mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Replace mountain tool algorithm
Fixes #2225. The mountain tool will now stop at land edges. It also improves the performance of the mountain tool.
This commit is contained in:
@@ -2093,63 +2093,192 @@ void game_command_lower_land(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx,
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);
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}
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/**
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*
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* rct2: 0x0068C3B2 slope 1, style 0
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* rct2: 0x0068C47A slope 2, style 1
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* rct2: 0x0068C222 slope 4, style 2
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* rct2: 0x0068C2EA slope 8, style 3
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*/
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static money32 smooth_land_tile(sint32 direction, uint8 flags, sint32 x, sint32 y, sint32 targetBaseZ, sint32 minBaseZ)
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static money32 smooth_land_tile(sint32 direction, uint8 flags, sint32 x, sint32 y, rct_map_element * mapElement, bool raiseLand)
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{
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// Check if inside map bounds
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if (!map_is_location_valid(x, y)) {
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return MONEY32_UNDEFINED;
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}
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// Get height of tile
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rct_map_element *mapElement = map_get_surface_element_at(x >> 5, y >> 5);
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if (mapElement == NULL)
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{
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log_warning("Invalid coordinates for land smoothing, x = %d, y = %d", x, y);
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return MONEY32_UNDEFINED;
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}
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sint32 baseZ = map_element_get_corner_height(mapElement, direction);
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// Check if tile is same height as target tile
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if (baseZ == targetBaseZ) {
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// No need to raise or lower
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return MONEY32_UNDEFINED;
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}
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uint8 style;
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if (targetBaseZ <= baseZ) {
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baseZ = baseZ - targetBaseZ;
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if (baseZ <= minBaseZ) {
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return MONEY32_UNDEFINED;
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}
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targetBaseZ = mapElement->base_height;
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sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
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style = map_element_lower_styles[direction][slope];
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if (style & 0x20) {
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targetBaseZ -= 2;
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style &= ~0x20;
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}
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} else {
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baseZ = targetBaseZ - baseZ;
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if (baseZ <= minBaseZ) {
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return MONEY32_UNDEFINED;
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}
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targetBaseZ = mapElement->base_height;
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sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
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style = map_element_raise_styles[direction][slope];
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if ((style & 0x20) != 0) {
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sint32 targetBaseZ = mapElement->base_height;
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sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
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if (raiseLand) {
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slope = map_element_raise_styles[direction][slope];
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if (slope & 0x20) {
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targetBaseZ += 2;
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style &= ~0x20;
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slope &= ~0x20;
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}
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}
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else {
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slope = map_element_lower_styles[direction][slope];
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if (slope & 0x20) {
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targetBaseZ -= 2;
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slope &= ~0x20;
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}
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}
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return game_do_command(x, flags, y, targetBaseZ | (slope << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
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}
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return game_do_command(x, flags, y, targetBaseZ | (style << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
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static money32 smooth_land_row_by_edge(sint32 flags, sint32 x, sint32 y, sint32 expectedLandHeight1, sint32 expectedLandHeight2, sint32 stepX, sint32 stepY, sint32 direction1, sint32 direction2, sint32 checkDirection1, sint32 checkDirection2, bool raiseLand)
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{
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bool shouldContinue = true;
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sint32 landChangePerTile = raiseLand ? -2 : 2;
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rct_map_element *mapElement, *nextMapElement;
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money32 totalCost = 0;
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money32 result;
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// check if we need to start at all
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if (!map_is_location_valid(x, y) || !map_is_location_valid(x + stepX, y + stepY)) {
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return 0;
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}
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mapElement = map_get_surface_element_at(x >> 5, y >> 5);
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nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
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if (mapElement == NULL || nextMapElement == NULL) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection1) != expectedLandHeight1 + (raiseLand ? -2 : 2)) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection2) != expectedLandHeight2 + (raiseLand ? -2 : 2)) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection1) != map_element_get_corner_height(nextMapElement, direction1)) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection2) != map_element_get_corner_height(nextMapElement, direction2)) {
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return 0;
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}
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while (shouldContinue)
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{
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x += stepX;
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y += stepY;
