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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Refactor. Split out into multiple functions.

This commit is contained in:
duncanspumpkin
2019-02-07 10:37:53 +00:00
parent fd7f9fefca
commit ea585950f6

View File

@@ -10,9 +10,11 @@
#pragma once
#include "../Context.h"
#include "../OpenRCT2.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ride/RideData.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
@@ -75,29 +77,10 @@ public:
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY);
}
if (_coords.x > gMapSizeMaxXY || _coords.y > gMapSizeMaxXY)
rct_string_id errorTitle = CheckParameters();
if (errorTitle != STR_NONE)
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_OFF_EDGE_OF_MAP);
}
if (_height < MINIMUM_LAND_HEIGHT)
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_TOO_LOW);
}
// Divide by 2 and subtract 7 to get the in-game units.
if (_height > MAXIMUM_LAND_HEIGHT)
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_TOO_HIGH);
}
else if (_height > MAXIMUM_LAND_HEIGHT - 2 && (_style & 0x1F) != 0)
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_TOO_HIGH);
}
if (_height == MAXIMUM_LAND_HEIGHT - 2 && (_style & 0x10))
{
return std::make_unique<GameActionResult>(GA_ERROR::INVALID_PARAMETERS, STR_TOO_HIGH);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, errorTitle);
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
@@ -108,146 +91,67 @@ public:
}
}
money32 cost = MONEY(0, 0);
money32 cost{};
if (!gCheatsDisableClearanceChecks)
{
// Check for obstructing scenery
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (_height > tileElement->clearance_height)
continue;
if (_height + 4 < tileElement->base_height)
continue;
rct_scenery_entry* sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
if (sceneryEntry->small_scenery.height > 64 && gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
// Check for obstructing large trees
TileElement* tileElement = CheckTallTreeObstructions();
if (tileElement != nullptr)
{
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
cost += MONEY(sceneryEntry->small_scenery.removal_price, 0);
} while (!(tileElement++)->IsLastForTile());
}
cost = GetSmallSceneryRemovalCost();
}
// Check for ride support limits
if (!gCheatsDisableSupportLimits)
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
errorTitle = CheckRideSupports();
if (errorTitle != STR_NONE)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
{
ride_id_t rideIndex = tileElement->AsTrack()->GetRideIndex();
Ride* ride = get_ride(rideIndex);
if (ride != nullptr)
{
rct_ride_entry* rideEntry = get_ride_entry_by_ride(ride);
if (rideEntry != nullptr)
{
int32_t maxHeight = rideEntry->max_height;
if (maxHeight == 0)
{
maxHeight = RideData5[get_ride(rideIndex)->type].max_height;
}
int32_t zDelta = tileElement->clearance_height - _height;
if (zDelta >= 0 && zDelta / 2 > maxHeight)
{
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_SUPPORTS_CANT_BE_EXTENDED);
}
}
}
}
} while (!(tileElement++)->IsLastForTile());
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, errorTitle);
}
}
uint8_t zCorner = _height; // z position of highest corner of tile
TileElement* surfaceElement = map_get_surface_element_at(_coords);
if (surfaceElement->AsSurface()->HasTrackThatNeedsWater())
TileElement* tileElement = CheckFloatingStructures(surfaceElement, _height);
if (tileElement != nullptr)
{
uint32_t waterHeight = surfaceElement->AsSurface()->GetWaterHeight();
if (waterHeight != 0)
{
if (_style & 0x1F)
{
zCorner += 2;
if (_style & 0x10)
{
zCorner += 2;
}
}
if (zCorner > waterHeight * 2 - 2)
{
surfaceElement++;
map_obstruction_set_error_text(surfaceElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
}
}
zCorner = _height;
if (_style & 0xF)
{
zCorner += 2;
if (_style & 0x10)
{
