* Implement profiling API
* Add console commands for the profiler
* Remove accidental line
* Correct csv output
* Add copyright notice
* Add missing override
* Add default virtual destructor
* Explicitly pass template argument
* Use static
* Add plugin API for profiler
* Add more profile calls
* Workaround for GCC hopefully
* Add missing static keyword
* Use uint64 for call count
* Reduce name length see if CI passes
* Improve handling of function names
* Work around (broken) static inline variables
* Fix missing include
* Disable profiler for clang 5 and older
* Update copyright date
* Profile UpdateAllMiscEntities
* Apply review suggestions
Co-authored-by: Ted John <ted@brambles.org>
This removes the unnecessary constructor calls and improves flexibility in case of typename changes.
All cases, except for the one in Context.cpp, are temporaries.
When switching from variable frame to fixed frame the entity positions could become corrupted. This would cause to end up being stuck inside of tiles that they could not path out of. When switching from normal speed to hyperspeed the rendering switches from variable to fixed frame. Therefore entitys could end up corrupted when enabling hyperspeed. Due to the way the corruption occured a hang or crash could also occur.
* Split FileStream declarations and definitions
* Split JobPool declarations and definitions
* Split StringBuilder declarations and definitions
* Split StringReader declarations and definitions
* Split ZoomLevel declarations and definitions
* Fix missing include in FileClassifier.cpp
* Remove pragma once from source files
* Fix missing include in StringBuilder.h
* Update Xcode project
* Fix compilation of tests
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
This only happens when a new ride type is added and the park is opened in the older version of the game where the ride type does not exist.
Reworked so that invalid rides are not loadable. Force reload of title if current scenario is corrupted.