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// check if we need to continue after raising the current tile
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// this needs to be checked before the tile is changed
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if (!map_is_location_valid(x + stepX, y + stepY)) {
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shouldContinue = false;
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}
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else
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{
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mapElement = nextMapElement;
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nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
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if (nextMapElement == NULL) {
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shouldContinue = false;
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}
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if (map_element_get_corner_height(mapElement, direction1) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection1)) {
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shouldContinue = false;
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}
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if (map_element_get_corner_height(mapElement, direction2) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection2)) {
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if (shouldContinue)
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{
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//totalCost += smooth_land_row_by_corner(flags, x, y, expectedLandHeight1, stepX, stepY, direction1, checkDirection1, raiseLand, landChangePerTile);
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}
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shouldContinue = false;
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}
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if (shouldContinue && map_element_get_corner_height(mapElement, checkDirection1) != map_element_get_corner_height(nextMapElement, direction1)) {
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shouldContinue = false;
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}
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if (shouldContinue && map_element_get_corner_height(mapElement, checkDirection2) != map_element_get_corner_height(nextMapElement, direction2)) {
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shouldContinue = false;
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}
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}
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expectedLandHeight1 += landChangePerTile;
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// change land of current tile
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sint32 targetBaseZ = mapElement->base_height;
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sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
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if (raiseLand) {
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slope = map_element_raise_styles[direction1][slope];
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if (slope & 0x20) {
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targetBaseZ += 2;
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slope &= ~0x20;
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}
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slope = map_element_raise_styles[direction2][slope];
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if (slope & 0x20) {
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targetBaseZ += 2;
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slope &= ~0x20;
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}
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}
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else
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{
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slope = map_element_lower_styles[direction1][slope];
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if (slope & 0x20) {
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targetBaseZ -= 2;
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slope &= ~0x20;
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}
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slope = map_element_lower_styles[direction2][slope];
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if (slope & 0x20) {
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targetBaseZ -= 2;
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slope &= ~0x20;
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}
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}
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result = game_do_command(x, flags, y, targetBaseZ | (slope << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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return totalCost;
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}
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static money32 smooth_land_row_by_corner(sint32 flags, sint32 x, sint32 y, sint32 expectedLandHeight, sint32 stepX, sint32 stepY, sint32 direction, sint32 checkDirection, bool raiseLand)
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{
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bool shouldContinue = true;
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rct_map_element *mapElement, *nextMapElement;
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money32 totalCost = 0;
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money32 result;
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sint32 landChangePerTile;
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if (stepX == 0 || stepY == 0)
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{
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landChangePerTile = raiseLand ? -2 : 2;
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}
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else
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{
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landChangePerTile = raiseLand ? -4 : 4;
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}
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// check if we need to start at all
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if (!map_is_location_valid(x, y) || !map_is_location_valid(x + stepX, y + stepY)) {
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return 0;
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}
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mapElement = map_get_surface_element_at(x >> 5, y >> 5);
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nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
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if (mapElement == NULL || nextMapElement == NULL) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection) != expectedLandHeight + (raiseLand ? -2 : 2)) {
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return 0;
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}
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if (map_element_get_corner_height(mapElement, checkDirection) != map_element_get_corner_height(nextMapElement, direction)) {
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return 0;
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}
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while (shouldContinue)
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{
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x += stepX;
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y += stepY;
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// check if we need to continue after raising the current tile
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// this needs to be checked before the tile is changed
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if (!map_is_location_valid(x + stepX, y + stepY)) {
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shouldContinue = false;
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}
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else
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{
