Aaron van Geffen
e70ca5c889
Allow staff to use ‘real’ names as well ( #22732 )
2024-09-15 20:18:00 +00:00
Michael Steenbeek
6f6cdc0cc6
Revert "Cleanup MemoryStream code ( #22593 )" ( #22666 )
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This reverts commit 590ab65b2a .
2024-09-01 00:14:12 +02:00
Matt
590ab65b2a
Cleanup MemoryStream code ( #22593 )
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* Deduplicate code, use std::bit_ceil to compute new capacity
* Remove unused constructor overload
* Remove more unused functions
* Fix memory leak using assignment operator with move
* Make access explicit via constness, do not allow arbitrary access
* Move the template specialized Write/Read to private section
* Simplify a lot of code by using the right types
* Fix copy constructor
* Directly copy the member in copy constructor
* Fix little mistake
* Pluck a memory leak on Android, fix the build
* Update changelog.txt
2024-08-22 19:24:00 +02:00
Aaron van Geffen
2a99b2f1f9
Rework modifier key state into strong enum class ( #22558 )
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* Rework modifier key state into strong enum class
* Move modifier key state into InputManager
2024-08-14 16:36:05 +02:00
ζeh Matt
fed107b008
Make forceRedraw implicit when we are on the main thread
2024-08-01 23:48:54 +03:00
Aaron van Geffen
e645fc7ac4
Widen progress range for object loading proces
2024-07-16 19:30:48 +02:00
Aaron van Geffen
a5054c68d1
Add progress reporting to loading required objects
2024-07-16 18:14:44 +02:00
Aaron van Geffen
ef7dbe496a
Introduce VIEWPORT_FLAG_RENDERING_INHIBITED
2024-07-15 01:17:57 +02:00
Aaron van Geffen
0890a49e3c
Add progress bars to title sequence loading, but only the initial park
2024-07-14 23:58:00 +02:00
Aaron van Geffen
5f0c3d2ffd
Add progress bars to loading saved games and scenarios
2024-07-14 22:18:31 +02:00
Silent
76b55651b6
Stop (and discard) the replay before tearing down the scripting engine ( #22293 )
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Fixes a shutdown crash on tearing down Duktape values after their
context has already been destroyed.
Fixes #22056
2024-07-15 08:43:06 +02:00
Aaron van Geffen
3d5c19de08
Drop Localisation.h include where not required
2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3
Rename Date.h to Localisation.Date.h to match unit file
2024-07-12 22:18:43 +02:00
Aaron van Geffen
8cef18cd2f
Include cassert as needed at unit level
2024-07-09 16:43:03 +02:00
Aaron van Geffen
4bfd3f3369
Initialise script engine off main thread ( #22230 )
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* Initialise script engine off main thread
* Do not run ScriptEngine.Tick() during initialisation/preloading
* Add 'Loading plugin engine…' string
* Add changelog entry
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Co-authored-by: Bas <Basssiiie@users.noreply.github.com >
2024-07-09 20:19:01 +02:00
Aaron van Geffen
c00fe1e7d6
Rework (preloader) scene completion functionality ( #22122 )
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* Remove the need for Scene::GetCompletionScene
* Replace SetCompletionScene with SetOnComplete
* Normalise return type for GetPreloaderScene
* Rename 'onFinish' to 'onComplete' for consistency
2024-05-29 22:13:03 +02:00
Aaron van Geffen
c9de56471d
Allow customising the progress string format
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Fixup: deal with -Wdeprecated-anon-enum-enum-conversion warning
2024-05-20 21:37:40 +02:00
Aaron van Geffen
539bb5487e
Introduce context functions and intents for progress window
2024-05-20 16:28:00 +02:00
Aaron van Geffen
4e2f546d14
Fix sound effects not working
2024-05-18 13:12:08 +02:00
Aaron van Geffen
2ff3295587
Report FileIndex index progress to Context
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Progress is passed on to PreloaderScene and NetworkInfo window from there.
2024-05-06 14:26:00 +00:00
Aaron van Geffen
db73b1fede
Move TitleSequenceManager::Scan into preloader as well
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Add strings for checking and loading title sequence
2024-05-06 14:08:49 +02:00
Aaron van Geffen
809fe4a51b
Initialise scenes only when they are first accessed
2024-05-06 14:08:35 +02:00
Aaron van Geffen
3cda6e367b
Don't use preloader scene when in headless mode to fix replay tests
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This splits off the initialisation calls to a new InitialiseRepositories function.
