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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 13:03:11 +01:00

Move S4Importer to cpp and only expose interface

This commit is contained in:
Ted John
2016-09-08 21:31:46 +01:00
parent 5d09dbd24c
commit e4b53630ed
3 changed files with 1398 additions and 1445 deletions

View File

@@ -108,7 +108,7 @@ exitcode_t CommandLine::HandleCommandConvert(CommandLineArgEnumerator * enumerat
if (sourceFileType == FILE_EXTENSION_SV4 ||
sourceFileType == FILE_EXTENSION_SC4)
{
auto s4Importer = new S4Importer();
auto s4Importer = CreateS4Importer();
try
{
if (sourceFileType == FILE_EXTENSION_SC4)

File diff suppressed because it is too large Load Diff

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@@ -17,107 +17,17 @@
#pragma once
#include "../common.h"
#include "../core/List.hpp"
extern "C"
{
#include "../rct1.h"
}
/**
* Class to import RollerCoaster Tycoon 1 scenarios (*.SC4) and saved games (*.SV4).
* Interface to import RollerCoaster Tycoon 1 scenarios (*.SC4) and saved games (*.SV4).
*/
class S4Importer
interface IS4Importer
{
public:
void LoadSavedGame(const utf8 * path);
void LoadScenario(const utf8 * path);
void Import();
private:
const utf8 * _s4Path;
rct1_s4 _s4;
uint8 _gameVersion;
// Lists of dynamic object entries
List<const char *> _rideEntries;
List<const char *> _smallSceneryEntries;
List<const char *> _largeSceneryEntries;
List<const char *> _wallEntries;
List<const char *> _pathEntries;
List<const char *> _pathAdditionEntries;
List<const char *> _sceneryGroupEntries;
// Lookup tables for converting from RCT1 hard coded types to the new dynamic object entries
uint8 _rideTypeToRideEntryMap[96];
uint8 _vehicleTypeToRideEntryMap[96];
uint8 _smallSceneryTypeToEntryMap[256];
uint8 _largeSceneryTypeToEntryMap[256];
uint8 _wallTypeToEntryMap[256];
uint8 _pathTypeToEntryMap[24];
uint8 _pathAdditionTypeToEntryMap[16];
uint8 _sceneryThemeTypeToEntryMap[24];
// Research
uint8 _researchRideEntryUsed[128];
uint8 _researchRideTypeUsed[128];
void Initialise();
/**
* Scans the map and research list for all the object types used and builds lists and
* lookup tables for converting from hard coded RCT1 object types to dynamic object entries.
*/
void CreateAvailableObjectMappings();
void AddDefaultEntries();
void AddAvailableEntriesFromResearchList();
void AddAvailableEntriesFromMap();
void AddAvailableEntriesFromRides();
void AddAvailableEntriesFromSceneryGroups();
void AddEntryForRideType(uint8 rideType);
void AddEntryForVehicleType(uint8 rideType, uint8 vehicleType);
void AddEntryForSmallScenery(uint8 smallSceneryType);
void AddEntryForLargeScenery(uint8 largeSceneryType);
void AddEntryForWall(uint8 wallType);
void AddEntryForPath(uint8 pathType);
void AddEntryForPathAddition(uint8 pathAdditionType);
void AddEntriesForSceneryTheme(uint8 sceneryThemeType);
void LoadObjects();
void LoadObjects(uint8 objectType, List<const char *> entries);
void ImportMapElements();
void ImportRides();
void ImportRide(rct_ride * dst, rct1_ride * src);
void ImportRideMeasurements();
void ImportRideMeasurement(rct_ride_measurement * dst, rct_ride_measurement * src);
void ImportPeepSpawns();
void ImportMapAnimations();
void ImportFinance();
void ImportResearch();
void InsertResearchVehicle(const rct1_research_item * researchItem, bool researched);
void ImportParkName();
void ImportParkFlags();
void ImportClimate();
void ImportScenarioNameDetails();
void ImportScenarioObjective();
void ImportSavedView();
void ClearExtraTileEntries();
void FixColours();
void FixZ();
void FixPaths();
void FixWalls();
void ConvertWall(int * type, int * colourA, int * colourB, int * colourC);
void FixBanners();
void ImportBanner(rct_banner * dst, rct_banner * src);
void FixTerrain();
void FixEntrancePositions();
void FixMapElementEntryTypes();
List<const char *> * GetEntryList(uint8 objectType);
const rct1_research_item * GetResearchList(size_t * count);
int GetSCNumber();
const char * GetUserString(rct_string_id stringId);
virtual ~IS4Importer() { }
virtual void LoadSavedGame(const utf8 * path) abstract;
virtual void LoadScenario(const utf8 * path) abstract;
virtual void Import() abstract;
};
IS4Importer * CreateS4Importer();