zCorner += 2;
}
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
if (!gCheatsDisableClearanceChecks)
{
uint8_t zCorner = _height;
if (_style & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK)
{
zCorner += 2;
if (_style & TILE_ELEMENT_SURFACE_DIAGONAL_FLAG)
{
zCorner += 2;
}
}
if (!map_can_construct_with_clear_at(
_coords.x, _coords.y, _height, zCorner, &map_set_land_height_clear_func, 0xF, 0, nullptr,
CREATE_CROSSING_MODE_NONE))
{
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, STR_NONE);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
tileElement = CheckUnremovableObstructions(surfaceElement, zCorner);
if (tileElement != nullptr)
{
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
}
if (!gCheatsDisableClearanceChecks)
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
int32_t elementType = tileElement->GetType();
if (elementType == TILE_ELEMENT_TYPE_WALL)
continue;
if (elementType == TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (tileElement->flags & 0x10)
continue;
if (tileElement == surfaceElement)
continue;
if (tileElement > surfaceElement)
{
if (zCorner > tileElement->base_height)
{
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
continue;
}
if (_height < tileElement->clearance_height)
{
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
} while (!(tileElement++)->IsLastForTile());
}
for (int32_t i = 0; i < 4; i += 1)
{
int32_t cornerHeight = tile_element_get_corner_height(surfaceElement, i);
cornerHeight -= map_get_corner_height(_height, _style & TILE_ELEMENT_SURFACE_SLOPE_MASK, i);
cost += MONEY(abs(cornerHeight) * 5 / 2, 0);
}
auto res = std::make_unique<GameActionResult>();
res->Cost = cost;
res->Cost = cost + GetSurfaceHeightChangeCost(surfaceElement);
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
return res;
}
@@ -255,81 +159,227 @@ public:
GameActionResult::Ptr Execute() const override
{
money32 cost = MONEY(0, 0);
footpath_remove_litter(_coords.x, _coords.y, tile_element_height(_coords.x, _coords.y));
if (!gCheatsDisableClearanceChecks)
wall_remove_at(_coords.x, _coords.y, _height * 8 - 16, _height * 8 + 32);
auto surfaceHeight = tile_element_height(_coords.x, _coords.y) & 0xFFFF;
footpath_remove_litter(_coords.x, _coords.y, surfaceHeight);
if (!gCheatsDisableClearanceChecks)
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (_height > tileElement->clearance_height)
continue;
if (_height + 4 < tileElement->base_height)
continue;
rct_scenery_entry* sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
if (sceneryEntry->small_scenery.height > 64 && gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
{
map_obstruction_set_error_text(tileElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
}
cost += MONEY(sceneryEntry->small_scenery.removal_price, 0);
tile_element_remove(tileElement--);
} while (!(tileElement++)->IsLastForTile());
wall_remove_at(_coords.x, _coords.y, _height * 8 - 16, _height * 8 + 32);
cost += GetSmallSceneryRemovalCost();
SmallSceneryRemoval();
}
uint8_t zCorner = _height; // z position of highest corner of tile
TileElement* surfaceElement = map_get_surface_element_at(_coords);
cost += GetSurfaceHeightChangeCost(surfaceElement);
SetSurfaceHeight(surfaceElement);
LocationXYZ16 coord;
coord.x = _coords.x + 16;
coord.y = _coords.y + 16;
coord.z = surfaceHeight;
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
auto res = std::make_unique<GameActionResult>();
res->Position = { _coords.x + 16, _coords.y + 16, surfaceHeight };
res->Cost = cost;
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
return res;
}
private:
rct_string_id CheckParameters() const
{
if (_coords.x > gMapSizeMaxXY || _coords.y > gMapSizeMaxXY)
{
return STR_OFF_EDGE_OF_MAP;
}
if (_height < MINIMUM_LAND_HEIGHT)
{
return STR_TOO_LOW;
}
// Divide by 2 and subtract 7 to get the in-game units.
