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Commit Graph

368 Commits

Author SHA1 Message Date
Michał Janiszewski
12ab701a0f Add missing Expenditure type setting in LargeSceneryPlaceAction (#11224)
Claiming first bounty of #11190
2020-04-05 06:45:00 +02:00
Michał Janiszewski
54ae98af68 Increase network version 2020-04-03 09:58:24 +02:00
Michael Steenbeek
1e70c4806e Fix #11126: Cannot place Frightmare track design (#11186) 2020-04-01 17:37:09 +02:00
Michael Steenbeek
c1e2c7cc5a Fix mistake made in #10579 (#11184) 2020-03-31 20:56:47 +02:00
Michał Janiszewski
4be3050e74 Update network version after #11180 2020-03-31 16:05:50 +02:00
Duncan
2806104db0 Remove peep sort (#11088)
* Remove peep sort. No longer required.

Peeps are now only sorted in a temporary vector when the staff or guest list is open. This allows for simpler allocation of sprites

* Increment Network Version
2020-03-28 12:37:01 +00:00
Thijs Versfelt
3613c660a0 Fix #11005: Company value overflows (#11012)
* Clamp park value to prevent integer overflow.

* Replace casting with built-in clamping.

* Add changlog entry for #11005.

* Modify casting to prevent skewed company value.

* Increment network version

Co-authored-by: Michał Janiszewski <janisozaur@gmail.com>
2020-03-27 13:25:16 +01:00
Michael Steenbeek
3f473ec3f0 Fix #6123: Cannot build some track designs with 4 stations (#11031) 2020-03-25 14:20:29 +01:00
Michał Janiszewski
4f6e77e30a Release 0.2.5
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
2020-03-24 21:46:30 +01:00
Michael Steenbeek
ab50c888ff Merge pull request #10981 from Gymnasiast/fix/8151
Fix #8151: Game freezes upon demolishing mazes at odd heights
2020-03-20 21:38:12 +01:00
Gymnasiast
cd18697d31 Bump network version 2020-03-20 21:37:57 +01:00
Michael Steenbeek
ef1906d452 Use constants for max sprites and spatial index (#10983) 2020-03-20 20:16:38 +01:00
Michael Steenbeek
cb40a726ad Bump network version 2020-03-19 10:49:18 +01:00
Michael Steenbeek
25358374b2 Bump network version 2020-03-16 19:45:39 +01:00
Michael Steenbeek
de6e6e9d8f Bump network version 2020-03-12 22:45:40 +01:00
Michael Steenbeek
bc3d87e476 Bump network version
https://github.com/OpenRCT2/OpenRCT2/pull/10866 should have bumped this.
2020-03-08 12:50:35 +01:00
Michael Steenbeek
e3f5eb7275 Merge pull request #10847 from tupaschoal/const-ref-coords
Prefer const ref to send (Tile)CoordsXY(ZD) over
2020-03-01 14:38:39 +01:00
Tulio Leao
181eaf768d Receive CoordsXYZ by const ref instead of copy 2020-02-29 01:14:05 -03:00
ζeh Matt
b86854a259 Fix #10587: Update last action coordinates on correct player (#10845) 2020-02-28 16:23:41 +01:00
ζeh Matt
12ab1e9633 Fix #10713: Correctly encode network ride id over network (#10802)
It byte swapped uint16_t and then during decode byte swapped it as uint32_t, now it always uses uint32_t for ride/player id. I could use the underlying type but that would require to re-create all replays again.

Closes #10713
2020-02-21 18:11:26 +01:00
Tulio Leao
fabef9b050 Modify height search to also affect maze construction 2020-02-10 21:55:19 -03:00
aw20368
c76378bc8b Fix #8064 Ride construction errors shown as (undefined string)
The search for height to build track ended at a half-height, leading to (undefined string) error. Changed to always end at whole height and search as high as possible.
2020-02-10 21:54:26 -03:00
Michael Steenbeek
723f658dbd Change ride_idnew_t to 16 bit; use it in more places (#10667) 2020-02-10 22:41:49 +01:00
Michael Steenbeek
5da4903430 Fix #10629: Footpaths on the ground do not cost money (#10671) 2020-02-08 16:29:14 +01:00
Duncan
661be85193 Fix #10196: Cannot place doors at end of track corners (#10663) 2020-02-08 00:02:33 +01:00
Ted John
519ea1c8c3 Fix #10376: No ratings generated when a shop and track intersect (#10387) 2020-01-25 23:09:58 +01:00
Michael Steenbeek
d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Michael Steenbeek
8a9f0eeca5 Prepare track piece handling code for more than 256 pieces (#10575) 2020-01-17 12:27:14 +01:00
duncanspumpkin
98de6db515 Increment network version 2020-01-16 20:28:42 +00:00
Michael Steenbeek
08ab15ef36 Fix #10313: Path furniture can be placed on level crossings 2020-01-05 17:59:02 +01:00
Tulio Leao
f790fb9079 Improve variable initialisation, if statements and assertions 2019-12-27 15:05:28 -03:00
Tulio Leao
1bc399537e Fix C6001: using uninitialized memory 2019-12-27 15:05:27 -03:00
Matt
cfe90c3c3b Bump up network version 2019-12-26 13:30:02 +01:00
Matt
69eb3f5d91 Bump up network version 2019-12-22 07:50:55 +01:00
Duncan
3be7d824ac Merge pull request #10397 from duncanspumpkin/refactor_gcommand
Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
duncanspumpkin
11974dd7b3 Increment Network Version 2019-12-15 08:31:26 +00:00
frutiemax
18ba9b27a3 Implement #7865: Allow transport rides to synchronise with adjacent stations (#10280) 2019-12-14 09:58:00 +01:00
ζeh Matt
7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
ζeh Matt
5606b4895b Fix desync because of ride status (#10227) 2019-11-16 16:12:33 +01:00
Duncan
bb48a471e6 Merge pull request #10135 from tupaschoal/constexpr-for-openrct2-defines
Use constexpr on openrct2/*
2019-10-30 19:45:25 +00:00
Tulio Leao
9123b597a9 Use constexpr on openrct2/* 2019-10-29 18:44:14 -03:00
Michał Janiszewski
d645338752 Release 0.2.4
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.
2019-10-28 21:18:47 +01:00
ζeh Matt
040a0e58aa Fix desync in headless mode with rides that create smoke particles 2019-10-27 16:55:34 +01:00
Matt
666158df1c Bump up network version 2019-10-20 00:22:11 +02:00
Tulio Leao
9d468167e4 Fix #10106: Reset number of circuits if unsupported
Closes #10106
2019-10-18 18:06:51 -03:00
Hielke Morsink
8c1ccfdaa9 Fix possible cause for desyncs on ride crashes (#10104)
`scenario_rand` was used twice between two sequence points. The order of evaluation is unspecified in C++, meaning that these calls could be done in both forward and reverse order. Storing them in variables guarantees their order, making this cross-platform.
2019-10-16 21:51:59 +02:00
Matt
884611c20b Bump up network version 2019-10-05 13:13:44 +02:00
Matt
0c11bbd4e7 Fix #9994: Game action tick collision during server connect and map load 2019-10-05 13:09:21 +02:00
ζeh Matt
0b95dcd0d0 Fix #8584: Duck spawn search now uses entire map (#9743) 2019-10-02 22:14:56 +02:00
aw20368
ff1698bcb9 Improve #9987: Minimum load rounding (#9987)
Refactor code for vehicles waiting for a specific load level.
Original code rounded the target load down, changed to round up.
2019-09-28 20:51:13 +02:00