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fix map size error when sending network game information
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@@ -921,7 +921,7 @@ void Network::AdvertiseHeartbeat()
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json_object_set_new(body, "players", json_integer(network_get_num_players()));
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json_t *gameInfo = json_object();
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json_object_set_new(gameInfo, "mapSize", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, uint8) - 2));
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json_object_set_new(gameInfo, "mapSize", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_MINUS_2, sint16)));
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json_object_set_new(gameInfo, "day", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)));
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json_object_set_new(gameInfo, "month", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16)));
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json_object_set_new(gameInfo, "guests", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16)));
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