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Throw assert only in debug builds for missing game actions.
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@@ -90,7 +90,9 @@ namespace GameActions
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result = factory();
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}
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}
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#ifdef _DEBUG
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Guard::ArgumentNotNull(result, "Attempting to create unregistered gameaction: %u", id);
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#endif
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return std::unique_ptr<GameAction>(result);
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}
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