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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 04:53:12 +01:00

Part of #9473: vehicle_update_motion_dodgems to Vehicle::UpdateMotionDodgems

This commit is contained in:
hdpoliveira
2020-04-10 05:21:03 -03:00
parent ed60a4996d
commit f6624f3b94
2 changed files with 70 additions and 70 deletions

View File

@@ -48,7 +48,6 @@
static void vehicle_claxon(const Vehicle* vehicle);
static bool vehicle_boat_is_location_accessible(const CoordsXYZ& location);
static int32_t vehicle_update_motion_dodgems(Vehicle* vehicle);
static void vehicle_update_additional_animation(Vehicle* vehicle);
static bool vehicle_update_motion_collision_detection(
Vehicle* vehicle, int16_t x, int16_t y, int16_t z, uint16_t* otherVehicleIndex);
@@ -2424,7 +2423,7 @@ void Vehicle::UpdateDodgemsMode()
Invalidate();
}
vehicle_update_motion_dodgems(this);
UpdateMotionDodgems();
// Update the length of time vehicle has been in bumper mode
if (sub_state++ == 0xFF)
@@ -6232,173 +6231,173 @@ int32_t vehicle_is_used_in_pairs(const Vehicle* vehicle)
*
* rct2: 0x006DA44E
*/
static int32_t vehicle_update_motion_dodgems(Vehicle* vehicle)
int32_t Vehicle::UpdateMotionDodgems()
{
_vehicleMotionTrackFlags = 0;
auto ride = get_ride(vehicle->ride);
if (ride == nullptr)
auto curRide = get_ride(ride);
if (curRide == nullptr)
return _vehicleMotionTrackFlags;
int32_t nextVelocity = vehicle->velocity + vehicle->acceleration;
if (ride->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)
&& ride->breakdown_reason_pending == BREAKDOWN_SAFETY_CUT_OUT)
int32_t nextVelocity = velocity + acceleration;
if (curRide->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)
&& curRide->breakdown_reason_pending == BREAKDOWN_SAFETY_CUT_OUT)
{
nextVelocity = 0;
}
vehicle->velocity = nextVelocity;
velocity = nextVelocity;
_vehicleVelocityF64E08 = nextVelocity;
_vehicleVelocityF64E0C = (nextVelocity / 1024) * 42;
_vehicleUnkF64E10 = 1;
vehicle->acceleration = 0;
if (!(ride->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN))
|| ride->breakdown_reason_pending != BREAKDOWN_SAFETY_CUT_OUT)
acceleration = 0;
if (!(curRide->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN))
|| curRide->breakdown_reason_pending != BREAKDOWN_SAFETY_CUT_OUT)
{
if (gCurrentTicks & 1 && vehicle->var_34 != 0)
if (gCurrentTicks & 1 && var_34 != 0)
{
if (vehicle->var_34 > 0)
if (var_34 > 0)
{
vehicle->var_34--;
vehicle->sprite_direction += 2;
var_34--;
sprite_direction += 2;
}
else
{
vehicle->var_34++;
vehicle->sprite_direction -= 2;
var_34++;
sprite_direction -= 2;
}
vehicle->sprite_direction &= 0x1E;
vehicle->Invalidate();
sprite_direction &= 0x1E;
Invalidate();
}
else if ((scenario_rand() & 0xFFFF) <= 2849)
{
if (vehicle->var_35 & (1 << 6))
vehicle->sprite_direction -= 2;
if (var_35 & (1 << 6))
sprite_direction -= 2;
else
vehicle->sprite_direction += 2;
vehicle->sprite_direction &= 0x1E;
vehicle->Invalidate();
sprite_direction += 2;
sprite_direction &= 0x1E;
Invalidate();
}
}
uint16_t collideSprite = SPRITE_INDEX_NULL;
if (vehicle->dodgems_collision_direction != 0)
if (dodgems_collision_direction != 0)
{
uint8_t oldCollisionDirection = vehicle->dodgems_collision_direction & 0x1E;
vehicle->dodgems_collision_direction = 0;
uint8_t oldCollisionDirection = dodgems_collision_direction & 0x1E;
dodgems_collision_direction = 0;
CoordsXYZ location = { vehicle->x, vehicle->y, vehicle->z };
CoordsXYZ location = { x, y, z };
location.x += Unk9A36C4[oldCollisionDirection].x;
location.y += Unk9A36C4[oldCollisionDirection].y;
location.x += Unk9A36C4[oldCollisionDirection + 1].x;
location.y += Unk9A36C4[oldCollisionDirection + 1].y;
if (!vehicle_update_dodgems_collision(vehicle, location.x, location.y, &collideSprite))
if (!vehicle_update_dodgems_collision(this, location.x, location.y, &collideSprite))
{
vehicle->Invalidate();
