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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 17:42:29 +01:00

Introduce Scenery-Scatter Tool Window.

This commit is contained in:
Anton Scharnowski
2019-12-12 16:42:19 +01:00
committed by Aaron van Geffen
parent 1ea9015315
commit e6e48363de
9 changed files with 331 additions and 20 deletions

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@@ -80,6 +80,7 @@ The following people are not part of the development team, but have been contrib
* Christian Schubert (Osmodium) - Ensuring custom user content folders, incl. open folder.
* (Xkeeper0) - Improved banner tooltips; multiplayer status in toolbar.
* Kevin Strehl (bitman2049) - Tile inspector keybindings
* Anton Scharnowski (scrapes) - Added Scenery Scatter Options Window.
## Bug fixes
* (halfbro)

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@@ -3668,6 +3668,9 @@ STR_6346 :Tile Inspector: Decrease element height
STR_6347 :Path additions cannot be placed on level crossings!
STR_6348 :Remove level crossing first!
STR_6349 :Random title sequence
STR_6350 :Scatter
STR_6351 :{BLACK}Size
STR_6352 :{BLACK}Amount
#############
# Scenarios #

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@@ -101,6 +101,8 @@ public:
return window_save_prompt_open();
case WC_SCENERY:
return window_scenery_open();
case WC_SCENERY_SCATTER:
return window_scenery_scatter_open();
#ifndef DISABLE_NETWORK
case WC_SERVER_LIST:
return window_server_list_open();

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@@ -58,7 +58,10 @@ enum {
uint16_t gWindowSceneryTabSelections[SCENERY_WINDOW_TABS];
uint8_t gWindowSceneryActiveTabIndex;
uint8_t gWindowSceneryClusterEnabled;
rct_window* gWindowSceneryScatterWindow;
uint16_t gWindowSceneryScatterSize;
uint16_t gWindowSceneryScatterAmount;
uint8_t gWindowSceneryScatterEnabled;
uint8_t gWindowSceneryPaintEnabled;
uint8_t gWindowSceneryRotation;
colour_t gWindowSceneryPrimaryColour;
@@ -486,7 +489,11 @@ rct_window* window_scenery_open()
gSceneryPlaceRotation = 0;
gWindowSceneryPaintEnabled = 0; // repaint coloured scenery tool state
gWindowSceneryEyedropperEnabled = false;
gWindowSceneryClusterEnabled = 0; // build cluster tool state
gWindowSceneryScatterEnabled = 0; // build cluster tool state
gWindowSceneryScatterWindow = nullptr;
gWindowSceneryScatterSize = 2;
gWindowSceneryScatterAmount = 10;
window->min_width = WINDOW_SCENERY_WIDTH;
window->max_width = WINDOW_SCENERY_WIDTH;
@@ -506,6 +513,9 @@ void window_scenery_close(rct_window* w)
hide_gridlines();
viewport_set_visibility(0);
if (gWindowSceneryScatterWindow != nullptr)
window_close(gWindowSceneryScatterWindow);
if (scenery_tool_is_active())
tool_cancel();
}
@@ -572,6 +582,7 @@ static void window_scenery_mouseup(rct_window* w, rct_widgetindex widgetIndex)
switch (widgetIndex)
{
case WIDX_SCENERY_CLOSE:
window_close(gWindowSceneryScatterWindow);
window_close(w);
break;
case WIDX_SCENERY_ROTATE_OBJECTS_BUTTON:
@@ -582,13 +593,13 @@ static void window_scenery_mouseup(rct_window* w, rct_widgetindex widgetIndex)
break;
case WIDX_SCENERY_REPAINT_SCENERY_BUTTON:
gWindowSceneryPaintEnabled ^= 1;
gWindowSceneryClusterEnabled = 0;
gWindowSceneryScatterEnabled = 0;
gWindowSceneryEyedropperEnabled = false;
w->Invalidate();
break;
case WIDX_SCENERY_EYEDROPPER_BUTTON:
gWindowSceneryPaintEnabled = 0;
gWindowSceneryClusterEnabled = 0;
gWindowSceneryScatterEnabled = 0;
gWindowSceneryEyedropperEnabled = !gWindowSceneryEyedropperEnabled;
scenery_remove_ghost_tool_placement();
w->Invalidate();
@@ -596,15 +607,16 @@ static void window_scenery_mouseup(rct_window* w, rct_widgetindex widgetIndex)
case WIDX_SCENERY_BUILD_CLUSTER_BUTTON:
gWindowSceneryPaintEnabled = 0;
gWindowSceneryEyedropperEnabled = false;
if (gWindowSceneryClusterEnabled == 1)
if (gWindowSceneryScatterEnabled == 1)
{
gWindowSceneryClusterEnabled = 0;
gWindowSceneryScatterEnabled = 0;
}
else if (
network_get_mode() != NETWORK_MODE_CLIENT
|| network_can_perform_command(network_get_current_player_group_index(), -2))
{
gWindowSceneryClusterEnabled ^= 1;
gWindowSceneryScatterEnabled = 1;
gWindowSceneryScatterWindow = window_scenery_scatter_open();
}
else
{
@@ -978,7 +990,7 @@ void window_scenery_invalidate(rct_window* w)
w->pressed_widgets |= (1 << WIDX_SCENERY_REPAINT_SCENERY_BUTTON);
if (gWindowSceneryEyedropperEnabled)
w->pressed_widgets |= (1 << WIDX_SCENERY_EYEDROPPER_BUTTON);
if (gWindowSceneryClusterEnabled == 1)
if (gWindowSceneryScatterEnabled == 1)
w->pressed_widgets |= (1ULL << WIDX_SCENERY_BUILD_CLUSTER_BUTTON);
window_scenery_widgets[WIDX_SCENERY_ROTATE_OBJECTS_BUTTON].type = WWT_EMPTY;

