mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 11:33:03 +01:00
Format Fountain as C++
This commit is contained in:
@@ -14,429 +14,432 @@
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*****************************************************************************/
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#pragma endregion
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#include "../game.h"
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#include "../scenario/scenario.h"
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#include "Fountain.h"
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#include "map.h"
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#include "scenery.h"
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#include "sprite.h"
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#include "footpath.h"
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enum {
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PATTERN_CYCLIC_SQUARES,
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PATTERN_CONTINUOUS_CHASERS,
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PATTERN_BOUNCING_PAIRS,
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PATTERN_SPROUTING_BLOOMS,
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PATTERN_RACING_PAIRS,
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PATTERN_SPLITTING_CHASERS,
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PATTERN_DOPEY_JUMPERS,
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PATTERN_FAST_RANDOM_CHASERS
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#ifdef __cplusplus
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extern "C"
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{
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#include "../game.h"
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#include "../scenario/scenario.h"
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#include "footpath.h"
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#include "map.h"
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#include "scenery.h"
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#include "sprite.h"
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}
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#endif
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enum class PATTERN
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{
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CYCLIC_SQUARES,
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CONTINUOUS_CHASERS,
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BOUNCING_PAIRS,
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SPROUTING_BLOOMS,
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RACING_PAIRS,
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SPLITTING_CHASERS,
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DOPEY_JUMPERS,
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FAST_RANDOM_CHASERS,
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};
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enum {
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FOUNTAIN_FLAG_FAST = 1 << 0,
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FOUNTAIN_FLAG_GOTO_EDGE = 1 << 1,
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FOUNTAIN_FLAG_SPLIT = 1 << 2,
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FOUNTAIN_FLAG_TERMINATE = 1 << 3,
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FOUNTAIN_FLAG_BOUNCE = 1 << 4,
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FOUNTAIN_FLAG_7 = 1 << 7
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namespace FOUNTAIN_FLAG
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{
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const uint32 FAST = 1 << 0;
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const uint32 GOTO_EDGE = 1 << 1;
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const uint32 SPLIT = 1 << 2;
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const uint32 TERMINATE = 1 << 3;
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const uint32 BOUNCE = 1 << 4;
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const uint32 DIRECTION = 1 << 7;
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};
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const rct_xy16 dword_97F000[] = {
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{ -32, 0 },
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{ -32, -32 },
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{ 0, 0 },
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{ -32, 0 },
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{ 0, 0 },
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{ 0, -32 },
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{ 0, -32 },
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{ -32, -32 },
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static const rct_xy16 _fountainDirectionsNegative[] =
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{
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{ -32, 0 },
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{ -32, -32 },
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{ 0, 0 },
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{ -32, 0 },
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{ 0, 0 },
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{ 0, -32 },
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{ 0, -32 },
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{ -32, -32 },
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};
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const rct_xy16 dword_97F020[] = {
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{ 32, 0 },
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{ 0, 0 },
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{ 0, 32 },
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{ 32, 32 },
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{ 32, 32 },
