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* Wrap vehicle_colours in TrackDesignAction * Wrap the color presets in set_vehicle_colours_to_random_preset * Increment network version * Update changelog.txt Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
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@@ -24,6 +24,7 @@
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- Fix: [#15998] Cannot set map size to the actual maximum.
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- Fix: [#16007] Scenario Editor "Entry Price" appears to the right of the value field.
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- Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it.
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- Fix: [#16024] Go-Karts with more thant 32 vehicles do not color themselves correctly.
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- Fix: [#16063] Object Selection preview for objects with glass is broken.
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- Fix: [#16075] Exporting track designs saves scenery in incorrect locations.
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- Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly.
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@@ -259,7 +259,7 @@ GameActions::Result TrackDesignAction::Execute() const
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for (size_t i = 0; i <= MAX_VEHICLES_PER_RIDE; i++)
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{
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auto tdIndex = std::min(i, std::size(_td.vehicle_colours) - 1);
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auto tdIndex = i % std::size(_td.vehicle_colours);
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ride->vehicle_colours[i].Body = _td.vehicle_colours[tdIndex].body_colour;
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ride->vehicle_colours[i].Trim = _td.vehicle_colours[tdIndex].trim_colour;
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ride->vehicle_colours[i].Ternary = _td.vehicle_additional_colour[tdIndex];
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@@ -41,7 +41,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "9"
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#define NETWORK_STREAM_VERSION "10"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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@@ -2164,10 +2164,11 @@ void ride_set_vehicle_colours_to_random_preset(Ride* ride, uint8_t preset_index)
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else
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{
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ride->colour_scheme_type = RIDE_COLOUR_SCHEME_DIFFERENT_PER_TRAIN;
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uint32_t count = std::min(presetList->count, static_cast<uint8_t>(32));
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uint32_t count = presetList->count;
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for (uint32_t i = 0; i < count; i++)
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{
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VehicleColour* preset = &presetList->list[i];
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auto index = i % static_cast<uint8_t>(32);
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VehicleColour* preset = &presetList->list[index];
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ride->vehicle_colours[i] = *preset;
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}
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}
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