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* Wrap vehicle_colours in TrackDesignAction * Wrap the color presets in set_vehicle_colours_to_random_preset * Increment network version * Update changelog.txt Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
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@@ -259,7 +259,7 @@ GameActions::Result TrackDesignAction::Execute() const
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for (size_t i = 0; i <= MAX_VEHICLES_PER_RIDE; i++)
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{
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auto tdIndex = std::min(i, std::size(_td.vehicle_colours) - 1);
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auto tdIndex = i % std::size(_td.vehicle_colours);
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ride->vehicle_colours[i].Body = _td.vehicle_colours[tdIndex].body_colour;
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ride->vehicle_colours[i].Trim = _td.vehicle_colours[tdIndex].trim_colour;
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ride->vehicle_colours[i].Ternary = _td.vehicle_additional_colour[tdIndex];
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