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{ 32, 0 },
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{ 0, 0 },
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{ 0, 32 }
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static const rct_xy16 _fountainDirectionsPositive[] =
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{
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{ 32, 0 },
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{ 0, 0 },
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{ 0, 32 },
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{ 32, 32 },
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{ 32, 32 },
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{ 32, 0 },
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{ 0, 0 },
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{ 0, 32 }
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};
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// rct2: 0x0097F040
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const uint8 _fountainDirections[] = { 0, 1, 2, 3, 0, 1, 2, 3 };
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// rct2: 0x0097F048
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const uint8 _fountainDirectionFlags[] = { 0, 0, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, 0, 0 };
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const uint8 _fountainDirectionFlags[] = { 0, 0, FOUNTAIN_FLAG::DIRECTION, FOUNTAIN_FLAG::DIRECTION, FOUNTAIN_FLAG::DIRECTION, FOUNTAIN_FLAG::DIRECTION, 0, 0 };
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// rct2: 0x0097F050
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const uint8 _fountainPatternFlags[] = {
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FOUNTAIN_FLAG_TERMINATE, // PATTERN_CYCLIC_SQUARES
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FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_GOTO_EDGE, // PATTERN_CONTINUOUS_CHASERS
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FOUNTAIN_FLAG_BOUNCE, // PATTERN_BOUNCING_PAIRS
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FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_SPLIT, // PATTERN_SPROUTING_BLOOMS
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FOUNTAIN_FLAG_GOTO_EDGE, // PATTERN_RACING_PAIRS
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FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_GOTO_EDGE | FOUNTAIN_FLAG_SPLIT, // PATTERN_SPLITTING_CHASERS
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0, // PATTERN_DOPEY_JUMPERS
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FOUNTAIN_FLAG_FAST // PATTERN_FAST_RANDOM_CHASERS
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FOUNTAIN_FLAG::TERMINATE, // CYCLIC_SQUARES
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FOUNTAIN_FLAG::FAST | FOUNTAIN_FLAG::GOTO_EDGE, // CONTINUOUS_CHASERS
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FOUNTAIN_FLAG::BOUNCE, // BOUNCING_PAIRS
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FOUNTAIN_FLAG::FAST | FOUNTAIN_FLAG::SPLIT, // SPROUTING_BLOOMS
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FOUNTAIN_FLAG::GOTO_EDGE, // RACING_PAIRS
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FOUNTAIN_FLAG::FAST | FOUNTAIN_FLAG::GOTO_EDGE | FOUNTAIN_FLAG::SPLIT, // SPLITTING_CHASERS
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0, // DOPEY_JUMPERS
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FOUNTAIN_FLAG::FAST // FAST_RANDOM_CHASERS
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};
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static void jumping_fountain_continue(rct_jumping_fountain *jumpingFountain);
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static sint32 jumping_fountain_get_type(const rct_jumping_fountain * jumpingFountain);
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static void jumping_fountain_continue(rct_jumping_fountain * jumpingFountain);
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static bool is_jumping_fountain(sint32 type, sint32 x, sint32 y, sint32 z);
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static void jumping_fountain_goto_edge(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_bounce(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_split(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_random(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_create_next(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction);
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static void jumping_fountain_goto_edge(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_bounce(rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_split(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_random(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
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static void jumping_fountain_create_next(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction);
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/**
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*
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* rct2: 0x00673DBA (water)
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* rct2: 0x00673F51 (snow)
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*/
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void jumping_fountain_begin(sint32 type, sint32 x, sint32 y, rct_map_element *mapElement)
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extern "C"
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{
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sint32 i, randomIndex;
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sint32 z = mapElement->base_height * 8;
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void jumping_fountain_begin(sint32 type, sint32 x, sint32 y, const rct_map_element * mapElement)
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{
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sint32 randomIndex;