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mapElement = nextMapElement;
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nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
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if (nextMapElement == NULL) {
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shouldContinue = false;
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}
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if (map_element_get_corner_height(mapElement, direction) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection)) {
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shouldContinue = false;
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}
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if (shouldContinue && map_element_get_corner_height(mapElement, checkDirection) != map_element_get_corner_height(nextMapElement, direction)) {
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shouldContinue = false;
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}
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}
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if (stepX*stepY != 0) {
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totalCost += smooth_land_row_by_corner(flags, x, y, expectedLandHeight + (landChangePerTile / 2), 0, stepY, direction, (checkDirection + 1)%4, raiseLand);
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totalCost += smooth_land_row_by_corner(flags, x, y, expectedLandHeight + (landChangePerTile / 2), stepX, 0, direction, (checkDirection + 3)%4, raiseLand);
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}
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expectedLandHeight += landChangePerTile;
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// change land of current tile
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result = smooth_land_tile(direction, flags, x, y, mapElement, raiseLand);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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return totalCost;
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}
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static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32 mapLeft, sint32 mapTop, sint32 mapRight, sint32 mapBottom, sint32 command)
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@@ -2160,7 +2289,8 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
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mapRight = clamp(0, mapRight, (MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32);
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mapBottom = clamp(0, mapBottom, (MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32);
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sint32 commandType;
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bool raiseLand = command < 0x7FFF;
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sint32 commandType = raiseLand ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
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sint32 centreZ = map_element_height(centreX, centreY);
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sint32 mapLeftRight = mapLeft | (mapRight << 16);
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sint32 mapTopBottom = mapTop | (mapBottom << 16);
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@@ -2173,7 +2303,6 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
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money32 totalCost = 0;
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money32 result;
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commandType = command < 0x7FFF ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
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rct_map_element *mapElement = map_get_surface_element_at(mapLeft >> 5, mapTop >> 5);
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if (mapElement == NULL)
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@@ -2231,192 +2360,102 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
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}
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}
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sint32 x = mapLeft;
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sint32 y = mapTop;
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sint32 size = ((mapRight - mapLeft) >> 5) + 1;
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sint32 initialMinZ = -2;
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// Then do the smoothing
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// The coords go in circles around the selected tile(s)
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for (; size <= MAXIMUM_MAP_SIZE_TECHNICAL; size += 2) {
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initialMinZ += 2;
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sint32 minZ = initialMinZ * 2;
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x -= 32;
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y -= 32;
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// Corner (North-West)
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mapElement = map_get_surface_element_at(mapLeft >> 5, mapTop >> 5);
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if (fullTile) {
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sint32 z = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 2);
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result = smooth_land_tile(0, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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y += 32;
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// Side (West)
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for (sint32 i = 0; i < size; i++) {
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sint32 y2 = clamp(mapTop, y, mapBottom);
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mapElement = map_get_surface_element_at(mapLeft >> 5, y2 >> 5);
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if (y >= mapTop) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 3);
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result = smooth_land_tile((y <= mapBottom) ? 0 : 1, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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minZ -= 2;
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if (y >= mapTop) {
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minZ += 2;
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if (y > mapBottom) {
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minZ += 2;
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}
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}
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if (y <= mapBottom) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 2);
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result = smooth_land_tile((y >= mapTop) ? 1 : 0, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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y += 32;
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}
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// Corner (South-West)
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totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, -32, 0, 2, raiseLand);
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mapElement = map_get_surface_element_at(mapLeft >> 5, mapBottom >> 5);
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 3);
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result = smooth_land_tile(1, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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x += 32;
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// Side (South)
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for (sint32 i = 0; i < size; i++) {
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sint32 x2 = clamp(mapLeft, x, mapRight);
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mapElement = map_get_surface_element_at(x2 >> 5, mapBottom >> 5);
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if (x >= mapLeft) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 0);
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result = smooth_land_tile((x <= mapRight) ? 1 : 2, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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minZ -= 2;
