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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-24 15:24:30 +01:00

Revert accidental change of comments

This commit is contained in:
duncanspumpkin
2018-01-10 18:28:52 +00:00
committed by Duncan
parent 24a57fd854
commit eaea22dda1

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@@ -6590,22 +6590,22 @@ static void vehicle_update_track_motion_up_stop_check(rct_vehicle * vehicle)
* This function must be called when the car is running through a non-stopping
* state block-brake (precondition), which means that the block brake is acting
* merely as a velocity regulator, in a closed state. When the brake is open, it
* boosts the train to the speedModifier limit
* boosts the train to the speed limit
*/
static void apply_non_stop_block_brake(rct_vehicle * vehicle, bool block_brake_closed)
{
if (vehicle->velocity >= 0)
{
// If the vehicle is below the speedModifier limit
// If the vehicle is below the speed limit
if (vehicle->velocity <= 0x20364)
{
// Boost it to the fixed block brake speedModifier
// Boost it to the fixed block brake speed
vehicle->velocity = 0x20364;
vehicle->acceleration = 0;
}
else if (block_brake_closed)
{
// Slow it down till the fixed block brake speedModifier
// Slow it down till the fixed block brake speed
vehicle->velocity -= vehicle->velocity >> 4;
vehicle->acceleration = 0;
}
@@ -7146,7 +7146,7 @@ static void vehicle_update_spinning_car(rct_vehicle * vehicle)
sint32 trackType = vehicle->track_type >> 2;
sint32 dword_F64E08 = _vehicleVelocityF64E08;
sint32 spinSpeed;
// An L spin adds to the spin speedModifier, R does the opposite
// An L spin adds to the spin speed, R does the opposite
// The number indicates how much right shift of the velocity will become spin
// The bigger the number the less change in spin.
switch (TrackTypeToSpinFunction[trackType])
@@ -7233,7 +7233,7 @@ static void vehicle_update_spinning_car(rct_vehicle * vehicle)
spinSpeed = Math::Clamp(static_cast<sint16>(-VEHICLE_MAX_SPIN_SPEED), vehicle->spin_speed, static_cast<sint16>(VEHICLE_MAX_SPIN_SPEED));
vehicle->spin_speed = spinSpeed;
vehicle->spin_sprite += spinSpeed >> 8;
// Note this actually increases the spin speedModifier if going right!
// Note this actually increases the spin speed if going right!
vehicle->spin_speed -= spinSpeed >> vehicleEntry->spinning_friction;
vehicle_invalidate(vehicle);
}