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@@ -0,0 +1,258 @@
/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <algorithm>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/world/Scenery.h>
#define MAX_AMOUNT 100
enum WINDOW_CLEAR_SCENERY_WIDGET_IDX
{
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_PREVIEW,
WIDX_DECREMENT,
WIDX_INCREMENT,
WIDX_AMOUNT,
WIDX_ADECREMENT,
WIDX_AINCREMENT
};
// clang-format off
static rct_widget window_scenery_scatter_widgets[] = {
{ WWT_FRAME, 1, 0, 70, 0, 113, 0xFFFFFFFF, STR_NONE }, // panel / background
{ WWT_CAPTION, 0, 0, 57, 1, 14, STR_SCENERY_SCATTER, STR_WINDOW_TITLE_TIP }, // title bar
{ WWT_CLOSEBOX, 0, 57, 68, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
{ WWT_IMGBTN, 0, 5, 48, 17, 48, SPR_LAND_TOOL_SIZE_0, STR_NONE }, // preview box
{ WWT_TRNBTN, 1, 6, 23, 18, 33, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_DECREASE, STR_ADJUST_SMALLER_LAND_TIP }, // decrement size
{ WWT_TRNBTN, 1, 32, 49, 32, 47, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_INCREASE, STR_ADJUST_LARGER_LAND_TIP }, // increment size
{ WWT_IMGBTN, 0, 5, 48, 65, 96, 0xFFFFFFFF, STR_NONE }, // preview box
{ WWT_TRNBTN, 1, 6, 23, 66, 81, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_DECREASE, STR_ADJUST_SMALLER_LAND_TIP }, // decrement size amount
{ WWT_TRNBTN, 1, 32, 49, 80, 94, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_INCREASE, STR_ADJUST_LARGER_LAND_TIP }, // increment size amount
{ WIDGETS_END },
};
// clang-format on
static void window_scenery_scatter_close(rct_window* w);
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex);
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget);
static void window_scenery_scatter_update(rct_window* w);
static void window_scenery_scatter_invalidate(rct_window* w);
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi);
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text);
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex);
// clang-format off
static rct_window_event_list window_clear_scenery_events = {
window_scenery_scatter_close,
window_scenery_scatter_mouseup,
nullptr,
window_scenery_scatter_mousedown,
nullptr,
nullptr,
window_scenery_scatter_update,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_scenery_scatter_textinput,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_scenery_scatter_invalidate,
window_scenery_scatter_paint,
nullptr
};
// clang-format on
rct_window* window_scenery_scatter_open()
{
rct_window* window;
// Check if window is already open
window = window_find_by_class(WC_SCENERY_SCATTER);
if (window != nullptr)
return window;
window = window_create(
ScreenCoordsXY(context_get_width() - 70, 29), 70, 114, &window_clear_scenery_events, WC_SCENERY_SCATTER, 0);
window->widgets = window_scenery_scatter_widgets;
window->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT) | (1 << WIDX_PREVIEW)
| (1 << WIDX_AINCREMENT) | (1 << WIDX_ADECREMENT) | (1 << WIDX_AMOUNT);
window->hold_down_widgets = (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT) | (1 << WIDX_AINCREMENT) | (1 << WIDX_ADECREMENT);
window_init_scroll_widgets(window);
window_push_others_below(window);
window->colours[2] = COLOUR_DARK_GREEN;
return window;
}
static void window_scenery_scatter_close([[maybe_unused]] rct_window* w)
{
}
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
switch (widgetIndex)
{
case WIDX_CLOSE:
gWindowSceneryScatterEnabled = 0;
window_close(w);
break;
case WIDX_PREVIEW:
case WIDX_AMOUNT:
window_scenery_scatter_inputsize(w, widgetIndex);
break;
}
}
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, [[maybe_unused]] rct_widget* widget)