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if (x >= mapLeft) {
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minZ += 2;
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if (x > mapRight) {
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minZ += 2;
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}
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}
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if (x <= mapRight) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 3);
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result = smooth_land_tile((x >= mapLeft) ? 2 : 1, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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x += 32;
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}
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// Corner (South-East)
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totalCost += smooth_land_row_by_corner(flags, mapLeft, mapBottom, z, -32, 32, 1, 3, raiseLand);
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mapElement = map_get_surface_element_at(mapRight >> 5, mapBottom >> 5);
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 0);
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result = smooth_land_tile(2, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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y -= 32;
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// Side (East)
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for (sint32 i = 0; i < size; i++) {
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sint32 y2 = clamp(mapTop, y, mapBottom);
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mapElement = map_get_surface_element_at(mapRight >> 5, y2 >> 5);
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if (y <= mapBottom) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 1);
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result = smooth_land_tile((y >= mapTop) ? 2 : 3, flags, x, y, z, minZ);
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if (result != MONEY32_UNDEFINED) {
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totalCost += result;
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}
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}
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minZ -= 2;
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if (y <= mapBottom) {
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minZ += 2;
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if (y < mapTop) {
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minZ += 2;
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}
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}
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if (y >= mapTop) {
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z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
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if (!fullTile)
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z = map_get_corner_height(newBaseZ, newSlope, 0);
|
||||
result = smooth_land_tile((y <= mapBottom) ? 3 : 2, flags, x, y, z, minZ);
|
||||
if (result != MONEY32_UNDEFINED) {
|
||||
totalCost += result;
|
||||
}
|
||||
}
|
||||
|
||||
y -= 32;
|
||||
}
|
||||
|
||||
// Corner (North-East)
|
||||
totalCost += smooth_land_row_by_corner(flags, mapRight, mapBottom, z, 32, 32, 2, 0, raiseLand);
|
||||
mapElement = map_get_surface_element_at(mapRight >> 5, mapTop >> 5);
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
|
||||
if (!fullTile)
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
result = smooth_land_tile(3, flags, x, y, z, minZ);
|
||||
if (result != MONEY32_UNDEFINED) {
|
||||
totalCost += result;
|
||||
totalCost += smooth_land_row_by_corner(flags, mapRight, mapTop, z, 32, -32, 3, 1, raiseLand);
|
||||
|
||||
sint32 x = mapLeft;
|
||||
sint32 y, z2;
|
||||
for (y = mapTop; y <= mapBottom; y += 32)
|
||||
{
|
||||
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
|
||||
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
|
||||
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, -32, 0, 0, 1, 3, 2, raiseLand);
|
||||
}
|
||||
x -= 32;
|
||||
x = mapRight;
|
||||
for (y = mapTop; y <= mapBottom; y += 32)
|
||||
{
|
||||
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
|
||||
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
|
||||
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 32, 0, 2, 3, 1, 0, raiseLand);
|
||||
}
|
||||
y = mapTop;
|
||||
for (x = mapLeft; x <= mapRight; x += 32)
|
||||
{
|
||||
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
|
||||
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
|
||||
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 0, -32, 0, 3, 1, 2, raiseLand);
|
||||
}
|
||||
y = mapBottom;
|
||||
for (x = mapLeft; x <= mapRight; x += 32)
|
||||
{
|
||||
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
|
||||
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
|
||||
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 0, 32, 1, 2, 0, 3, raiseLand);
|
||||
}
|
||||
}
|
||||
else // fullTile
|
||||
{
|
||||
sint32 z = map_get_corner_height(newBaseZ, newSlope, 2);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, -32, 0, 2, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 0);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 32, 2, 0, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 3);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 32, 1, 3, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, -32, 3, 1, raiseLand);
|
||||
|
||||
// Side (North)
|
||||
for (sint32 i = 0; i < size; i++) {
|
||||
sint32 x2 = clamp(mapLeft, x, mapRight);
|
||||
mapElement = map_get_surface_element_at(x2 >> 5, mapTop >> 5);
|
||||
if (x <= mapRight) {
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
|
||||
if (!fullTile)
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 2);
|
||||
result = smooth_land_tile((x >= mapLeft) ? 3 : 0, flags, x, y, z, minZ);
|
||||
if (result != MONEY32_UNDEFINED) {
|
||||
totalCost += result;
|
||||
}
|
||||
}
|
||||
minZ -= 2;
|
||||
if (x <= mapRight) {
|
||||
minZ += 2;
|
||||
if (x < mapLeft) {
|
||||
minZ += 2;
|
||||
}
|
||||
}
|
||||
if (x >= mapLeft) {
|
||||
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
|
||||
if (!fullTile)
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
result = smooth_land_tile((x <= mapRight) ? 0 : 3, flags, x, y, z, minZ);
|
||||
if (result != MONEY32_UNDEFINED) {
|
||||
totalCost += result;
|
||||
}
|
||||
}
|
||||
|
||||
x -= 32;
|
||||
switch (command & 0x7FFF) {
|
||||
case MAP_SELECT_TYPE_CORNER_0:
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 0);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 3, 0, raiseLand);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 1, 0, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 0, 1, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 3);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 0, 3, raiseLand);
|
||||
break;
|
||||
case MAP_SELECT_TYPE_CORNER_1:
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 2, 1, raiseLand);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 0, 1, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 0);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 1, 0, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 2);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 1, 2, raiseLand);
|
||||
break;
|
||||
case MAP_SELECT_TYPE_CORNER_2:
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 2);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 1, 2, raiseLand);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 3, 2, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 3);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 2, 3, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 1);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 2, 1, raiseLand);
|
||||
break;
|
||||
case MAP_SELECT_TYPE_CORNER_3:
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 3);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 0, 3, raiseLand);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 2, 3, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 2);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 3, 2, raiseLand);
|
||||
z = map_get_corner_height(newBaseZ, newSlope, 0);
|
||||
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 3, 0, raiseLand);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user