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Avoid expensive copies calling ViewportSurfaceSmoothenEdge
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@@ -380,7 +380,7 @@ static uint8_t ViewportSurfacePaintSetupGetRelativeSlope(const SurfaceElement& s
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* rct2: 0x0065E890, 0x0065E946, 0x0065E9FC, 0x0065EAB2
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*/
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static void ViewportSurfaceSmoothenEdge(
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PaintSession& session, enum edge_t edge, struct TileDescriptor self, struct TileDescriptor neighbour)
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PaintSession& session, const edge_t edge, const TileDescriptor& self, const TileDescriptor& neighbour)
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{
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PROFILED_FUNCTION();
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