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game_command_remove_large_scenery
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@@ -512,7 +512,7 @@ static void viewport_interaction_remove_large_scenery(rct_map_element *mapElemen
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1 | ((mapElement->type & 0x3) << 8),
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y,
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mapElement->base_height | ((mapElement->properties.scenerymultiple.type >> 10) << 8),
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GAME_COMMAND_44,
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GAME_COMMAND_REMOVE_LARGE_SCENERY,
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0,
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0
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);
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