if (_height > MAXIMUM_LAND_HEIGHT)
{
return STR_TOO_HIGH;
}
else if (_height > MAXIMUM_LAND_HEIGHT - 2 && (_style & TILE_ELEMENT_SURFACE_SLOPE_MASK) != 0)
{
return STR_TOO_HIGH;
}
if (_height == MAXIMUM_LAND_HEIGHT - 2 && (_style & TILE_ELEMENT_SURFACE_DIAGONAL_FLAG))
{
return STR_TOO_HIGH;
}
return STR_NONE;
}
TileElement* CheckTallTreeObstructions() const
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (_height > tileElement->clearance_height)
continue;
if (_height + 4 < tileElement->base_height)
continue;
rct_scenery_entry* sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
if (sceneryEntry->small_scenery.height > 64)
{
return tileElement;
}
} while (!(tileElement++)->IsLastForTile());
return nullptr;
}
money32 GetSmallSceneryRemovalCost() const
{
money32 cost{ 0 };
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (_height > tileElement->clearance_height)
continue;
if (_height + 4 < tileElement->base_height)
continue;
rct_scenery_entry* sceneryEntry = tileElement->AsSmallScenery()->GetEntry();
cost += MONEY(sceneryEntry->small_scenery.removal_price, 0);
} while (!(tileElement++)->IsLastForTile());
return cost;
}
void SmallSceneryRemoval() const
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (_height > tileElement->clearance_height)
continue;
if (_height + 4 < tileElement->base_height)
continue;
tile_element_remove(tileElement--);
} while (!(tileElement++)->IsLastForTile());
}
rct_string_id CheckRideSupports() const
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
{
ride_id_t rideIndex = tileElement->AsTrack()->GetRideIndex();
Ride* ride = get_ride(rideIndex);
if (ride != nullptr)
{
rct_ride_entry* rideEntry = get_ride_entry_by_ride(ride);
if (rideEntry != nullptr)
{
int32_t maxHeight = rideEntry->max_height;
if (maxHeight == 0)
{
maxHeight = RideData5[get_ride(rideIndex)->type].max_height;
}
int32_t zDelta = tileElement->clearance_height - _height;
if (zDelta >= 0 && zDelta / 2 > maxHeight)
{
return STR_SUPPORTS_CANT_BE_EXTENDED;
}
}
}
}
} while (!(tileElement++)->IsLastForTile());
return STR_NONE;
}
TileElement* CheckFloatingStructures(TileElement * surfaceElement, uint8_t zCorner) const
{
if (surfaceElement->AsSurface()->HasTrackThatNeedsWater())
{
uint32_t waterHeight = surfaceElement->AsSurface()->GetWaterHeight();
if (waterHeight != 0)
{
if (_style & 0x1F)
if (_style & TILE_ELEMENT_SURFACE_SLOPE_MASK)
{
zCorner += 2;
if (_style & 0x10)
if (_style & TILE_ELEMENT_SURFACE_DIAGONAL_FLAG)
{
zCorner += 2;
}
}
if (zCorner > waterHeight * 2 - 2)
{
surfaceElement++;
map_obstruction_set_error_text(surfaceElement);
return std::make_unique<GameActionResult>(GA_ERROR::DISALLOWED, gGameCommandErrorText);
return ++surfaceElement;
}
}
}
return nullptr;
}
TileElement* CheckUnremovableObstructions(TileElement * surfaceElement, uint8_t zCorner) const
{
TileElement* tileElement = map_get_first_element_at(_coords.x / 32, _coords.y / 32);
do
{
int32_t elementType = tileElement->GetType();
// Wall's and Small Scenery are removed and therefore do not need checked
if (elementType == TILE_ELEMENT_TYPE_WALL)
continue;
if (elementType == TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (tileElement->IsGhost())
continue;
if (tileElement == surfaceElement)
continue;
if (tileElement > surfaceElement)
{
if (zCorner > tileElement->base_height)
{
return tileElement;
}
continue;
}
if (_height < tileElement->clearance_height)
{
return tileElement;
}
} while (!(tileElement++)->IsLastForTile());
return nullptr;
}
money32 GetSurfaceHeightChangeCost(TileElement * surfaceElement) const
{
money32 cost{ 0 };
for (int32_t i = 0; i < 4; i += 1)
{
int32_t cornerHeight = tile_element_get_corner_height(surfaceElement, i);
cornerHeight -= map_get_corner_height(_height, _style & TILE_ELEMENT_SURFACE_SLOPE_MASK, i);
cost += MONEY(abs(cornerHeight) * 5 / 2, 0);
}
return cost;
}
LocationXYZ16 coord;
coord.x = _coords.x + 16;
coord.y = _coords.y + 16;
coord.z = tile_element_height(_coords.x, _coords.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
surfaceElement = map_get_surface_element_at(_coords);
void SetSurfaceHeight(TileElement * surfaceElement) const
{
surfaceElement->base_height = _height;
surfaceElement->clearance_height = _height;
surfaceElement->AsSurface()->SetSlope(_style);
int32_t waterHeight = surfaceElement->AsSurface()->GetWaterHeight();
if (waterHeight != 0 && waterHeight <= _height / 2)
{
surfaceElement->AsSurface()->SetWaterHeight(0);
map_invalidate_tile_full(_coords.x, _coords.y);
}
auto res = std::make_unique<GameActionResult>();
res->Cost = cost;
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
return res;
map_invalidate_tile_full(_coords.x, _coords.y);
}
};