{
switch (widgetIndex)
{
case WIDX_DECREMENT:
// Decrement land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::max(MINIMUM_TOOL_SIZE, gWindowSceneryScatterSize - 1);
// Invalidate the window
w->Invalidate();
break;
case WIDX_INCREMENT:
// Increment land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::min(MAXIMUM_TOOL_SIZE, gWindowSceneryScatterSize + 1);
// Invalidate the window
w->Invalidate();
break;
case WIDX_ADECREMENT:
// Decrement land tool size, if it stays within the limit
gWindowSceneryScatterAmount = std::max(1, gWindowSceneryScatterAmount - 1);
// Invalidate the window
w->Invalidate();
break;
case WIDX_AINCREMENT:
// Increment land tool size, if it stays within the limit
gWindowSceneryScatterAmount = std::min(MAX_AMOUNT, gWindowSceneryScatterAmount + 1);
// Invalidate the window
w->Invalidate();
break;
}
}
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
{
int32_t size;
char* end;
if (!(widgetIndex == WIDX_PREVIEW || widgetIndex == WIDX_AMOUNT) || text == nullptr)
return;
size = strtol(text, &end, 10);
if (*end == '\0')
{
switch (widgetIndex)
{
case WIDX_PREVIEW:
size = std::max(MINIMUM_TOOL_SIZE, size);
size = std::min(MAXIMUM_TOOL_SIZE, size);
gWindowSceneryScatterSize = size;
break;
case WIDX_AMOUNT:
size = std::max(1, size);
size = std::min(MAX_AMOUNT, size);
gWindowSceneryScatterAmount = size;
break;
}
w->Invalidate();
}
}
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex)
{
uint8_t maxlen = 0;
switch (widgetindex)
{
case WIDX_PREVIEW:
TextInputDescriptionArgs[0] = MINIMUM_TOOL_SIZE;
TextInputDescriptionArgs[1] = MAXIMUM_TOOL_SIZE;
maxlen = 3;
break;
case WIDX_AMOUNT:
TextInputDescriptionArgs[0] = 1;
TextInputDescriptionArgs[1] = MAX_AMOUNT;
maxlen = 4; // Catch 100
break;
}
window_text_input_open(w, widgetindex, STR_SELECTION_SIZE, STR_ENTER_SELECTION_SIZE, STR_NONE, STR_NONE, maxlen);
}
static void window_scenery_scatter_update(rct_window* w)
{
w->frame_no++;
}
static void window_scenery_scatter_invalidate(rct_window* w)
{
// Set the preview image button to be pressed down
w->pressed_widgets = (1 << WIDX_PREVIEW) | (1 << WIDX_AMOUNT);
// Update the preview image (for tool sizes up to 7)
window_scenery_scatter_widgets[WIDX_PREVIEW].image = land_tool_size_to_sprite_index(gWindowSceneryScatterSize);
}
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
if (gWindowSceneryScatterEnabled == 0)
window_close(w);
window_draw_widgets(w, dpi);
int32_t x, y;
x = w->x + window_scenery_scatter_widgets[WIDX_PREVIEW].left;
y = w->y + window_scenery_scatter_widgets[WIDX_PREVIEW].bottom + 2;
gfx_draw_string_left(dpi, STR_SMALL_SIZE, nullptr, COLOUR_BLACK, x, y);
x = w->x + window_scenery_scatter_widgets[WIDX_AMOUNT].left;
y = w->y + window_scenery_scatter_widgets[WIDX_AMOUNT].bottom + 2;
gfx_draw_string_left(dpi, STR_SMALL_AMOUNT, nullptr, COLOUR_BLACK, x, y);
// Draw number for tool sizes bigger than 7
if (gWindowSceneryScatterSize > MAX_TOOL_SIZE_WITH_SPRITE)
{
x = w->x + (window_scenery_scatter_widgets[WIDX_PREVIEW].left + window_scenery_scatter_widgets[WIDX_PREVIEW].right) / 2;
y = w->y + (window_scenery_scatter_widgets[WIDX_PREVIEW].top + window_scenery_scatter_widgets[WIDX_PREVIEW].bottom) / 2;
gfx_draw_string_centred(dpi, STR_LAND_TOOL_SIZE_VALUE, x, y, COLOUR_BLACK, &gWindowSceneryScatterSize);
}
x = w->x + (window_scenery_scatter_widgets[WIDX_AMOUNT].left + window_scenery_scatter_widgets[WIDX_AMOUNT].right) / 2;
y = w->y + (window_scenery_scatter_widgets[WIDX_AMOUNT].top + window_scenery_scatter_widgets[WIDX_AMOUNT].bottom) / 2;
gfx_draw_string_centred(dpi, STR_LAND_TOOL_SIZE_VALUE, x, y, COLOUR_BLACK, &gWindowSceneryScatterAmount);
}