sprite_move(location.x, location.y, location.z, vehicle);
vehicle->Invalidate();
Invalidate();
sprite_move(location.x, location.y, location.z, this);
Invalidate();
}
}
vehicle->remaining_distance += _vehicleVelocityF64E0C;
remaining_distance += _vehicleVelocityF64E0C;
if (vehicle->remaining_distance >= 13962)
if (remaining_distance >= 13962)
{
vehicle->sound2_flags &= ~VEHICLE_SOUND2_FLAGS_LIFT_HILL;
unk_F64E20.x = vehicle->x;
unk_F64E20.y = vehicle->y;
unk_F64E20.z = vehicle->z;
sound2_flags &= ~VEHICLE_SOUND2_FLAGS_LIFT_HILL;
unk_F64E20.x = x;
unk_F64E20.y = y;
unk_F64E20.z = z;
vehicle->Invalidate();
Invalidate();
while (true)
{
vehicle->var_35++;
uint8_t direction = vehicle->sprite_direction;
direction |= vehicle->var_35 & 1;
var_35++;
uint8_t direction = sprite_direction;
direction |= var_35 & 1;
CoordsXY location = unk_F64E20;
location.x += Unk9A36C4[direction].x;
location.y += Unk9A36C4[direction].y;
if (vehicle_update_dodgems_collision(vehicle, location.x, location.y, &collideSprite))
if (vehicle_update_dodgems_collision(this, location.x, location.y, &collideSprite))
break;
vehicle->remaining_distance -= Unk9A36C4[direction].distance;
remaining_distance -= Unk9A36C4[direction].distance;
unk_F64E20.x = location.x;
unk_F64E20.y = location.y;
if (vehicle->remaining_distance < 13962)
if (remaining_distance < 13962)
{
break;
}
_vehicleUnkF64E10++;
}
if (vehicle->remaining_distance >= 13962)
if (remaining_distance >= 13962)
{
int32_t oldVelocity = vehicle->velocity;
vehicle->remaining_distance = 0;
vehicle->velocity = 0;
uint8_t direction = vehicle->sprite_direction | 1;
int32_t oldVelocity = velocity;
remaining_distance = 0;
velocity = 0;
uint8_t direction = sprite_direction | 1;
if (collideSprite != SPRITE_INDEX_NULL)
{
vehicle->var_34 = (scenario_rand() & 1) ? 1 : -1;
var_34 = (scenario_rand() & 1) ? 1 : -1;
if (oldVelocity >= 131072)
{
Vehicle* collideVehicle = GET_VEHICLE(collideSprite);
collideVehicle->dodgems_collision_direction = direction;
vehicle->dodgems_collision_direction = direction ^ (1 << 4);
dodgems_collision_direction = direction ^ (1 << 4);
}
}
else
{
vehicle->var_34 = (scenario_rand() & 1) ? 6 : -6;
var_34 = (scenario_rand() & 1) ? 6 : -6;
if (oldVelocity >= 131072)
{
vehicle->dodgems_collision_direction = direction ^ (1 << 4);
dodgems_collision_direction = direction ^ (1 << 4);
}
}
}
sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, vehicle);
vehicle->Invalidate();
sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, this);
Invalidate();
}
int32_t eax = vehicle->velocity / 2;
int32_t edx = vehicle->velocity >> 8;
int32_t eax = velocity / 2;
int32_t edx = velocity >> 8;
edx *= edx;
if (vehicle->velocity < 0)
if (velocity < 0)
edx = -edx;
edx >>= 5;
eax += edx;
eax /= vehicle->mass;
rct_ride_entry* rideEntry = get_ride_entry(vehicle->ride_subtype);
rct_ride_entry_vehicle* vehicleEntry = &rideEntry->vehicles[vehicle->vehicle_type];
eax /= mass;
rct_ride_entry* rideEntry = get_ride_entry(ride_subtype);
rct_ride_entry_vehicle* vehicleEntry = &rideEntry->vehicles[vehicle_type];
if (!(vehicleEntry->flags & VEHICLE_ENTRY_FLAG_POWERED))
{
vehicle->acceleration = -eax;
acceleration = -eax;
return _vehicleMotionTrackFlags;
}
int32_t ebx = (vehicle->speed * vehicle->mass) >> 2;
int32_t _eax = vehicle->speed << 14;
if (vehicle->update_flags & VEHICLE_UPDATE_FLAG_REVERSING_SHUTTLE)
int32_t ebx = (speed * mass) >> 2;
int32_t _eax = speed << 14;
if (update_flags & VEHICLE_UPDATE_FLAG_REVERSING_SHUTTLE)
{
_eax = -_eax;
}
_eax -= vehicle->velocity;
_eax *= vehicle->powered_acceleration * 2;
_eax -= velocity;
_eax *= powered_acceleration * 2;
_eax /= ebx;
vehicle->acceleration = _eax - eax;
acceleration = _eax - eax;
return _vehicleMotionTrackFlags;
}

View File

@@ -340,6 +340,7 @@ private:
SoundId UpdateScreamSound();
void UpdateCrashSetup();
void UpdateCollisionSetup();
int32_t UpdateMotionDodgems();
};
struct train_ref