The SetCompletionScene invocation is moved to the Launch method. When the game is running
in headless mode, the preloader is not used. Instead, InitialiseRepositories is called in-thread,
and the transition to the 'completion scene' happens immediately after.
2024-04-25 23:55:52 +02:00
Aaron van Geffen
9f45d40bae
Add localisable progress status messages
2024-04-24 19:40:46 +02:00
Aaron van Geffen
7c4be9ce92
Introduce PreloaderScene for game initialisation
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-24 18:31:00 +02:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
Aaron van Geffen
347ce53f26
Re-introduce message on successful screenshot ( #21983 )
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* Re-introduce message on successful screenshot
* Automatically close previous screenshot notices before new ones
2024-05-10 15:04:12 +02:00
Aaron van Geffen
c92d3bf018
Fix loading editor from command line
2024-05-03 19:31:06 +02:00
Aaron van Geffen
770277ab95
Refactor Context::DetermineStartUpScene into its own method
2024-05-03 19:30:58 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Michał Janiszewski
ad79699b21
Reduce transient inclusion of <future> ( #21944 )
2024-05-01 12:27:51 +02:00
duncanspumpkin
4810a72232
Move a number of ui only updates into UiContext tick
2024-04-29 14:10:52 +02:00
Aaron van Geffen
56cbc0eb8a
Refactor intro into IntroScene
2024-04-26 20:35:16 +02:00
Aaron van Geffen
255e89ec37
Refactor TitleScreen to TitleScene; introduce GameScene
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-23 21:31:05 +02:00
Aaron van Geffen
49b75e6606
Introduce Scene class and handling
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-23 20:42:16 +02:00
Aaron van Geffen
ddc386b186
Refactor Context constructor
2024-04-23 19:52:52 +02:00
Aaron van Geffen
1b5d0f47ab
Make usage of Audio namespace explicit in Context
2024-04-20 12:24:44 +02:00
Michael Steenbeek
271a22d00e
Merge pull request #21681 from AaronVanGeffen/obj-list-refactor
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Move various object list properties out of ObjectTypes header
2024-04-12 11:54:13 +02:00
Gymnasiast
fef1a27342
Remove GameState class
2024-04-04 18:12:35 +02:00
Claudio Tiecher
a94e6c54d8
Part of #21421 : replace define with constexpr ( #21679 )
2024-04-01 07:00:32 -03:00
Aaron van Geffen
cec251bb63
Take kAllObjectTypes internal as well
2024-03-27 21:26:07 +01:00
Aaron van Geffen
e898e9211d
Move kObjectEntryGroupCounts to ObjectList.cpp
2024-03-27 20:13:10 +01:00
Gymnasiast
8d478e78a5
Refactor FILE_TYPE_S4_CUTOFF to kFileTypeS4Cutoff
2024-02-25 17:06:48 +01:00
Harry Hopkinson
7797db10c8
Replace Macros and Notation in Cheats.h, common.h and Context.h. ( #21437 )
2024-02-23 19:30:35 -03:00
Michael Steenbeek
115e7389a9
Move most gScenario* globals to GameState_t
2024-01-24 22:17:32 +01:00
ζeh Matt
9b2a79faf1
Adjust the import/export code to have the game state passed
2024-01-19 16:32:19 +02:00
Gymnasiast
cfff3c53f9
Do not use RCT1/2 limits in TrackDesign.h
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Some unrelated files seemingly relied on TrackDesign.h to import RCT2.h for them.
2024-01-03 21:12:53 +01:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
3d5e6ea932
Replace Equals with IEquals where appropriate
2023-07-05 23:14:05 +03:00
Matthias Moninger
6bd5f75330
Update the UI at screen refresh rate ( #20214 )
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* Update the UI at screen refresh rate
* Decouple input from ticks, fix scroll at high frame rates
* Fix holding down mouse button on buttons causing too many events
* Subtract the initial delay to keep the same behavior as before
* Guard against the rare case where the value might be 0
* Fix right click not working correctly
* Fix odd behavior when using right click to scroll lists
* Make touch work again, fix mouse panning in fullscreen (borderless)
* Update changelog.txt
2023-05-17 19:19:44 +00:00