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@@ -1758,16 +1758,17 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
case SCENERY_TYPE_SMALL:
{
int32_t quantity = 1;
bool isCluster = gWindowSceneryClusterEnabled
bool isCluster = gWindowSceneryScatterEnabled
&& (network_get_mode() != NETWORK_MODE_CLIENT
|| network_can_perform_command(network_get_current_player_group_index(), -2));
if (isCluster)
{
quantity = 35;
quantity = gWindowSceneryScatterAmount;
}
bool forceError = true;
for (int32_t q = 0; q < quantity; q++)
uint16_t retry = 0;
for (int32_t q = 0; q < quantity + retry; q++)
{
int32_t zCoordinate = gSceneryPlaceZ;
rct_scenery_entry* scenery = get_small_scenery_entry((parameter_1 >> 8) & 0xFF);
@@ -1783,8 +1784,16 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
parameter_2 |= util_rand() & 3;
}
cur_grid_x += ((util_rand() % 16) - 8) * 32;
cur_grid_y += ((util_rand() % 16) - 8) * 32;
if (gWindowSceneryScatterSize % 2 != 0)
{
cur_grid_x += ((util_rand() % (gWindowSceneryScatterSize)) - (gWindowSceneryScatterSize / 2)) << 5;
cur_grid_y += ((util_rand() % (gWindowSceneryScatterSize)) - (gWindowSceneryScatterSize / 2)) << 5;
}
else
{
cur_grid_x += ((util_rand() % (gWindowSceneryScatterSize)) - (gWindowSceneryScatterSize / 2) + 1) << 5;
cur_grid_y += ((util_rand() % (gWindowSceneryScatterSize)) - (gWindowSceneryScatterSize / 2) + 1) << 5;
}
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_ROTATABLE))
{
@@ -1850,6 +1859,11 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
break;
}
}
else
{
if (retry < gWindowSceneryScatterSize * gWindowSceneryScatterSize)
retry++;
}
gSceneryPlaceZ = zCoordinate;
}
break;
@@ -2680,12 +2694,23 @@ static void top_toolbar_tool_update_scenery(int16_t x, int16_t y)
{
case SCENERY_TYPE_SMALL:
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
if (gWindowSceneryClusterEnabled)
if (gWindowSceneryScatterEnabled)
{
gMapSelectPositionA.x = mapTile.x - (8 << 5);
gMapSelectPositionA.y = mapTile.y - (8 << 5);
gMapSelectPositionB.x = mapTile.x + (7 << 5);
gMapSelectPositionB.y = mapTile.y + (7 << 5);
uint16_t cluster_size = (gWindowSceneryScatterSize - 1) << 5;
if (gWindowSceneryScatterSize % 2 != 0)
{
gMapSelectPositionA.x = mapTile.x - cluster_size / 2;
gMapSelectPositionA.y = mapTile.y - cluster_size / 2;
gMapSelectPositionB.x = mapTile.x + cluster_size / 2;
gMapSelectPositionB.y = mapTile.y + cluster_size / 2;
}
else
{
gMapSelectPositionA.x = mapTile.x - cluster_size / 2;
gMapSelectPositionA.y = mapTile.y - cluster_size / 2;
gMapSelectPositionB.x = mapTile.x + (cluster_size / 2) + (1 << 5);
gMapSelectPositionB.y = mapTile.y + (cluster_size / 2) + (1 << 5);
}
}
else
{
@@ -2698,7 +2723,7 @@ static void top_toolbar_tool_update_scenery(int16_t x, int16_t y)
scenery = get_small_scenery_entry(selected_scenery);
gMapSelectType = MAP_SELECT_TYPE_FULL;
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE) && !gWindowSceneryClusterEnabled)
if (!scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE) && !gWindowSceneryScatterEnabled)
{
gMapSelectType = MAP_SELECT_TYPE_QUARTER_0 + ((parameter2 & 0xFF) ^ 2);
}