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sint32 z = mapElement->base_height * 8;
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// Change pattern approximately every 51 seconds
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sint32 pattern = (gCurrentTicks >> 11) & 7;
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switch (pattern) {
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case PATTERN_CYCLIC_SQUARES:
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// 0, 1, 2, 3
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for (i = 0; i < 4; i++) {
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jumping_fountain_create(
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type,
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x + dword_97F020[i].x,
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y + dword_97F020[i].y,
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z,
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_fountainDirections[i],
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_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
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0
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);
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}
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break;
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case PATTERN_BOUNCING_PAIRS:
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// random [0, 2 or 1, 3]
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randomIndex = scenario_rand() & 1;
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for (i = randomIndex; i < 4; i += 2) {
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jumping_fountain_create(
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type,
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x + dword_97F020[i].x,
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y + dword_97F020[i].y,
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z,
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_fountainDirections[i],
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_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
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0
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);
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}
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break;
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case PATTERN_RACING_PAIRS:
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// random [0 - 3 and 4 - 7]
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z = mapElement->base_height * 8;
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randomIndex = scenario_rand() & 3;
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jumping_fountain_create(
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type,
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x + dword_97F020[randomIndex].x,
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y + dword_97F020[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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randomIndex += 4;
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jumping_fountain_create(
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type,
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x + dword_97F020[randomIndex].x,
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y + dword_97F020[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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break;
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default:
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// random [0 - 7]
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randomIndex = scenario_rand() & 7;
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jumping_fountain_create(
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type,
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x + dword_97F020[randomIndex].x,
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y + dword_97F020[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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break;
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}
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// Change pattern approximately every 51 seconds
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uint32 pattern = (gCurrentTicks >> 11) & 7;
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switch ((PATTERN)pattern) {
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case PATTERN::CYCLIC_SQUARES:
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// 0, 1, 2, 3
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for (sint32 i = 0; i < 4; i++)
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{
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jumping_fountain_create(
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type,
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x + _fountainDirectionsPositive[i].x,
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y + _fountainDirectionsPositive[i].y,
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z,
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_fountainDirections[i],
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_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
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0
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);
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}
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break;
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case PATTERN::BOUNCING_PAIRS:
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// random [0, 2 or 1, 3]
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randomIndex = scenario_rand() & 1;
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for (sint32 i = randomIndex; i < 4; i += 2)
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{
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jumping_fountain_create(
