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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00

Merge pull request #24304 from mixiate/fix-24303

Fix #24303: Track pieces do not draw in the ride construction window
This commit is contained in:
Matt
2025-04-30 00:37:12 +03:00
committed by GitHub
5 changed files with 62 additions and 15 deletions

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@@ -2670,6 +2670,11 @@ namespace OpenRCT2::Ui::Windows
dpi.x += rotatedScreenCoords.x - widgetWidth / 2;
dpi.y += rotatedScreenCoords.y - widgetHeight / 2 - 16;
dpi.cullingX = dpi.x;
dpi.cullingY = dpi.y;
dpi.cullingWidth = dpi.width;
dpi.cullingHeight = dpi.height;
DrawTrackPieceHelper(dpi, rideIndex, trackType, trackDirection, liftHillAndInvertedState, { 4096, 4096 }, 1024);
}

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@@ -76,6 +76,10 @@ struct DrawPixelInfo
int32_t width{};
int32_t height{};
int32_t pitch{}; // note: this is actually (pitch - width)
int32_t cullingX{};
int32_t cullingY{};
int32_t cullingWidth{};
int32_t cullingHeight{};
ZoomLevel zoom_level{};
// Last position of drawn text.

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@@ -305,6 +305,11 @@ namespace OpenRCT2::Drawing::LightFx
dpi.height = 1;
dpi.width = 1;
dpi.cullingX = dpi.x;
dpi.cullingY = dpi.y;
dpi.cullingWidth = dpi.width;
dpi.cullingHeight = dpi.height;
PaintSession* session = PaintSessionAlloc(dpi, w->viewport->flags, w->viewport->rotation);
PaintSessionGenerate(*session);
PaintSessionArrange(*session);

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@@ -1063,6 +1063,15 @@ namespace OpenRCT2
}
columnDpi.width = paintRight - columnDpi.x;
// culling sprites outside the clipped column causes sorting differences between invalidation blocks
// not culling sprites outside the full column width also causes a different kind of glitching
constexpr int32_t cullingY = ZoomLevel::max().ApplyInversedTo(std::numeric_limits<int32_t>::max()) / 2;
columnDpi.cullingX = floor2(columnDpi.x, columnWidth);
columnDpi.cullingY = -cullingY;
columnDpi.cullingWidth = columnWidth;
columnDpi.cullingHeight = cullingY * 2;
if (useMultithreading)
{
_paintJobs->AddTask([session]() -> void { ViewportFillColumn(*session); });
@@ -1813,6 +1822,11 @@ namespace OpenRCT2
dpi.height = 1;
dpi.width = 1;
dpi.cullingX = dpi.x;
dpi.cullingY = dpi.y;
dpi.cullingWidth = dpi.width;
dpi.cullingHeight = dpi.height;
PaintSession* session = PaintSessionAlloc(dpi, viewport->flags, viewport->rotation);
PaintSessionGenerate(*session);
PaintSessionArrange(*session);

View File

@@ -103,23 +103,42 @@ static void PaintSessionAddPSToQuadrant(PaintSession& session, PaintStruct* ps)
session.QuadrantFrontIndex = std::max(session.QuadrantFrontIndex, paintQuadrantIndex);
}
static constexpr bool imageWithinColumn(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
static constexpr bool imageWithinDPI(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
{
const int32_t left = imagePos.x + g1.x_offset;
const int32_t bottom = imagePos.y + g1.y_offset;
const int32_t right = left + g1.width;
const int32_t top = bottom + g1.height;
const int32_t columnWidth = dpi.zoom_level.ApplyInversedTo(kCoordsXYStep);
const int32_t alignedX = floor2(dpi.x, columnWidth);
// check if a sprite is within the full unclipped column width
// culling sprites outside the clipped column causes sorting differences between invalidation blocks
// not culling sprites outside the full column width also causes a different kind of glitching
if (dpi.zoom_level.ApplyInversedTo(right) <= alignedX)
return false;
if (dpi.zoom_level.ApplyInversedTo(left) >= alignedX + columnWidth)
return false;
// mber: It is possible to use only the bottom else block here if you change <= and >= to simply < and >.
// However, since this is used to cull paint structs, I'd prefer to keep the condition strict and calculate
// the culling differently for minifying and magnifying.
const auto zoom = dpi.zoom_level;
if (zoom > ZoomLevel{ 0 })
{
const int32_t x = zoom.ApplyTo(dpi.cullingX);
const int32_t y = zoom.ApplyTo(dpi.cullingY);
if (right <= x)
return false;
if (top <= y)
return false;
if (left >= x + zoom.ApplyTo(dpi.cullingWidth))
return false;
if (bottom >= y + zoom.ApplyTo(dpi.cullingHeight))
return false;
}
else
{
if (zoom.ApplyInversedTo(right) <= dpi.cullingX)
return false;
if (zoom.ApplyInversedTo(top) <= dpi.cullingY)
return false;
if (zoom.ApplyInversedTo(left) >= dpi.cullingX + dpi.cullingWidth)
return false;
if (zoom.ApplyInversedTo(bottom) >= dpi.cullingY + dpi.cullingHeight)
return false;
}
return true;
}
@@ -167,7 +186,7 @@ static PaintStruct* CreateNormalPaintStruct(
const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
if (!imageWithinColumn(imagePos, *g1, session.DPI))
if (!imageWithinDPI(imagePos, *g1, session.DPI))
{
return nullptr;
}
@@ -215,7 +234,7 @@ static PaintStruct* CreateNormalPaintStructHeight(
const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
if (!imageWithinColumn(imagePos, *g1, session.DPI))
if (!imageWithinDPI(imagePos, *g1, session.DPI))
{
return nullptr;
}