1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Fix #25592: Some water rides have wrong breakdowns

The log flume, river rapids, and splash boats had the control failure breakdown available instead of the correct brakes failure.
This commit is contained in:
MarcelVos96
2025-12-01 12:03:30 +01:00
parent ec2e0c3778
commit e3aa52bc1a
3 changed files with 3 additions and 3 deletions

View File

@@ -38,7 +38,7 @@ constexpr RideTypeDescriptor LogFlumeRTD =
.DefaultMode = RideMode::continuousCircuit,
.Naming = { STR_RIDE_NAME_LOG_FLUME, STR_RIDE_DESCRIPTION_LOG_FLUME },
.NameConvention = { RideComponentType::Boat, RideComponentType::Track, RideComponentType::Station },
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_CONTROL_FAILURE),
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_BRAKES_FAILURE),
.Heights = { 10, 24, 7, 9, },
.MaxMass = 255,
.LiftData = { Audio::SoundId::liftFlume, 5, 5 },

View File

@@ -39,7 +39,7 @@ constexpr RideTypeDescriptor RiverRapidsRTD =
.DefaultMode = RideMode::continuousCircuit,
.Naming = { STR_RIDE_NAME_RIVER_RAPIDS, STR_RIDE_DESCRIPTION_RIVER_RAPIDS },
.NameConvention = { RideComponentType::Boat, RideComponentType::Track, RideComponentType::Station },
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_CONTROL_FAILURE),
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_BRAKES_FAILURE),
.Heights = { 9, 32, 14, 15, },
.MaxMass = 255,
.LiftData = { Audio::SoundId::liftFlume, 5, 5 },

View File

@@ -39,7 +39,7 @@ constexpr RideTypeDescriptor SplashBoatsRTD =
.DefaultMode = RideMode::continuousCircuit,
.Naming = { STR_RIDE_NAME_SPLASH_BOATS, STR_RIDE_DESCRIPTION_SPLASH_BOATS },
.NameConvention = { RideComponentType::Boat, RideComponentType::Track, RideComponentType::Station },
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_CONTROL_FAILURE),
.AvailableBreakdowns = (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_BRAKES_FAILURE),
.Heights = { 16, 24, 7, 11, },
.MaxMass = 255,
.LiftData = { Audio::SoundId::liftFlume, 5, 5 },