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type,
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x + _fountainDirectionsPositive[i].x,
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y + _fountainDirectionsPositive[i].y,
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z,
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_fountainDirections[i],
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_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
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0
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);
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}
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break;
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case PATTERN::RACING_PAIRS:
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// random [0 - 3 and 4 - 7]
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randomIndex = scenario_rand() & 3;
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jumping_fountain_create(
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type,
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x + _fountainDirectionsPositive[randomIndex].x,
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y + _fountainDirectionsPositive[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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randomIndex += 4;
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jumping_fountain_create(
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type,
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x + _fountainDirectionsPositive[randomIndex].x,
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y + _fountainDirectionsPositive[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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break;
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default:
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// random [0 - 7]
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randomIndex = scenario_rand() & 7;
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jumping_fountain_create(
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type,
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x + _fountainDirectionsPositive[randomIndex].x,
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y + _fountainDirectionsPositive[randomIndex].y,
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z,
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_fountainDirections[randomIndex],
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_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
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0
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);
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break;
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}
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}
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void jumping_fountain_create(sint32 type, sint32 x, sint32 y, sint32 z, sint32 direction, sint32 flags, sint32 iteration)
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{
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rct_jumping_fountain * jumpingFountain = (rct_jumping_fountain *)create_sprite(SPRITE_IDENTIFIER_MISC);
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if (jumpingFountain != nullptr)
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{
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jumpingFountain->iteration = iteration;
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jumpingFountain->var_2E = direction;
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jumpingFountain->fountain_flags = flags;
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jumpingFountain->sprite_direction = direction << 3;
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jumpingFountain->var_14 = 33;
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jumpingFountain->var_09 = 36;
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jumpingFountain->var_15 = 12;
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jumpingFountain->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, (rct_sprite *)jumpingFountain);
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jumpingFountain->misc_identifier = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
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SPRITE_MISC_JUMPING_FOUNTAIN_SNOW :
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SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
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jumpingFountain->var_26 = 0;
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}
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}
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void jumping_fountain_update(rct_jumping_fountain * jumpingFountain)
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{
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sint32 original_var_26a = jumpingFountain->var_26a;
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jumpingFountain->var_26a += 160;
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if (original_var_26a <= 255 - 160)
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{
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return;
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}
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invalidate_sprite_0((rct_sprite *)jumpingFountain);
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jumpingFountain->var_26b++;
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switch (jumpingFountain->misc_identifier) {
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case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
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if (jumpingFountain->var_26b == 11 && (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::FAST))
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{