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@@ -22,7 +22,10 @@ struct Vehicle;
extern uint16_t gWindowSceneryTabSelections[];
extern uint8_t gWindowSceneryActiveTabIndex;
extern uint8_t gWindowSceneryClusterEnabled;
extern rct_window* gWindowSceneryScatterWindow;
extern uint16_t gWindowSceneryScatterSize;
extern uint16_t gWindowSceneryScatterAmount;
extern uint8_t gWindowSceneryScatterEnabled;
extern uint8_t gWindowSceneryPaintEnabled;
extern uint8_t gWindowSceneryRotation;
extern colour_t gWindowSceneryPrimaryColour;
@@ -181,3 +184,5 @@ void window_tooltip_reset(ScreenCoordsXY screenCoords);
void window_tooltip_show(rct_string_id id, ScreenCoordsXY screenCoords);
void window_tooltip_open(rct_window* widgetWindow, rct_widgetindex widgetIndex, ScreenCoordsXY screenCoords);
void window_tooltip_close();
rct_window* window_scenery_scatter_open();

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@@ -410,6 +410,7 @@ enum
WC_TRACK_DELETE_PROMPT = 48,
WC_INSTALL_TRACK = 49,
WC_CLEAR_SCENERY = 50,
WC_SCENERY_SCATTER = 51,
WC_NOTIFICATION_OPTIONS = 109,
WC_CHEATS = 110,
WC_RESEARCH = 111,

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@@ -3896,6 +3896,10 @@ enum
STR_OPTIONS_RANDOM_TITLE_SEQUENCE = 6349,
STR_SCENERY_SCATTER = 6350,
STR_SMALL_SIZE = 6351,
STR_SMALL_AMOUNT = 6352,
// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
STR_COUNT = 32768
};