 Remove Nullable and use std::optional instead 2021-09-12 16:55:56 +03:00
ζeh Matt
d21ccc103b Bump up network version 2021-09-10 19:10:15 +03:00
ζeh Matt
c844bf9142 Bump up network version 2021-09-05 18:16:37 +03:00
ζeh Matt
0be585024f Merge pull request #15232 from ZehMatt/refactor/gNetwork
Move network instance to Context
2021-08-30 14:17:15 -07:00
spacek531
91099429c8 bump network 2021-08-29 14:52:43 -07:00
spacek531
cba52b240e Bird animation (#15294)
* initial implementation;

progress 1

progress 2

refactor to chain start

progress 3

begin walking

finish bird

remove walking

remove unused functions

refactor track element getting

fix formatting

refactor and add comments

remove brackets from simple if-else statements

invalidate vehicle

refactor again

fix format and refactor

please satisfy clang format

fix fallthrough

invalidate default case

remove redundant falltrhough

network bump

use std::max

refactor animation again

fix modulus

* move array declaration

* satisfy clang-format

* add changelog entry
2021-08-29 10:30:34 +01:00
ζeh Matt
3ab70b200b Fix #15255: Wall banner index defaults to 0 instead of null type 2021-08-21 19:24:09 +02:00
Duncan
223b926f8c Use std::vector for ride use memory (#14884)
* Use std::vector for ride use memory

* Use new system for import/export

* Remove legacy field

* Add replay entity size protection to prevent crash

* Increment network version

* Update replays

* Move function to header

* Move constant to RCT12 header as used for both 1 and 2

* Align naming with nsf
2021-08-17 21:29:35 +01:00
ZehMatt
b3bb2f5d80 Refactor NetworkBase to use the System base class 2021-08-17 07:22:04 +03:00
ZehMatt
4ece997ff3 Remove unused function network_close 2021-08-17 06:33:50 +03:00
ZehMatt
0960413927 Remove unused function network_send_map 2021-08-17 06:31:12 +03:00
ZehMatt
e440942c54 Remove SetEnvironment from NetworkBase and all its other wrappers 2021-08-17 06:25:47 +03:00