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jumping_fountain_continue(jumpingFountain);
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}
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if (jumpingFountain->var_26b == 16 && !(jumpingFountain->fountain_flags & FOUNTAIN_FLAG::FAST))
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{
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jumping_fountain_continue(jumpingFountain);
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}
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break;
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case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
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if (jumpingFountain->var_26b == 16)
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{
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jumping_fountain_continue(jumpingFountain);
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}
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break;
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}
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if (jumpingFountain->var_26b == 16)
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{
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sprite_remove((rct_sprite*)jumpingFountain);
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}
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}
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}
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/**
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||||
*
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||||
* rct2: 0x0067396A (water)
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* rct2: 0x006739A4 (snow)
|
||||
*/
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void jumping_fountain_create(sint32 type, sint32 x, sint32 y, sint32 z, sint32 direction, sint32 flags, sint32 iteration)
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static sint32 jumping_fountain_get_type(const rct_jumping_fountain * jumpingFountain)
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{
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rct_jumping_fountain *jumpingFountain;
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|
||||
jumpingFountain = (rct_jumping_fountain*)create_sprite(SPRITE_IDENTIFIER_MISC);
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if (jumpingFountain == NULL)
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return;
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||||
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||||
jumpingFountain->iteration = iteration;
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||||
jumpingFountain->var_2E = direction;
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||||
jumpingFountain->fountain_flags = flags;
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||||
jumpingFountain->sprite_direction = direction << 3;
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||||
jumpingFountain->var_14 = 33;
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jumpingFountain->var_09 = 36;
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||||
jumpingFountain->var_15 = 12;
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jumpingFountain->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, (rct_sprite*)jumpingFountain);
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jumpingFountain->misc_identifier = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
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SPRITE_MISC_JUMPING_FOUNTAIN_SNOW :
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SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
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jumpingFountain->var_26 = 0;
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sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
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JUMPING_FOUNTAIN_TYPE_SNOW :
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JUMPING_FOUNTAIN_TYPE_WATER;
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return type;
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||||
}
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||||
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||||
/**
|
||||
*
|
||||
* rct2: 0x006733CB (water)
|
||||
* rct2: 0x00673407 (snow)
|
||||
*/
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||||
void jumping_fountain_update(rct_jumping_fountain *jumpingFountain)
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||||
static void jumping_fountain_continue(rct_jumping_fountain * jumpingFountain)
|
||||
{
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||||
sint32 original_var_26a = jumpingFountain->var_26a;
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||||
jumpingFountain->var_26a += 160;
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||||
if (original_var_26a <= 255 - 160)
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||||
return;
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||||
sint32 type = jumping_fountain_get_type(jumpingFountain);
|
||||
sint32 direction = (jumpingFountain->sprite_direction >> 3) & 7;
|
||||
sint32 x = jumpingFountain->x + TileDirectionDelta[direction].x;
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||||
sint32 y = jumpingFountain->y + TileDirectionDelta[direction].y;
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||||
sint32 z = jumpingFountain->z;
|
||||
|
||||
invalidate_sprite_0((rct_sprite*)jumpingFountain);
|
||||
jumpingFountain->var_26b++;
|
||||
sint32 availableDirections = 0;
|
||||
for (sint32 i = 0; i < 8; i++)
|
||||
{
|
||||
if (is_jumping_fountain(type, x + _fountainDirectionsNegative[i].x, y + _fountainDirectionsNegative[i].y, z))
|
||||
{
|
||||
availableDirections |= 1 << i;
|
||||
}
|
||||
}
|
||||
|
||||
switch (jumpingFountain->misc_identifier) {
|
||||
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
|
||||
if (jumpingFountain->var_26b == 11 && (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_FAST))
