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Fix #16324: Real time ticks advancing every millisecond
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@@ -1031,13 +1031,10 @@ namespace OpenRCT2
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// Real Time.
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_realtimeAccumulator = std::min(_realtimeAccumulator + deltaTime, GAME_UPDATE_MAX_THRESHOLD);
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// The game works with milliseconds as integers so we need to compensate.
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constexpr auto _1Ms = 1.0f / 1000.0f;
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while (_realtimeAccumulator >= _1Ms)
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while (_realtimeAccumulator >= GAME_UPDATE_TIME_MS)
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{
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gCurrentRealTimeTicks++;
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_realtimeAccumulator -= _1Ms;
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_realtimeAccumulator -= GAME_UPDATE_TIME_MS;
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}
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}
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