|
||||
jumping_fountain_continue(jumpingFountain);
|
||||
if (availableDirections == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (jumpingFountain->var_26b == 16 && !(jumpingFountain->fountain_flags & FOUNTAIN_FLAG_FAST))
|
||||
jumping_fountain_continue(jumpingFountain);
|
||||
break;
|
||||
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
|
||||
if (jumpingFountain->var_26b == 16)
|
||||
jumping_fountain_continue(jumpingFountain);
|
||||
break;
|
||||
}
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::TERMINATE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (jumpingFountain->var_26b == 16)
|
||||
sprite_remove((rct_sprite*)jumpingFountain);
|
||||
}
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::GOTO_EDGE)
|
||||
{
|
||||
jumping_fountain_goto_edge(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006739DE (water)
|
||||
* rct2: 0x00673BCC (snow)
|
||||
*/
|
||||
static void jumping_fountain_continue(rct_jumping_fountain *jumpingFountain)
|
||||
{
|
||||
sint32 direction = (jumpingFountain->sprite_direction >> 3) & 7;
|
||||
sint32 x = jumpingFountain->x + TileDirectionDelta[direction].x;
|
||||
sint32 y = jumpingFountain->y + TileDirectionDelta[direction].y;
|
||||
sint32 z = jumpingFountain->z;
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::BOUNCE)
|
||||
{
|
||||
jumping_fountain_bounce(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
|
||||
JUMPING_FOUNTAIN_TYPE_SNOW :
|
||||
JUMPING_FOUNTAIN_TYPE_WATER;
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::SPLIT)
|
||||
{
|
||||
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
sint32 availableDirections = 0;
|
||||
for (sint32 i = 0; i < 8; i++) {
|
||||
if (is_jumping_fountain(type, x + dword_97F000[i].x, y + dword_97F000[i].y, z))
|
||||
availableDirections |= 1 << i;
|
||||
}
|
||||
|
||||
if (availableDirections == 0)
|
||||
return;
|
||||
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_TERMINATE)
|
||||
return;
|
||||
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_GOTO_EDGE) {
|
||||
jumping_fountain_goto_edge(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_BOUNCE) {
|
||||
jumping_fountain_bounce(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_SPLIT) {
|
||||
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
jumping_fountain_random(jumpingFountain, x, y, z, availableDirections);
|
||||
jumping_fountain_random(jumpingFountain, x, y, z, availableDirections);
|
||||
}
|
||||
|
||||
static bool is_jumping_fountain(sint32 type, sint32 x, sint32 y, sint32 z)
|
||||
{
|
||||
z = z >> 3;
|
||||
z = z >> 3;
|
||||
|
||||
sint32 pathBitFlagMask = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
|
||||
PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW :
|
||||
PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER;
|
||||
sint32 pathBitFlagMask = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
|
||||
PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW :
|
||||
PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER;
|
||||
|
||||
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
do {
|
||||
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_PATH)
|
||||
continue;
|
||||
if (mapElement->base_height != z)
|
||||
continue;
|
||||
if (footpath_element_path_scenery_is_ghost(mapElement))
|
||||
continue;
|
||||
rct_map_element * mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
||||
do
|
||||
{
|
||||
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_PATH) continue;
|
||||
if (mapElement->base_height != z) continue;
|
||||
if (footpath_element_path_scenery_is_ghost(mapElement)) continue;
|
||||
if (!footpath_element_has_path_scenery(mapElement)) continue;
|
||||
|
||||
if (!footpath_element_has_path_scenery(mapElement))
|
||||
continue;
|
||||
uint8 additionIndex = footpath_element_get_path_scenery_index(mapElement);
|
||||
rct_scenery_entry * sceneryEntry = get_footpath_item_entry(additionIndex);
|
||||
if (sceneryEntry->path_bit.flags & pathBitFlagMask)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
while (!map_element_is_last_for_tile(mapElement++));
|
||||
|
||||
uint8 additionIndex = footpath_element_get_path_scenery_index(mapElement);
|
||||
rct_scenery_entry *sceneryEntry = get_footpath_item_entry(additionIndex);
|
||||
if (!(sceneryEntry->path_bit.flags & pathBitFlagMask))
|
||||
continue;
|
||||
|
||||
return true;
|
||||
} while (!map_element_is_last_for_tile(mapElement++));
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x00673B6E
|
||||
*/
|
||||
static void jumping_fountain_goto_edge(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
static void jumping_fountain_goto_edge(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
{
|
||||
sint32 direction = (jumpingFountain->sprite_direction >> 3) << 1;
|
||||
if (availableDirections & (1 << direction)) {
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
return;
|
||||
}
|
||||
sint32 direction = (jumpingFountain->sprite_direction >> 3) << 1;
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
return;
|
||||
}
|
||||
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction)) {
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
return;
|
||||
}
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 randomIndex = scenario_rand();
|
||||
if ((randomIndex & 0xFFFF) < 0x3333)
|
||||
return;
|
||||
uint32 randomIndex = scenario_rand();
|
||||
if ((randomIndex & 0xFFFF) < 0x3333)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_SPLIT) {
|
||||
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::SPLIT)
|
||||
{
|
||||
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
|
||||
return;
|
||||
}
|
||||
|
||||
direction = randomIndex & 7;
|
||||
while (!(availableDirections & (1 << direction)))
|
||||
direction = (direction + 1) & 7;
|
||||
direction = randomIndex & 7;
|
||||
while (!(availableDirections & (1 << direction)))
|
||||
{
|
||||
direction = (direction + 1) & 7;
|
||||
}
|
||||
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x00673B45
|
||||
*/
|
||||
static void jumping_fountain_bounce(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
static void jumping_fountain_bounce(rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
{
|
||||
jumpingFountain->iteration++;
|
||||
if (jumpingFountain->iteration >= 8)
|
||||
return;
|
||||
|
||||
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
|
||||
if (availableDirections & (1 << direction)) {
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
return;
|
||||
}
|
||||
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction))
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
jumpingFountain->iteration++;
|
||||
if (jumpingFountain->iteration < 8)
|
||||
{
|
||||
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
}
|
||||
else
|
||||
{
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x00673ACE
|
||||
*/
|
||||
static void jumping_fountain_split(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
static void jumping_fountain_split(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
{
|
||||
if (jumpingFountain->iteration >= 3)
|
||||
return;
|
||||
if (jumpingFountain->iteration < 3)
|
||||
{
|
||||
sint32 type = jumping_fountain_get_type(jumpingFountain);
|
||||
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
|
||||
availableDirections &= ~(1 << direction);
|
||||
availableDirections &= ~(1 << (direction + 1));
|
||||
|
||||
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
|
||||
JUMPING_FOUNTAIN_TYPE_SNOW :
|
||||
JUMPING_FOUNTAIN_TYPE_WATER;
|
||||
|
||||
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
|
||||
availableDirections &= ~(1 << direction);
|
||||
direction++;
|
||||
availableDirections &= ~(1 << direction);
|
||||
|
||||
for (direction = 0; direction < 8; direction++) {
|
||||
if (availableDirections & (1 << direction)) {
|
||||
jumping_fountain_create(
|
||||
type,
|
||||
x, y, z,
|
||||
direction >> 1,
|
||||
jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG_7,
|
||||
jumpingFountain->iteration + 1
|
||||
);
|
||||
}
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction)) {
|
||||
jumping_fountain_create(
|
||||
type,
|
||||
x, y, z,
|
||||
direction >> 1,
|
||||
jumpingFountain->fountain_flags | FOUNTAIN_FLAG_7,
|
||||
jumpingFountain->iteration + 1
|
||||
);
|
||||
}
|
||||
}
|
||||
for (direction = 0; direction < 8; direction++)
|
||||
{
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create(
|
||||
type,
|
||||
x, y, z,
|
||||
direction >> 1,
|
||||
jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG::DIRECTION,
|
||||
jumpingFountain->iteration + 1
|
||||
);
|
||||
}
|
||||
direction++;
|
||||
if (availableDirections & (1 << direction))
|
||||
{
|
||||
jumping_fountain_create(
|
||||
type,
|
||||
x, y, z,
|
||||
direction >> 1,
|
||||
jumpingFountain->fountain_flags | FOUNTAIN_FLAG::DIRECTION,
|
||||
jumpingFountain->iteration + 1
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x00673AAC
|
||||
*/
|
||||
static void jumping_fountain_random(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
static void jumping_fountain_random(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
|
||||
{
|
||||
uint32 randomIndex = scenario_rand();
|
||||
if ((randomIndex & 0xFFFF) < 0x2000)
|
||||
return;
|
||||
|
||||
sint32 direction = randomIndex & 7;
|
||||
while (!(availableDirections & (1 << direction)))
|
||||
direction = (direction + 1) & 7;
|
||||
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
uint32 randomIndex = scenario_rand();
|
||||
if ((randomIndex & 0xFFFF) >= 0x2000)
|
||||
{
|
||||
sint32 direction = randomIndex & 7;
|
||||
while (!(availableDirections & (1 << direction)))
|
||||
{
|
||||
direction = (direction + 1) & 7;
|
||||
}
|
||||
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x00673B45
|
||||
*/
|
||||
static void jumping_fountain_create_next(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction)
|
||||
static void jumping_fountain_create_next(const rct_jumping_fountain * jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction)
|
||||
{
|
||||
sint32 flags = jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG_7;
|
||||
if (direction & 1)
|
||||
flags |= FOUNTAIN_FLAG_7;
|
||||
|
||||
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
|
||||
JUMPING_FOUNTAIN_TYPE_SNOW :
|
||||
JUMPING_FOUNTAIN_TYPE_WATER;
|
||||
|
||||
jumping_fountain_create(type, x, y, z, direction >> 1, flags, jumpingFountain->iteration);
|
||||
sint32 type = jumping_fountain_get_type(jumpingFountain);
|
||||
sint32 flags = jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG::DIRECTION;
|
||||
if (direction & 1)
|
||||
{
|
||||
flags |= FOUNTAIN_FLAG::DIRECTION;
|
||||
}
|
||||
jumping_fountain_create(type, x, y, z, direction >> 1, flags, jumpingFountain->iteration);
|
||||
}
|
||||
|
||||
@@ -14,20 +14,33 @@
|
||||
*****************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef _WORLD_FOUNTAIN_H_
|
||||
#define _WORLD_FOUNTAIN_H_
|
||||
#pragma once
|
||||
|
||||
#include "../common.h"
|
||||
#include "map.h"
|
||||
#include "sprite.h"
|
||||
|
||||
enum {
|
||||
JUMPING_FOUNTAIN_TYPE_WATER,
|
||||
JUMPING_FOUNTAIN_TYPE_SNOW
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
#include "map.h"
|
||||
#include "sprite.h"
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
JUMPING_FOUNTAIN_TYPE_WATER,
|
||||
JUMPING_FOUNTAIN_TYPE_SNOW
|
||||
};
|
||||
|
||||
void jumping_fountain_begin(sint32 type, sint32 x, sint32 y, rct_map_element *mapElement);
|
||||
void jumping_fountain_create(sint32 type, sint32 x, sint32 y, sint32 z, sint32 direction, sint32 flags, sint32 iteration);
|
||||
void jumping_fountain_update(rct_jumping_fountain *jumpingFountain);
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
void jumping_fountain_begin(sint32 type, sint32 x, sint32 y, const rct_map_element * mapElement);
|
||||
void jumping_fountain_create(sint32 type, sint32 x, sint32 y, sint32 z, sint32 direction, sint32 flags, sint32 iteration);
|
||||
void jumping_fountain_update(rct_jumping_fountain * jumpingFountain);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user